Recent content by cankergoyle

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    Bug - Fixed mafia fails on login when it cannot open window in CLI mode

    yes, i think that the CLI logout command (which is part of CLI login for completeness I guess) was changed to unintentionally request a GUI, which breaks the intent of headless mode.
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    Bug - Fixed mafia fails on login when it cannot open window in CLI mode

    Upon upgrading this past week, I now find that my cronjob-run CLI-mode buffbot script fails due to mafia wanting to initiate a logout command prior to a cli_execute("login user") command (weird). The logout command somehow requires a window launch that is unallowed within a cronjob, leading...
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    Bug - Cannot Reproduce erratic problems with the new drinking code using the TPS

    I guess that remains a possibility. Is there any useful way to test for that? Will it show up in debug logs? (basically what information would be helpful for me to track if/when it happens again?) I am slightly skeptical of a network issue because a) the timing of the problems does seem to...
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    Bug - Cannot Reproduce erratic problems with the new drinking code using the TPS

    Hi, Something weird is going on with mafia using tiny plastic swords consistently. Sometimes it works fine, and other times no. Below are output snippets from a single session where I was automatically doing "refresh all" before making stuff to "guarantee" mafia was seeing things correctly...
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    Modifier Maximizer

    I am currently in BM and tried to play with this (v7463). I tried to maximize my main stat and was getting every buff regardless of whether it was actually available to me. Is that supposed to happen? Or is BM/HC not supported at all? Note I also tried a meat limit of 1000, and saw no change in...
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    Get Slimy

    In the latest version, is it me or does the ML calculation appears to have an extra 100 in it? Not sure where this comes from, perhaps a leftover from the 5 * 20ML of the bladders?
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    Get Slimy

    Rinn's script works as advertised for tatter=false, but should probably caveat that for tatter=true, one must use something that is not susceptible to mafia's auto-setting of the auto-attack feature (which overrides the tatter when one just has 'attack with weapon' set as default). The script...
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    Get Slimy

    hrm...I can't seem to even get the outfit change to work for me. Here is the output from DEBUG: [NORMAL] <- true Param #1: min_ml_outfit [NORMAL] <- "mlminus f:volleyball m:mlminus" Entering function outfit You can't wear that...
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    Get Slimy

    Great start. Indeed. The suggestions above would make this the script an amazing escape from tedium. It is what everyone will want/need to deal with the upper levels of the tube, as a few of us have already found out. ;)
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    Adding a BuffBot to KoLMafia

    necro! Hi, we'd like to update Iocainebot's xml file location to http://www.iocainepowder.org/iocainebot/iocainebot.xml Thanks in advance! And sorry to everyone who missed the bot over the last few weeks (our primary sysadmin was on vacation, and hence the delay in hanging this new one off...
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    Killswitch

    you could simply hack the buffbot portion of the code to recognize a kmail keyword from a set of whitelisted accounts (either hardwired or taken from the current clan-wide whitelist functionality). This would be part of the normal buffbot process, so could shut down instantly thereafter...
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    pulling meat from storage

    Re: pulling meat from stash ask yourself, is what I'm doing even possible in the game without KoLmafia? Unless I missed the update today, one has never been able to take meat back from the clan coffer once it is in there. So in summary... meat paste/stacks/dense stacks from stash: yes...
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    Outfit Changer, a casual ascension aid

    Heh. I tried and failed to use the last version, mainly because I didn't know how to invoke it and didn't have the time to figure it out. so more info on that is much appreciated. cheers.
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    slow execution of script

    a hint: cutting down the number of rounds you use will help a lot (perhaps exponentially so).
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    Bug? Or is it poor scripting?

    to use funkslinging the way you would like above, you must use a 'consult' ash script with a throw_items(item_a, item_b) type command therein. Easiest thing to do is remove the seal tooth (mafia will magically fill the second space with some plinking item anyway).
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