RoyalTonberry
Member
Not really sure whether to call this a feature or a bug. However, it is a bug in my mind, since it's doing something that the player probably doesn't intend. Though it's likely a built-in piece of mafia.
If you're in the middle of a fight with a monster upon logging in, mafia seems to think it should just regularly attack.
This is highly undesirable behavior. Could this be turned off somehow? Or give an option (defaulted to "do nothing on login") that lets you tell it if you want it to auto-attack on logging in?
I do almost no combats scripted with CCS at all, and for mafia to think it knows better than me what I want to do in that situation is kind of absurd. The answer to this is not "build a CCS for every monster that you can encounter upon logging in!" The answer is for mafia to not assume that I want to regularly attack it. What happens when it defaults to that, and I get beaten up, because of something mafia decided it wanted to do? That's what just happened, and is completely uncool.
Maybe you want to do it that way to initialize state upon starting up. Why not just initialize state after that first fight has ended?
If you're in the middle of a fight with a monster upon logging in, mafia seems to think it should just regularly attack.
This is highly undesirable behavior. Could this be turned off somehow? Or give an option (defaulted to "do nothing on login") that lets you tell it if you want it to auto-attack on logging in?
I do almost no combats scripted with CCS at all, and for mafia to think it knows better than me what I want to do in that situation is kind of absurd. The answer to this is not "build a CCS for every monster that you can encounter upon logging in!" The answer is for mafia to not assume that I want to regularly attack it. What happens when it defaults to that, and I get beaten up, because of something mafia decided it wanted to do? That's what just happened, and is completely uncool.
Maybe you want to do it that way to initialize state upon starting up. Why not just initialize state after that first fight has ended?