DoctorRotelle
Developer
When I script a KoL macro, I can put in skills that I cannot actually use like static shock or evil grin. Without the proper item equipped, it ignores it and the macro moves on. I'd like to see mafia use this method for skipping unusable skills, as it is one of the ways the KoL & mafia round counters can deviate. (To see this activity, add "skill static shock" to your ccs and don't equip the red-and-green sweater.)
Additionally, I'd like mafia to create a usable macro when it is given vague stasis data. What I mean by this is when I have "use spices" in a ccs, mafia could create and submit a macro that uses turtle totems or something similar when I've cooked up all my spices vs sending KoL a macro that immediately aborts on the KoL side.
-=DoctorRotelle
Additionally, I'd like mafia to create a usable macro when it is given vague stasis data. What I mean by this is when I have "use spices" in a ccs, mafia could create and submit a macro that uses turtle totems or something similar when I've cooked up all my spices vs sending KoL a macro that immediately aborts on the KoL side.
-=DoctorRotelle