Feature - Implemented Warning that you are about to adventure while overdrunk

I accidentally clicked the wrong building in town and adventured while drink, losing my nightcap effect in CS.

It isn't game breaking, but it would be nice to get a warning like you do with clovers, familiars, and pool skill.
 

Malibu Stacey

Active member
I thought, unless you removed it as I did in my custom build, that you did get a warning.

I have never seen a warning for it. I have the "Warn if about to adventure somewhere...." option checked under Relay Browser.

In this same vein, a warning for Digitized/Enamorang'd Monsters as per the Semi-Rare warning would also be nice (preferably in-run only).
 

Malibu Stacey

Active member
Did anyone test if trying to adventure while drunk gives a warning? I get the warnings now but I feel it's because I have Drunkula's bell now (I didn't get warnings before I had it).
 

Darzil

Developer
Checked the code, and that is indeed the case.

I think I'll add one that fires if you are drunk and it isn't Sneaky Pete's day and you don't have Wineglass.
 
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