Recent content by Greenen72

  1. Greenen72

    Feature Include metadata when searching Comsumables in Item Manager

    When I go to my consumables and I want certain effects (like Smithsness presence) or maybe some PVP fights, the first thing I always do is type "PVP" or "Smith" or whatever, which doesn't work (except for handfuls of Smithereens) If the search box also looked in the granted effects/etc, it'd be...
  2. Greenen72

    Bug - Fixed NS Tower Completion doesn't revert equipment after beating familiars

    When using the "Tower (Complete)" script under the Quests tab, when it equips familiar-weight increasing items, it fails to put on the previous outfit afterwards. This always results in me fighting the NS with a 60lb fairy and no weapon- not a horrible bug, but really annoying.
  3. Greenen72

    Bug - Fixed Food Manager eats hotdogs before checking for Milk

    I eat a Devil Dog without clicking the Milk button first, it eats the Devil Dog, then asks me if I want to eat without milk.
  4. Greenen72

    Feature If it'd save you meat, use post-holiday sale coupon

    What about just putting a line somewhere that says "You have X coupons" with a use link?
  5. Greenen72

    Bug - Fixed Unable to pull from DC via Museum Manager

    Pulling ~38 tiny plastics at once from my -none- shelf using Museum manager, error occurs
  6. Greenen72

    Bug - Fixed Ability to not display some consumables (specifically Bounty foods) in Item Manager

    I thought the toggle for "Buy items using X when needed" was supposed to be the deciding factor in whether or not they showed up? If this is not the case, then it'd be really nice to have something like that. I really hope I'm not alone in this, because closeting all...
  7. Greenen72

    Bug - Fixed Ability to not display some consumables (specifically Bounty foods) in Item Manager

    Sorry for the bump, but this still seems to be an issue. Coinmaster acquisition is still off, but now it's showing items from the Terrified Eagle Inn as well as the Bounty Hunter Hunter (Hopefully bumping was the right thing)
  8. Greenen72

    Feature Add Choice Adv control for Reflection of a map

    IIRC, the Maps of Grimace/Ronald Prime have this, but it would also mean a 13-item dropdown in this case(6 choices with 2 sub-choices each, and show in browser).
  9. Greenen72

    Feature Add Choice Adv control for Reflection of a map

    So do those options for reflection of a map actually do anything? It led me to believe that it was previously working was unknowingly broken.
  10. Greenen72

    Feature Add Choice Adv control for Reflection of a map

    Under the Adventure> Choice Advs tabs
  11. Greenen72

    Feature Add Choice Adv control for Reflection of a map

    Choice adv automation fails on using Reflection of a map Using latest version, and I am just assuming that the automated choices is supposed to function for this.
  12. Greenen72

    Bug - Fixed Ability to not display some consumables (specifically Bounty foods) in Item Manager

    I apologize for sounding like a sarcastic asshole, but in my experience with git trackers, any old report with errors in labeling or something like that tends to be ignored by anyone who has enough experience to deal with it, and this doubt is compounded by the fact that nobody did anything in...
  13. Greenen72

    Bug - Fixed Ability to not display some consumables (specifically Bounty foods) in Item Manager

    I apologize for thinking that a bug required a 'bug' thread, instead of someone saying "this is a bug" and letting it die for a week
  14. Greenen72

    Bug - Fixed Ability to not display some consumables (specifically Bounty foods) in Item Manager

    Item Manager displays coinmaster consumables when coinmaster acquisition is disabled Coinmaster is disabled, lucre and lunar isotope consumables are still listed in Item manager.
  15. Greenen72

    Bug - Fixed Ability to not display some consumables (specifically Bounty foods) in Item Manager

    Already true, so unless I'm doing something wrong, it's not working as intended
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