Winterbay's Helpful Automatic Monsterbasher (WHAM)

Winterbay

Active member
Who knows, I'm using the default theme :)

That said: I know that people have reported problems with WHAM and Fernswarthy's Basement. Can anyone remember what specifically was the problem. I'm currently making a large overhaul of autoBasement and as such am adventuring in the basement a bit at the moment.
 

Crowther

Active member
I figured the bold was better than nothing and worked on my settings. I ended up trying it out too. I still use my medium in the crypt, because it's good enough and gives nice booze.
That said: I know that people have reported problems with WHAM and Fernswarthy's Basement. Can anyone remember what specifically was the problem. I'm currently making a large overhaul of autoBasement and as such am adventuring in the basement a bit at the moment.
My problem was losing fights. I know that's not very specific. Many of the specific reasons have been fixed. Generally these were the harder fights and buffing more was a temporary solution. I could just dive down until WHAM lost. Luckily, for debugging purposes, it seems to lose almost every time once the monsters get hard enough. That feels like ages ago.
 
I'm running the latest mafia, wham, zlib, etc. but I'm getting this message, ideas?

Code:
[323] Menagerie 1
Encounter: Fruit Golem
Round 0: chef_rannos wins initiative!
Consult script 'WHAM.ash' not found.
You're on your own, partner.
Consult script 'WHAM.ash' not found.
You're on your own, partner.
Consult script 'WHAM.ash' not found.
You're on your own, partner.
Click here to continue in the relay browser.


I deleted my CCS and remade it, and it still gives the same error...the CCS just has "consult WHAM.ash" in it.
 

Theraze

Active member
Check if you have multiple WHAM copies. Since unique namespace was recently enforced, that might cause your current system to error.

Also, if your CCS is named WHAM, that MIGHT cause errors as well. :)
 

Magus_Prime

Well-known member
I know that people have reported problems with WHAM and Fernswarthy's Basement. Can anyone remember what specifically was the problem.

I tried it in my last run, over this past weekend, and WHAM was so off the mark so frequently that I reverted to my custom basement CCS. WHAM does okay until level 100 or so but after that it either got me beaten up or it gave up.

I'll be doing another basement run in a few days. What sort of information do you need?
 
Last edited:

Winterbay

Active member
I tried it in my last run, over this past weekend, and WHAM was so off the mark so frequently that I reverted to my custom basement CCS. WHAM does okay until level 100 or so but after that it either got me beaten up or it gave up.

I'll be doing another basement run in a few days. What sort of information do you need?

Hmm... As a SC of level 20 I've had more or less no problem up to level 400. I think I've lost a handful of fights and a few aborted due to taking too long for my roundlimits setting. Well, or WHAM for some reason deciding to use pool torpedoes even though they are marked as unusable outside of the sea.
I'd like to know if it fails, where it fails and how it fails :)

One thing I did notice was that it tried to clobber things to death at times which sounded less than optimal... Perhaps WHAM should force WHAM_killit to true when detecting that we are in the basement.
 

Magus_Prime

Well-known member
One thing I did notice was that it tried to clobber things to death at times which sounded less than optimal... Perhaps WHAM should force WHAM_killit to true when detecting that we are in the basement.

That's the behavior I witnessed most often and I had the same thought this morning. I just started a HC Pastamancer Big! run so it will be a few days before I'm ready to tackle the basement.
 

Winterbay

Active member
Request for WHAM under the sea. If the character is equipped with one of $items[Mer-kin dragnet, Mer-kin switchblade, Mer-kin dodgeball] and a regular attack can hit, then WHAM should choose to attack instead of using a skill because the character is probably trying to train the weapon skills.

At least, I know that is true for me. There's no other reason that I'd be equipped with one of those outside of the Arena and I couldn't use WHAM there.

Would you want to use the attack until you (almost) die (trying for as many crits as possible) or just once per fight? Also, should the script take care not to die in the first scenario? (i.e. use attack until we have no other option but to kill it fast or we die ourselves)
 

Winterbay

Active member
Oh, and by the way, WHAM is moving to sourceforge and can be found under
Code:
svn checkout https://svn.code.sf.net/p/winterbay-mafia/wham/code/
. I'll bump the version and remove version handling as soon as I get that sea-thingie above implemented properly but a few minor tweaks such as the kill_it in the basement are already in there.
 

Magus_Prime

Well-known member
Would you want to use the attack until you (almost) die (trying for as many crits as possible) or just once per fight? Also, should the script take care not to die in the first scenario? (i.e. use attack until we have no other option but to kill it fast or we die ourselves)

Yes. That would, potentially, cut down on the number of turns needed to train the weapons. At that point in a run healing shouldn't be an issue so, as long as you don't get beaten up, prolonging a fight in the pursuit of more crits is a good thing.
 

xKiv

Active member
I deleted my CCS and remade it, and it still gives the same error...the CCS just has "consult WHAM.ash" in it.

Mine just has "consult WHAM" without the .ash ...
I would also check if you have it saved as WHAM, Wham, wham, wHaM, or some other capitalization. That may be relevant, if you are on a system where it's relevant.
 

Crowther

Active member
One thing I did notice was that it tried to clobber things to death at times which sounded less than optimal... Perhaps WHAM should force WHAM_killit to true when detecting that we are in the basement.
I like the fact that WHAM clobbers things to death, when it works, especially in runs where resources might be very tight. I really need to think about that trade off between rounds and costs.
Today on my BIG! run, WHAM tried to clobber to death some themthar bandits and ran out of round and quit. Not a serious problem, I had to finish about 5 fights by hand, but it's similar to what you saw in the basement.
 
Check if you have multiple WHAM copies. Since unique namespace was recently enforced, that might cause your current system to error.

