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  1. R

    Bug - Not A Bug Mafia failing to launch with an exception

    Edit: I need to learn to read manuals. Sorry for the useless post, I removed the bug report, was a problem with what I was doing, not Mafia.
  2. R

    New Content - Implemented Stealth update of Smile of Mr. A

    Yaaaay, thanks! Can't wait to try it out :-)
  3. R

    New Content - Implemented Stealth update of Smile of Mr. A

    Using KoLmafia-14452.jar Inside of a cli script: cast 5 smile of Mr. A on deandra results in the error message: You don't have a skill uniquely matching "5 smile of Mr. A. on deandra" Changing it to: cast The Smile of Mr. A. on deandra results in the error message: You don't have a skill...
  4. R

    Feature - Rejected Auto-Fuzzby

    Then perhaps it'd be a better feature request if mafia detected if you had a fuzzby to translate for you, and if you didn't, inserted a "translate" link in the kmail in the same style that the game does, and then when you click it, translate the message?
  5. R

    Feature - Rejected Auto-Fuzzby

    I updated the wiki page on Fuzzby. ( http://kol.coldfront.net/thekolwiki/index.php/Fuzzby ) Would a feature request to have Fuzzy-made messages be configurably-automatically translated back into English be too much? (And would it be better in a new thread?) The k-mail that fuzzby sends has the...
  6. R

    Bug - Not A Bug Bug when buying from the mall

    Doesn't seem to need much more explanation than this: http://ben.bloomroad.com/kol/smash/did-it-really-need-30.png
  7. R

    Bug - Fixed SVN change 9889 introduced code that causes hanging on log-in

    Owned! Thanks. The latest revision I saw was 9890, and that was the version that we had noticed the bug.
  8. R

    Bug - Fixed SVN change 9889 introduced code that causes hanging on log-in

    What the title says. Logging in with 9888 works fine. Logging in with 9889 causes it to say "Loading Character status" indefinitely.
  9. R

    Feature - Implemented Initiative Calculations

    bump, because it'd be a neat feature to have. I really should have made it a feature request, not a bug report.
  10. R

    faxdump

    Sorry :-\ We can't open the back-end clans to just anyone. We're keeping direct whitelists to those highly controlled, we just don't want to risk someone messing it up and disrupting service of the bot, or worse, overwriting a rare photocopy.
  11. R

    Bug - Fixed bug found in code

    line 305 of KoLMafiaCLI while ( KoLmafia.permitsContinue() & line.length() > 0 )
  12. R

    Bug - Fixed First semi-rare counter is now about 70-90 turns

    Just ascended, works like a charm. Thanks! :-)
  13. R

    Bug - Fixed First semi-rare counter is now about 70-90 turns

    Ah, neato. There's a thread here already. I would like to point out that the SR adventure number is set in Valhalla, and it is already known to be 71-81 inclusive when you come back down from the gash. I propose that when you start an ascension, you should get the SR window begin and SR window...
  14. R

    Feature - Implemented disabling autoattack

    Bump. Anything on this? It's getting really out of control. Sometimes you simply CANNOT have your own auto-attack, mafia ALWAYS sets it for you, no matter what. Especially bothersome when you try to have your auto-attack as a macro, and mafia decides that that's not what it should be doing.
  15. R

    Bug - Fixed please make the "summon" cli command fail if it doesn't know the right name

    How about a compromise to [hopefully?] make everybody happy? When you attempt to summon a Demon Name from the CLI, and mafia does not know said Demon Name, it should give you a little prompt saying "Mafia does not know this demon name, are you sure you want to summon a demon named <name>?"
  16. R

    Feature - Implemented Bricko eye brick summon counter

    A 25-pound charged Jack beats a 45 pound Hound :(
  17. R

    Feature - Implemented Bricko eye brick summon counter

    Sometimes the third eye brick can take quite a while to show up. I will tend to make bricko oysters to fight in-run. It takes about 8 summons (on average) to get the three eye bricks, that said, it can swing wildly. If you assume 8 summons, then you've got 3 eye bricks + 3*2 + 5*3 = 17...
  18. R

    Feature - Implemented Bricko eye brick summon counter

    in an ascension context, eyes are the ones you want the most ;)
  19. R

    Feature - Implemented Initiative Calculations

    Hah. I like it. I've never been much for converting into wacky "where'd that come from?" formulas like that. Mostly because I like being able to read my own code :-P I do agree with your previous point, that clarity is better than optimizing (especially in the case where the clear form is...
  20. R

    Feature - Implemented Initiative Calculations

    Plug in ML = 200. Do you get 700? Seems more like 300. If you really want to express it in that form (which, uh, why bother, when I gave you a perfectly reasonable way to do it?), then you need to have it do: int penalty = max(0, ml-20) + max(0, ml-40) + max(0, ml-60) + max(0, ml-80) + max(0...
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