Yeah, so it really is a food which gives drunk as a side effect.
I still think it would be nice if, when you queue one, it says "4 Fullness" in the title of the Food panel and "4 Drunk" in the title of the Booze panel - even though nothing is queued in the booze panel. That might confuse people, but, hey - drunki-bears are confusing.
I think the way to do that would for each of the GUI panels - food, booze, and spleen - to register a listener on "queuedFullness", "queuedInebriety", or "queuedSpleenHit", as appropriate, which updates the title bar with the current value when the listener fires, and wherever something is pushed on or popped off a queue, fire the appropriate listener(s).