Also, if your CCS is named WHAM, that MIGHT cause errors as well. :)

I tried naming my CCS "HC" (from WHAM) and that did nothing.

I then tried specifying "consult scripts/WHAM.ash" and that told me I had too many copies of SmartStassis.ash (I had one in an "OLD" folder under "scripts". I removed my backup folder of old scripts, and it started working.

I'm guessing somewhere the mafia update started looking in more places for scripts?
 

Bale

Minion
I'm guessing somewhere the mafia update started looking in more places for scripts?

It has always done that. The difference is that now it makes you aware of the problem. You'd be surprised how many people found that they had an outdated copy of BatBrain complaining that it was out of date when they had just downloaded a new copy. It's much better that mafia now stops you from playing "choose a copy to run" roulette.
 

Crowther

Active member
Okay, I'll try and see if I can recreate my old basement problems. Hopefully I'll fail, but it will at least give me a break from grinding out ascensions.

I really love the new autoBasement. When I got my telescope I had to use a mix of a hacked version of mafia (added maximizer to elemental tests) and an old version of autoBasement that didn't maximize. So far this script has been awesome.

And I also tried your spaaace script will be using that instead of generator from now on. Thanks!
 

Crowther

Active member
Here's a basement death:
Code:
[891] Fernswarthy's Basement (Level 121)
Encounter: The Ghost of Fernswarthy's great great great great great great great great great Grandfather
Round 0: Crowther loses initiative!
Round 1: ghost of fernswarthy's grandfather takes 1 damage.
Round 1: ghost of fernswarthy's grandfather takes 1 damage.
You lose 119 hit points
You have navel ring of navel gazing equipped: 0 damage, stun 0.5
ATT: 1,677 (47% × 120.1, death in 30)
DEF: 1,677 (13.68% × 141.08 (15) (35), win in 49)
HP: 378, Value: 6,026.11 μ, RES: 1
WHAM: Monster HP is 378.0.
WHAM: Running SmartStasis
Profit per round: ActionProfitDamageOtherbase; navel ring of navel gazing (0μ)0μ--50% stun chance
Round 1: Crowther executes a macro!
Round 1: Crowther casts CANDYBLAST!
Round 2: ghost of fernswarthy's grandfather takes 1 damage.
You acquire an item: Wint-O-Fresh mint
Round 2: ghost of fernswarthy's grandfather takes 1 damage.
Round 2: ghost of fernswarthy's grandfather takes 1 damage.
Round 2: ghost of fernswarthy's grandfather takes 1 damage.
You lose 119 hit points
Look! You found 1 Wint-O-Fresh mint (50μ)!
Round 2: Crowther executes a macro!
Round 2: Crowther casts CANDYBLAST!
Round 3: ghost of fernswarthy's grandfather takes 1 damage.
Round 3: ghost of fernswarthy's grandfather takes 1 damage.
Round 3: Crowther executes a macro!
Round 3: Crowther casts CANDYBLAST!
Round 4: ghost of fernswarthy's grandfather takes 1 damage.
Round 4: ghost of fernswarthy's grandfather takes 1 damage.
Round 4: ghost of fernswarthy's grandfather takes 1 damage.
Round 4: ghost of fernswarthy's grandfather takes 1 damage.
You lose 124 hit points
Round 4: Crowther executes a macro!
Round 4: Crowther casts CANDYBLAST!
Round 5: ghost of fernswarthy's grandfather takes 1 damage.
You acquire an item: Wint-O-Fresh mint
Round 5: ghost of fernswarthy's grandfather takes 1 damage.
Look! You found 1 Wint-O-Fresh mint (50μ)!
Round 5: Crowther executes a macro!
Round 5: Crowther casts CANDYBLAST!
Round 6: ghost of fernswarthy's grandfather takes 1 damage.
Round 6: ghost of fernswarthy's grandfather takes 1 damage.
Round 6: ghost of fernswarthy's grandfather takes 1 damage.
Round 6: ghost of fernswarthy's grandfather takes 1 damage.
You lose 119 hit points
Round 6: Crowther executes a macro!
Round 6: Crowther casts CANDYBLAST!
Round 7: ghost of fernswarthy's grandfather takes 1 damage.
Round 7: ghost of fernswarthy's grandfather takes 1 damage.
Round 7: ghost of fernswarthy's grandfather takes 1 damage.
Round 7: ghost of fernswarthy's grandfather takes 1 damage.
You lose 124 hit points
Round 7: Crowther executes a macro!
Round 7: Crowther casts CANDYBLAST!
Round 8: ghost of fernswarthy's grandfather takes 1 damage.
Round 8: ghost of fernswarthy's grandfather takes 1 damage.
Round 8: ghost of fernswarthy's grandfather takes 1 damage.
Round 8: ghost of fernswarthy's grandfather takes 1 damage.
You lose 120 hit points
Round 8: Crowther executes a macro!
Round 8: Crowther casts CANDYBLAST!
Round 9: ghost of fernswarthy's grandfather takes 1 damage.
You acquire an item: Cold Hots candy
Round 9: ghost of fernswarthy's grandfather takes 1 damage.
Round 9: ghost of fernswarthy's grandfather takes 1 damage.
Round 9: ghost of fernswarthy's grandfather takes 1 damage.
You lose 118 hit points
Look! You found 1 Cold Hots candy (50μ)!
Round 9: Crowther executes a macro!
Round 9: Crowther casts CANDYBLAST!
Round 10: ghost of fernswarthy's grandfather takes 1 damage.
Round 10: ghost of fernswarthy's grandfather takes 1 damage.
Round 10: Crowther executes a macro!
