THANK YOU! That totally worked. I ran script, it recached all outfits, I maximized spell dmg, saved as Damage, and ran your command. Worked a charm. :D This will make my next basement run SO much easier. My eternal gratitude.
As I mentioned before, it seems that the script maximizes after equipping the cached outfit, so I would manually save the outfit to Damage, for instance, it would switch to Damage and then recalculate the modifier for the outfit and swap equipment. Here's an example from my log:
maximize spell...
Currently this is what the variables look like:
zlib autoBasement_combat_equipment = navel ring of navel gazing
zlib autoBasement_combat_maximizer_string = 50 spell damage
zlib autoBasement_combat_stat = Mysticality
It still tries to switch into Damage costume, which is mainly Myst-boosting...
I didn't have anything in mind, as just the one familiar works perfectly for me. :)
Though I am pretty stumped on the next part I've come to. I'm needing it to maximize spell damage during combat, so my CCS works properly. However, I cannot seem to set the variables correctly or something. I...
I am not doing it for a drop, but instead because it blocks AND drops AND restores HP/MP. I figured out that [ms puck man] and [puck man] are totally different variables. But I never considered the need for stat boosting....in which case I will use Galloping Grill. Thanks for the help.
So, I've searched a little, and I'm not really seeing an option to set my own "default" familiar. Am I correct in this? It looks like it will only default to Sombrero or Sandworm, and only if autoBasement_get_familiar_drops is set to true.
Is there a way to change this default to something...
The effects for Knife are missing.
Looks like the following should go on line 1201 of modifiers.txt:
Item knife Meat Drop: +50, Moxie: +100
Keep noticing its absence when running "maximize meat". I would add it, but I honestly don't know the first place to start with that sort of thing. It's...