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    Bug - Waiting for Info Custom Combat Script doesn't recognize random monsternames

    Monstername does match the new name of the monster in a combat macro. It doesn't match it in a custom combat script. I'm using 'match' as a workaround, it is good enough for my simple needs!
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    Bug - Waiting for Info Custom Combat Script doesn't recognize random monsternames

    Bug: Custom Combat Script doesn't recognize random monsternames v1.6 r18264 To reproduce, adventure after using insani tea using this custom combat script: if haseffect insani tea if monstername *ticking* || monstername *annoying* || monstername *restless* abort endif endif...
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    Bug - Fixed Eldritch Attunement stops automated adventuring.

    Bug: The 'Eldritch Attunement' bonus fights are not automated. v1.6 r18244 To reproduce, type in the client: eat eldritch mushroom pizza use bricko ooze Result: Mafia stops fighting after killing the bricko ooze. No error message, it just seems to think it finished. User is forced to twiddle...
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