Round 10: Crowther casts CANDYBLAST!
Round 11: ghost of fernswarthy's grandfather takes 1 damage.
You acquire an item: Senior Mints
Round 11: ghost of fernswarthy's grandfather takes 1 damage.
Round 11: ghost of fernswarthy's grandfather takes 1 damage.
Round 11: ghost of fernswarthy's grandfather takes 1 damage.
You lose 124 hit points
Look! You found 1 Senior Mints (50μ)!
Round 11: Crowther executes a macro!
Round 11: Crowther casts CANDYBLAST!
Round 12: ghost of fernswarthy's grandfather takes 1 damage.
Round 12: ghost of fernswarthy's grandfather takes 1 damage.
Round 12: ghost of fernswarthy's grandfather takes 1 damage.
Round 12: ghost of fernswarthy's grandfather takes 1 damage.
You lose 120 hit points
Round 12: Crowther executes a macro!
Round 12: Crowther casts CANDYBLAST!
Round 13: ghost of fernswarthy's grandfather takes 1 damage.
You acquire an item: Mr. Mediocrebar
Round 13: ghost of fernswarthy's grandfather takes 1 damage.
Look! You found 1 Mr. Mediocrebar (50μ)!
Round 13: Crowther executes a macro!
Round 13: Crowther casts CANDYBLAST!
Round 14: ghost of fernswarthy's grandfather takes 1 damage.
You acquire an item: Cold Hots candy
Round 14: ghost of fernswarthy's grandfather takes 1 damage.
Look! You found 1 Cold Hots candy (50μ)!
Round 14: Crowther executes a macro!
Round 14: Crowther casts CANDYBLAST!
Round 15: ghost of fernswarthy's grandfather takes 1 damage.
Round 15: ghost of fernswarthy's grandfather takes 1 damage.
Round 15: ghost of fernswarthy's grandfather takes 1 damage.
Round 15: ghost of fernswarthy's grandfather takes 1 damage.
You lose 120 hit points
Round 15: Crowther executes a macro!
Round 15: Crowther casts CANDYBLAST!
Round 16: ghost of fernswarthy's grandfather takes 1 damage.
Round 16: ghost of fernswarthy's grandfather takes 1 damage.
Round 16: ghost of fernswarthy's grandfather takes 1 damage.
Round 16: ghost of fernswarthy's grandfather takes 1 damage.
You lose 122 hit points
Round 16: Crowther executes a macro!
Round 16: Crowther casts CANDYBLAST!
Round 17: ghost of fernswarthy's grandfather takes 1 damage.
Round 17: ghost of fernswarthy's grandfather takes 1 damage.
Round 17: Crowther executes a macro!
Round 17: Crowther casts CANDYBLAST!
Round 18: ghost of fernswarthy's grandfather takes 1 damage.
You acquire an item: Mr. Mediocrebar
Round 18: ghost of fernswarthy's grandfather takes 1 damage.
Round 18: ghost of fernswarthy's grandfather takes 1 damage.
Round 18: ghost of fernswarthy's grandfather takes 1 damage.
You lose 123 hit points
Look! You found 1 Mr. Mediocrebar (50μ)!
Round 18: Crowther executes a macro!
Round 18: Crowther casts CANDYBLAST!
Round 19: ghost of fernswarthy's grandfather takes 1 damage.
Round 19: ghost of fernswarthy's grandfather takes 1 damage.
Round 19: Crowther executes a macro!
Round 19: Crowther casts CANDYBLAST!
Round 20: ghost of fernswarthy's grandfather takes 1 damage.
You acquire an item: Senior Mints
Round 20: ghost of fernswarthy's grandfather takes 1 damage.
Look! You found 1 Senior Mints (50μ)!
Round 20: Crowther executes a macro!
Round 20: Crowther casts CANDYBLAST!
Round 21: ghost of fernswarthy's grandfather takes 1 damage.
Round 21: ghost of fernswarthy's grandfather takes 1 damage.
Round 21: ghost of fernswarthy's grandfather takes 1 damage.
Round 21: ghost of fernswarthy's grandfather takes 1 damage.
You lose 122 hit points
Round 21: Crowther executes a macro!
Round 21: Crowther casts CANDYBLAST!
Round 22: ghost of fernswarthy's grandfather takes 1 damage.
Round 22: ghost of fernswarthy's grandfather takes 1 damage.
Round 22: ghost of fernswarthy's grandfather takes 1 damage.
Round 22: ghost of fernswarthy's grandfather takes 1 damage.
You lose 118 hit points
Round 22: Crowther executes a macro!
Round 22: Crowther casts CANDYBLAST!
Round 23: ghost of fernswarthy's grandfather takes 1 damage.
You acquire an item: Cold Hots candy
Round 23: ghost of fernswarthy's grandfather takes 1 damage.
Look! You found 1 Cold Hots candy (50μ)!
Round 23: Crowther executes a macro!
Round 23: Crowther casts CANDYBLAST!
Round 24: ghost of fernswarthy's grandfather takes 1 damage.
You acquire an item: Cold Hots candy
Round 24: ghost of fernswarthy's grandfather takes 1 damage.
Look! You found 1 Cold Hots candy (50μ)!
Round 24: Crowther executes a macro!
Round 24: Crowther casts CANDYBLAST!
Round 25: ghost of fernswarthy's grandfather takes 1 damage.
You acquire an item: Cold Hots candy
Round 25: ghost of fernswarthy's grandfather takes 1 damage.
Round 25: ghost of fernswarthy's grandfather takes 1 damage.
Round 25: ghost of fernswarthy's grandfather takes 1 damage.
You lose 122 hit points
You lose an effect: Beaten Up
Look! You found 1 Cold Hots candy (50μ)!
WHAM: SS has finished the fight. Aborting script execution. 
lost the fight, quitting
Basement sucessfully automated for 50 out of 130 adventures.
I'm thinking you're right. It's trying to be too optimal and should just kill quicker. It's past my bedtime, so I'm not sure of anything.
 

