roippi
Developer
2-part feature request, taken from here:
1) hermit * clover currently acquires gum and 1 clover; change to all available clovers
2) in-ronin "get hermit clovers" preference in breakfast only acquires as many clovers as you have worthless items. Update logic to use gum to acquire worthless items.
Thanks.
1) hermit * clover currently acquires gum and 1 clover; change to all available clovers
2) in-ronin "get hermit clovers" preference in breakfast only acquires as many clovers as you have worthless items. Update logic to use gum to acquire worthless items.
Thanks.