Using build 16778, when the script tries to use a wang this happens:
> ash use(1, $item[wang]);
[¶625] has no matches.
Returned: false
625 is the item number for wang, so probably a typo somewhere is causing that. Not sure if any other items cause this error.
How would one go about scripting eating hod dogs from the VIP Lounge until the player can't eat anymore or reaches a certain level? Is visit_URL() the only way?
mstieler: If you click the totals bar, it will say which was unlocked. It's also a bit unnecessary, considering there's only 1 unlockable choice per NC that has that (2 per area).
Which boss is fought is probably a hidden counter which increases depending on kiss level monsters where killed at, and choices made in the NC.
For example: In one of our runs, we killed over 600 zombies in the village, but still got the Mayor as boss. This was a casual low kiss run (it...
About Darzil's issues with the image being off-center, I got the same problem, but in Firefox. This was due to the name of the player who killed the boss being a single word and too long for the frame, which makes it not wrap to the next line.
As for the way NCs are handled, my suggestion would be similar what you have done for hobo and ST. If someone looted a ghost pencil, a new column "looted ghost pencil [x/10]" shows up, where x is how many have been looted that instance and a 1 in the player's line.
Items that can be looted...
According to this post and a few others in the Dreadsylvania thread in GD, if you use certain items against the bosses you get a harder version of the boss plus extra loot.
It would be nice if Mafia checked for the equipped items in the Boss' Non Combat and suggested equipping it (or gave a...
BTW, kill info might be important actually, more specifically, the type of monster most/least killed in each area. Or has it been confirmed that that has nothing to do with which boss shows up at the end of the area?
Here's some bale's didn't have:
The Woods:
<br>mattkingcole (#2114360) acquired some dread tarragon (1 turn)<br>
<br>Nematocyst (#2186263) made the forest less hot (1 turn)<br>
<br>mattkingcole (#2114360) got intimate with some hot coals (1 turn)<br>
The Village:
<br>ricardo1234567890...
I thought it might be an auto-stop, but I also thought it would show a message saying the script stopped because of that. Why is it an auto-stop anyway? Wouldn't having the auto choice set be enough?
Every time my script adventures in the Alley and it gets the non-combat adventure "Under The Knife" (aka. sex change non-combat), the script skips the rest of the adventuring and finishes running (it's not supposed to, as there are no conditions set or any sort of command for stopping...