Magus_Prime

Well-known member
I've had a number of instances this morning where WHAM isn't able to finish a fight. I don't know if it's a BatBrain issue, which was just updated, or a WHAM issue. Here's a representative fight at verbosity 9:

Code:
[763] Palindome
Encounter: Bob Racecar
Strategy:     G:\software\Kol\ccs\default.ccs [default]
Round 0: Arbos wins     initiative!
WHAM: Running SmartStasis
2/8     monsters drop goals here.
This monster is the best     source of goals (0.77)!
WHAM: Starting     evaluation and performing of attack
WHAM:     Enqueuing a stun to help with the battle
WHAM:     We are going to 5-shot with Entangling Noodles, Candyblast, Candyblast,     Candyblast and Candyblast.
Round 1: Arbos executes a macro!
WHAM:     Running SmartStasis
2/8 monsters drop goals here.
This     monster is the best source of goals (0.77)!
WHAM:     Starting evaluation and performing of attack
WHAM:     Enqueuing a stun to help with the battle
WHAM:     We are going to 5-shot with Entangling Noodles, Candyblast, Candyblast,     Candyblast and Candyblast.
Round 1: Arbos executes a macro!
You're     on your own, partner.
Click     here to continue in the relay browser.


>     zlib verbosity = 9

Previous value of verbosity: 3
Changed     to 9.
Running ZLib version: r37 (current)
Running     Character Info Toolbox version: 0.8.5
Running     ZLib version: r37 (current)
1 HP costs     0.283μ. ( 262 / 292 )
1 MP costs     3.448μ. ( 142 / 585 )
Running BatBrain     version: 1.38 (current)
Running SmartStasis     version: 3.21 (current)
Running WHAM version:     5.5 (current)
WHAM: We currently think that     the round number is: 0 and that the turn number is 763.
WHAM:     Checking to see if WHAM sould adjust the unknown_ml for Bob Racecar.
WHAM:     No need to do anything with Bob Racecar.
WHAM:     Setting up variables via BatBrain
Factoring in Scarysauce: (6)     damage, retal
ketchup hound (35.0 @     +156.98529093593285): 120μ * 89.94% = 107.93
leather     chaps (15.0 @ +156.98529093593285): 550μ * 38.55% = 212.01
mesh     cap (15.0 @ +156.98529093593285): 440μ * 38.55% = 169.61
stunt     nuts (30.0 @ +156.98529093593285): 66μ * 77.1% = 50.88
Value     of stat gain: 651.88μ
ketchup hound (35.0 @     +156.98529093593285): 120μ * 89.94% = 107.93
leather     chaps (15.0 @ +156.98529093593285): 550μ * 38.55% = 212.01
mesh     cap (15.0 @ +156.98529093593285): 440μ * 38.55% = 169.61
stunt     nuts (30.0 @ +156.98529093593285): 66μ * 77.1% = 50.88
Value     of stat gain: 651.88μ
ATT: 300 (94% × 20.28, death in 14)
DEF:     290 (11.73% × 101.36 (48),     win in 13)
HP: 299, Value: 1,559.66     μ, RES: 0
Parsed round     number: 1
Building options...
Options     built! (67 actions)
WHAM: We currently     think that the round number is: 1 and that the turn number is 763.
WHAM:     Current MP = 142 out of 585.
WHAM: You have     no profitable MP restoratives.
WHAM:     Current HP = 262 out of 292.
WHAM: You have     no profitable HP restoratives.
WHAM: You     are fighting a Bob Racecar. Mafia considers that this monster has an     attack of 300 or 298 when given a monster name.
WHAM:     Mafia further considers that this monster has a defense value of 290 or     289 when given a monster name.
WHAM: Mafia     further further considers that this monster has a HP value of 299 or 299     when given a monster name.
WHAM: Your     current ML-adjustment is: 10.
WHAM: You     have muscle = 191, mysticality = 267, and moxie = 239
WHAM:     Monster HP is 299.0.
WHAM: WHAM added the     following to BatRound: if pastround 27; abort "Stopping fight because it     has gone on for too long (set WHAM_maxround to a higher value if you think     this was in error)"; endif; 
ketchup     hound (35.0 @ +156.98529093593285): 120μ * 89.94% = 107.93
leather     chaps (15.0 @ +156.98529093593285): 550μ * 38.55% = 212.01
mesh     cap (15.0 @ +156.98529093593285): 440μ * 38.55% = 169.61
stunt     nuts (30.0 @ +156.98529093593285): 66μ * 77.1% = 50.88
Value     of stat gain: 651.88μ
WHAM: Attack option     chosen: skill 3022 (round 1, profit: 19.92)
WHAM:     Running SmartStasis
Profit per round:                             Action                          Profit                          Damage                          Other                                      base (0μ)                          0μ                          --                                                
    Building custom WHAM actions...
Custom     WHAM actions built! (0 actions)
Building     custom actions...
2/8 monsters drop goals here.
This     monster is the best source of goals (0.77)!
Custom     actions built! (0 actions)
WHAM: Stasis     option chosen: use 2678 (round 1, profit: -3.67)
ketchup     hound (35.0 @ +156.98529093593285): 120μ * 89.94% = 107.93
leather     chaps (15.0 @ +156.98529093593285): 550μ * 38.55% = 212.01
mesh     cap (15.0 @ +156.98529093593285): 440μ * 38.55% = 169.61
stunt     nuts (30.0 @ +156.98529093593285): 66μ * 77.1% = 50.88
Value     of stat gain: 651.88μ
WHAM: Attack option     chosen: skill 3022 (round 1, profit: 19.92)
This     monster is not your huckleberry.
