Monstername does match the new name of the monster in a combat macro. It doesn't match it in a custom combat script.
I'm using 'match' as a workaround, it is good enough for my simple needs!
Bug: Custom Combat Script doesn't recognize random monsternames
v1.6 r18264
To reproduce, adventure after using insani tea using this custom combat script:
if haseffect insani tea
if monstername *ticking* || monstername *annoying* || monstername *restless*
abort
endif
endif...
Bug: The 'Eldritch Attunement' bonus fights are not automated.
v1.6 r18244
To reproduce, type in the client:
eat eldritch mushroom pizza
use bricko ooze
Result:
Mafia stops fighting after killing the bricko ooze. No error message, it just seems to think it finished.
User is forced to twiddle...