The inventory spoiler is very nice, but it is very wrong. It seems to use the buff from one item on the next item if it doesn't recognize it. I'll screencap if you want, but I'm sure you can recreate the problem.
Also, It would be nice to have the same spoilers on equipped items,
Just a stupid mistake on my side, forgot the "call".
Anyway, I still didn't manage to get it working. I corrected all the wrong parenthesis, but still it always sets to zero. I figured percentage might be a float rather than an int, but changing it I still get 0.0
I'm not proficient enough with...
This is something that is bugging me for some time now, but I never stopped to suggest it since it seemed to much work.
I usually don't need my MP settings to be up to a percentage, but rather up to a number. For example, I am using Summer Siesta. I always want to have at least 10 MP when I...
2.0 meat, 1.0 item, 6 combat
I do that since my math showed that having +5% combat at the castle is about 30 meat/adv, about what you will get from 30% item.
This is especially correct for spell damage. As a sauceror you want to get over the maximum spell damage so you'd get the special effect. The percentage modifiers don't count for this.
I'm not sure what the correct solution is either. I think if I wanted more damage I'd be happy to know about...