Stasis loop     complete.
WHAM: SmartStasis complete.
WHAM:     Running SmartStasis took 1.40 seconds.
WHAM:     SS did not finish the fight, continuing with script execution. 
WHAM:     We currently think that the round number is: 1 and that the turn number is     763.
WHAM: Starting evaluation and     performing of attack
WHAM: We currently     think that the round number is: 1 and that the turn number is 763.
ketchup     hound (35.0 @ +156.98529093593285): 120μ * 89.94% = 107.93
leather     chaps (15.0 @ +156.98529093593285): 550μ * 38.55% = 212.01
mesh     cap (15.0 @ +156.98529093593285): 440μ * 38.55% = 169.61
stunt     nuts (30.0 @ +156.98529093593285): 66μ * 77.1% = 50.88
Value     of stat gain: 651.88μ
WHAM: Attack option     chosen: skill 3022 (round 1, profit: 19.92)
WHAM:     Stun option chosen: skill 3004 (round 1, profit: -10.34)
Monster     HP is 299 according to Mafia and 299.0 according to BatBrain.
WHAM:     We can't Saucesplash.
true, false, false,     true, false
WHAM: We estimate the round     number to currently be 1 (loop variable 0)
Queued:     skill 3004
Building options...
Options     built! (67 actions)
Monster HP is 299     according to Mafia and 299.0 according to BatBrain (loop variable i = 1).
Queued:     skill 3022
Building options...
Options     built! (67 actions)
ketchup hound (35.0 @     +156.98529093593285): 120μ * 89.94% = 107.93
leather     chaps (15.0 @ +156.98529093593285): 550μ * 38.55% = 212.01
mesh     cap (15.0 @ +156.98529093593285): 440μ * 38.55% = 169.61
stunt     nuts (30.0 @ +156.98529093593285): 66μ * 77.1% = 50.88
Value     of stat gain: 651.88μ
WHAM: Attack option     chosen: skill 3022 (round 3, profit: 25.31)
WHAM:     We estimate the round number to currently be 3 (loop variable 2)
Monster     HP is 299 according to Mafia and 218.60000000000002 according to BatBrain     (loop variable i = 2).
Queued: skill 3022
Building     options...
Options built! (67 actions)
ketchup     hound (35.0 @ +156.98529093593285): 120μ * 89.94% = 107.93
leather     chaps (15.0 @ +156.98529093593285): 550μ * 38.55% = 212.01
mesh     cap (15.0 @ +156.98529093593285): 440μ * 38.55% = 169.61
stunt     nuts (30.0 @ +156.98529093593285): 66μ * 77.1% = 50.88
Value     of stat gain: 651.88μ
WHAM: Attack option     chosen: skill 3022 (round 4, profit: 25.03)
WHAM:     We estimate the round number to currently be 4 (loop variable 3)
Monster     HP is 299 according to Mafia and 138.20000000000002 according to BatBrain     (loop variable i = 3).
Queued: skill 3022
Building     options...
Options built! (67 actions)
WHAM:     We estimate the round number to currently be 5 (loop variable 4)
Monster     HP is 299 according to Mafia and 56.80000000000001 according to BatBrain     (loop variable i = 4).
Queued: skill 3022
Building     options...
Options built! (61 actions)
Parsed     round number: 1
Building options...
Options     built! (67 actions)
WHAM: Evaluating the     attack but not performing it took 4.46 seconds.
WHAM:     Enqueuing a stun to help with the battle
Queued:     skill 3004
Building options...
Options     built! (67 actions)
WHAM: We can't Saucesplash.
true,     false, false, true, false
WHAM: Enqueueing     Candyblast (macroid skill 3022). Estimated damage: 80.39999999999999.
Queued:     skill 3022
Building options...
Options     built! (67 actions)
WHAM: Successfully     enqueued Candyblast.
WHAM: We can't     Saucesplash.
true, false, false, true, false
WHAM:     Enqueueing Candyblast (macroid skill 3022). Estimated damage:     80.39999999999999.
Queued: skill 3022
Building     options...
Options built! (67 actions)
WHAM:     Successfully enqueued Candyblast.
WHAM: We     can't Saucesplash.
true, false, false, true,     false
WHAM: Enqueueing Candyblast (macroid     skill 3022). Estimated damage: 80.39999999999999.
Queued:     skill 3022
Building options...
Options     built! (67 actions)
WHAM: Successfully     enqueued Candyblast.
WHAM: We can't     Saucesplash.
true, false, false, true, true
WHAM:     Enqueueing Candyblast (macroid skill 3022). Estimated damage:     57.80000000000001.
Queued: skill 3022
Building     options...
Options built! (61 actions)
WHAM:     Successfully enqueued Candyblast.
WHAM: We     are going to 5-shot with Entangling Noodles, Candyblast, Candyblast,     Candyblast and Candyblast.
Constructed     macro: scrollwhendone; sub batround; if pastround 27; abort "Stopping     fight because it has gone on for too long (set WHAM_maxround to a higher     value if you think this was in error)"; endif; endsub; skill 3004; call     batround; skill 3022; call batround; skill 3022; call batround; skill     3022; call batround; skill 3022; call batround; 
Round 1: Arbos     executes a macro!
Parsed round number: 0
WHAM:     Evaluating the attack and performing it took 13.35 seconds.
WHAM:     Current monster HP is calculated to 304.0
WHAM:     We currently think that the round number is: 31 and that the turn number     is 763.
WHAM: We currently think that the     round number is: 31 and that the turn number is 763.
You're     on your own, partner.

Here's the same fight with zlib verbosity 10:

Code:
Running ZLib version: r37 (current)
Previous value of verbosity: 9
Changed to 10.
Running ZLib version: r37 (current)
1 HP costs 0.283μ. ( 262 / 292 )
1 MP costs 3.448μ. ( 142 / 585 )
Running BatBrain version: 1.38 (current)
Running SmartStasis version: 3.21 (current)
Running WHAM version: 5.5 (current)
WHAM: We currently think that the round number is: 0 and that the turn number is 763.
WHAM: Checking to see if WHAM sould adjust the unknown_ml for Bob Racecar.
WHAM: No need to do anything with Bob Racecar.
WHAM: Setting up variables via BatBrain
Factoring in Scarysauce: (6) damage, retal
ketchup hound (35.0 @ +156.98529093593285): 120μ * 89.94% = 107.93
leather chaps (15.0 @ +156.98529093593285): 550μ * 38.55% = 212.01
mesh cap (15.0 @ +156.98529093593285): 440μ * 38.55% = 169.61
stunt nuts (30.0 @ +156.98529093593285): 66μ * 77.1% = 50.88
Value of stat gain: 651.88μ
ketchup hound (35.0 @ +156.98529093593285): 120μ * 89.94% = 107.93
leather chaps (15.0 @ +156.98529093593285): 550μ * 38.55% = 212.01
mesh cap (15.0 @ +156.98529093593285): 440μ * 38.55% = 169.61
stunt nuts (30.0 @ +156.98529093593285): 66μ * 77.1% = 50.88
Value of stat gain: 651.88μ
ATT: 300 (94% × 20.28, death in 14)
DEF: 290 (11.73% × 101.36 (48), win in 13)
HP: 299, Value: 1,559.66 μ, RES: 0
Parsed round number: 1
Building options...
Evaluating '288.5*zone(sea)'...
Evaluating '-max(1,0.075*10.0)'...
Evaluating '-max(1,0.075*10.0)'...
Evaluating 'min(21.0+3,10)+floor(sqrt(max(21.0-7,0)))'...
Evaluating '1.2*(2.5+min(35.0,5)+0.0)'...
Evaluating '1.2*(12+min(0.15*267.0,20)+min(35.0,40))'...
Evaluating '1.2*(28+min(0.25*267.0,30)+min(35.0,60)+0.0)*1.5'...
Evaluating '1.2*(5.5+min(0.07*267.0,15)+min(35.0,25)+0.0)'...
Evaluating '1.2*(12+min(0.15*267.0,20)+min(35.0,40)+0.0)'...
Evaluating '1.2*(28+min(0.25*267.0,30)+min(35.0,60)+0.0)'...
Evaluating '1.2*(2.5+min(45.0+0.0,5))'...
Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.2*(16+min(0.2*267.0,25)+min(45.0+0.0,15))'...
Evaluating '1.2*(16+min(0.2*267.0,25)+min(45.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.2*(3.5+min(0.1*267.0,10)+min(45.0+0.0,10))'...
Evaluating '-min(1,effect(jalape))*1.12*3.0'...
Evaluating 'min(1,effect(jabanero))'...
Evaluating '1.2*(16+min(0.2*267.0,25)+min(45.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.2*(22+min(0.3*267.0,30)+min(45.0+0.0,25))'...
Evaluating '-min(1,effect(jalape))*1.12*16.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*16.0)'...
Evaluating '-min(1,effect(jalape))*1.12*28.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*28.0)'...
Options built! (67 actions)
WHAM: We currently think that the round number is: 1 and that the turn number is 763.
WHAM: Current MP = 142 out of 585.
WHAM: You have no profitable MP restoratives.
WHAM: Current HP = 262 out of 292.
WHAM: You have no profitable HP restoratives.
WHAM: You are fighting a Bob Racecar. Mafia considers that this monster has an attack of 300 or 298 when given a monster name.
WHAM: Mafia further considers that this monster has a defense value of 290 or 289 when given a monster name.
WHAM: Mafia further further considers that this monster has a HP value of 299 or 299 when given a monster name.
WHAM: Your current ML-adjustment is: 10.
WHAM: You have muscle = 191, mysticality = 267, and moxie = 239
WHAM: Monster HP is 299.0.
WHAM: WHAM added the following to BatRound: if pastround 27; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif; 
skill 3022 does hurt the monster for 80.39999999999999 and is ok.
ketchup hound (35.0 @ +156.98529093593285): 120μ * 89.94% = 107.93
leather chaps (15.0 @ +156.98529093593285): 550μ * 38.55% = 212.01
mesh cap (15.0 @ +156.98529093593285): 440μ * 38.55% = 169.61
stunt nuts (30.0 @ +156.98529093593285): 66μ * 77.1% = 50.88
Value of stat gain: 651.88μ
WHAM: Attack option chosen: skill 3022 (round 1, profit: 19.92)
WHAM: We currently think that the round number is: 1 and that the turn number is 763.
WHAM: Starting evaluation and performing of attack
WHAM: We currently think that the round number is: 1 and that the turn number is 763.
skill 3022 does hurt the monster for 80.39999999999999 and is ok.
ketchup hound (35.0 @ +156.98529093593285): 120μ * 89.94% = 107.93
leather chaps (15.0 @ +156.98529093593285): 550μ * 38.55% = 212.01
mesh cap (15.0 @ +156.98529093593285): 440μ * 38.55% = 169.61
stunt nuts (30.0 @ +156.98529093593285): 66μ * 77.1% = 50.88
Value of stat gain: 651.88μ
WHAM: Attack option chosen: skill 3022 (round 1, profit: 19.92)
WHAM: Stun option chosen: skill 3004 (round 1, profit: -10.34)
Monster HP is 299 according to Mafia and 299.0 according to BatBrain.
WHAM: We can't Saucesplash.
true, false, false, true, false
WHAM: We estimate the round number to currently be 1 (loop variable 0)
Queued: skill 3004
Building options...
Evaluating '288.5*zone(sea)'...
Evaluating '-max(1,0.075*10.0)'...
Evaluating '-max(1,0.075*10.0)'...
Evaluating 'min(21.0+3,10)+floor(sqrt(max(21.0-7,0)))'...
Evaluating '1.2*(2.5+min(35.0,5)+0.0)'...
Evaluating '1.2*(12+min(0.15*267.0,20)+min(35.0,40))'...
Evaluating '1.2*(28+min(0.25*267.0,30)+min(35.0,60)+0.0)*1.5'...
Evaluating '1.2*(5.5+min(0.07*267.0,15)+min(35.0,25)+0.0)'...
Evaluating '1.2*(12+min(0.15*267.0,20)+min(35.0,40)+0.0)'...
Evaluating '1.2*(28+min(0.25*267.0,30)+min(35.0,60)+0.0)'...
Evaluating '1.2*(2.5+min(45.0+0.0,5))'...
Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.2*(16+min(0.2*267.0,25)+min(45.0+0.0,15))'...
Evaluating '1.2*(16+min(0.2*267.0,25)+min(45.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.2*(3.5+min(0.1*267.0,10)+min(45.0+0.0,10))'...
Evaluating '-min(1,effect(jalape))*1.12*3.0'...
Evaluating 'min(1,effect(jabanero))'...
Evaluating '1.2*(16+min(0.2*267.0,25)+min(45.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.2*(22+min(0.3*267.0,30)+min(45.0+0.0,25))'...
Evaluating '-min(1,effect(jalape))*1.12*16.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*16.0)'...
Evaluating '-min(1,effect(jalape))*1.12*28.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*28.0)'...
Options built! (67 actions)
Monster HP is 299 according to Mafia and 299.0 according to BatBrain (loop variable i = 1).
Queued: skill 3022
Building options...
Evaluating '288.5*zone(sea)'...
Evaluating '-max(1,0.075*10.0)'...
Evaluating '-max(1,0.075*10.0)'...
Evaluating 'min(21.0+3,10)+floor(sqrt(max(21.0-7,0)))'...
Evaluating '1.2*(2.5+min(35.0,5)+0.0)'...
Evaluating '1.2*(12+min(0.15*267.0,20)+min(35.0,40))'...
Evaluating '1.2*(28+min(0.25*267.0,30)+min(35.0,60)+0.0)*1.5'...
Evaluating '1.2*(5.5+min(0.07*267.0,15)+min(35.0,25)+0.0)'...
Evaluating '1.2*(12+min(0.15*267.0,20)+min(35.0,40)+0.0)'...
Evaluating '1.2*(28+min(0.25*267.0,30)+min(35.0,60)+0.0)'...
Evaluating '1.2*(2.5+min(45.0+0.0,5))'...
Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.2*(16+min(0.2*267.0,25)+min(45.0+0.0,15))'...
Evaluating '1.2*(16+min(0.2*267.0,25)+min(45.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.2*(3.5+min(0.1*267.0,10)+min(45.0+0.0,10))'...
Evaluating '-min(1,effect(jalape))*1.12*3.0'...
Evaluating 'min(1,effect(jabanero))'...
Evaluating '1.2*(16+min(0.2*267.0,25)+min(45.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.2*(22+min(0.3*267.0,30)+min(45.0+0.0,25))'...
Evaluating '-min(1,effect(jalape))*1.12*16.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*16.0)'...
Evaluating '-min(1,effect(jalape))*1.12*28.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*28.0)'...
Options built! (67 actions)
skill 3022 does hurt the monster for 80.39999999999999 and is ok.
ketchup hound (35.0 @ +156.98529093593285): 120μ * 89.94% = 107.93
leather chaps (15.0 @ +156.98529093593285): 550μ * 38.55% = 212.01
mesh cap (15.0 @ +156.98529093593285): 440μ * 38.55% = 169.61
stunt nuts (30.0 @ +156.98529093593285): 66μ * 77.1% = 50.88
Value of stat gain: 651.88μ
WHAM: Attack option chosen: skill 3022 (round 3, profit: 25.31)
WHAM: We estimate the round number to currently be 3 (loop variable 2)
Monster HP is 299 according to Mafia and 218.60000000000002 according to BatBrain (loop variable i = 2).
Queued: skill 3022
Building options...
Evaluating '288.5*zone(sea)'...
Evaluating '-max(1,0.075*10.0)'...
Evaluating '-max(1,0.075*10.0)'...
Evaluating 'min(21.0+3,10)+floor(sqrt(max(21.0-7,0)))'...
Evaluating '1.2*(2.5+min(35.0,5)+0.0)'...
Evaluating '1.2*(12+min(0.15*267.0,20)+min(35.0,40))'...
Evaluating '1.2*(28+min(0.25*267.0,30)+min(35.0,60)+0.0)*1.5'...
Evaluating '1.2*(5.5+min(0.07*267.0,15)+min(35.0,25)+0.0)'...
Evaluating '1.2*(12+min(0.15*267.0,20)+min(35.0,40)+0.0)'...
Evaluating '1.2*(28+min(0.25*267.0,30)+min(35.0,60)+0.0)'...
Evaluating '1.2*(2.5+min(45.0+0.0,5))'...
Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.2*(16+min(0.2*267.0,25)+min(45.0+0.0,15))'...
Evaluating '1.2*(16+min(0.2*267.0,25)+min(45.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.2*(3.5+min(0.1*267.0,10)+min(45.0+0.0,10))'...
Evaluating '-min(1,effect(jalape))*1.12*3.0'...
Evaluating 'min(1,effect(jabanero))'...
Evaluating '1.2*(16+min(0.2*267.0,25)+min(45.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.2*(22+min(0.3*267.0,30)+min(45.0+0.0,25))'...
Evaluating '-min(1,effect(jalape))*1.12*16.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*16.0)'...
Evaluating '-min(1,effect(jalape))*1.12*28.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*28.0)'...
Options built! (67 actions)
skill 3022 does hurt the monster for 80.39999999999999 and is ok.
ketchup hound (35.0 @ +156.98529093593285): 120μ * 89.94% = 107.93
leather chaps (15.0 @ +156.98529093593285): 550μ * 38.55% = 212.01
mesh cap (15.0 @ +156.98529093593285): 440μ * 38.55% = 169.61
stunt nuts (30.0 @ +156.98529093593285): 66μ * 77.1% = 50.88
Value of stat gain: 651.88μ
WHAM: Attack option chosen: skill 3022 (round 4, profit: 25.03)
WHAM: We estimate the round number to currently be 4 (loop variable 3)
Monster HP is 299 according to Mafia and 138.20000000000002 according to BatBrain (loop variable i = 3).
Queued: skill 3022
Building options...
Evaluating '288.5*zone(sea)'...
Evaluating '-max(1,0.075*10.0)'...
Evaluating '-max(1,0.075*10.0)'...
Evaluating 'min(21.0+3,10)+floor(sqrt(max(21.0-7,0)))'...
Evaluating '1.2*(2.5+min(35.0,5)+0.0)'...
Evaluating '1.2*(12+min(0.15*267.0,20)+min(35.0,40))'...
Evaluating '1.2*(28+min(0.25*267.0,30)+min(35.0,60)+0.0)*1.5'...
Evaluating '1.2*(5.5+min(0.07*267.0,15)+min(35.0,25)+0.0)'...
Evaluating '1.2*(12+min(0.15*267.0,20)+min(35.0,40)+0.0)'...
Evaluating '1.2*(28+min(0.25*267.0,30)+min(35.0,60)+0.0)'...
Evaluating '1.2*(2.5+min(45.0+0.0,5))'...
Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.2*(16+min(0.2*267.0,25)+min(45.0+0.0,15))'...
Evaluating '1.2*(16+min(0.2*267.0,25)+min(45.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.2*(3.5+min(0.1*267.0,10)+min(45.0+0.0,10))'...
Evaluating '-min(1,effect(jalape))*1.12*3.0'...
Evaluating 'min(1,effect(jabanero))'...
Evaluating '1.2*(16+min(0.2*267.0,25)+min(45.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.2*(22+min(0.3*267.0,30)+min(45.0+0.0,25))'...
Evaluating '-min(1,effect(jalape))*1.12*16.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*16.0)'...
Evaluating '-min(1,effect(jalape))*1.12*28.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*28.0)'...
Options built! (67 actions)
skill 3022 does hurt the monster for 56.80000000000001 and is ok.
WHAM: We estimate the round number to currently be 5 (loop variable 4)
Monster HP is 299 according to Mafia and 56.80000000000001 according to BatBrain (loop variable i = 4).
Queued: skill 3022
Building options...
Evaluating '288.5*zone(sea)'...
Evaluating '-max(1,0.075*10.0)'...
Evaluating '-max(1,0.075*10.0)'...
Evaluating 'min(21.0+3,10)+floor(sqrt(max(21.0-7,0)))'...
Evaluating '1.2*(2.5+min(35.0,5)+0.0)'...
Evaluating '1.2*(12+min(0.15*267.0,20)+min(35.0,40))'...
Evaluating '1.2*(28+min(0.25*267.0,30)+min(35.0,60)+0.0)*1.5'...
Evaluating '1.2*(5.5+min(0.07*267.0,15)+min(35.0,25)+0.0)'...
Evaluating '1.2*(12+min(0.15*267.0,20)+min(35.0,40)+0.0)'...
Evaluating '1.2*(28+min(0.25*267.0,30)+min(35.0,60)+0.0)'...
Evaluating '1.2*(2.5+min(45.0+0.0,5))'...
Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.2*(16+min(0.2*267.0,25)+min(45.0+0.0,15))'...
Evaluating '1.2*(16+min(0.2*267.0,25)+min(45.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.2*(3.5+min(0.1*267.0,10)+min(45.0+0.0,10))'...
Evaluating '-min(1,effect(jalape))*1.12*3.0'...
Evaluating 'min(1,effect(jabanero))'...
Evaluating '1.2*(16+min(0.2*267.0,25)+min(45.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.2*(22+min(0.3*267.0,30)+min(45.0+0.0,25))'...
Evaluating '-min(1,effect(jalape))*1.12*16.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*16.0)'...
Evaluating '-min(1,effect(jalape))*1.12*28.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*28.0)'...
Options built! (61 actions)
Parsed round number: 1
Building options...
Evaluating '288.5*zone(sea)'...
Evaluating '-max(1,0.075*10.0)'...
Evaluating '-max(1,0.075*10.0)'...
Evaluating 'min(21.0+3,10)+floor(sqrt(max(21.0-7,0)))'...
Evaluating '1.2*(2.5+min(35.0,5)+0.0)'...
Evaluating '1.2*(12+min(0.15*267.0,20)+min(35.0,40))'...
Evaluating '1.2*(28+min(0.25*267.0,30)+min(35.0,60)+0.0)*1.5'...
Evaluating '1.2*(5.5+min(0.07*267.0,15)+min(35.0,25)+0.0)'...
Evaluating '1.2*(12+min(0.15*267.0,20)+min(35.0,40)+0.0)'...
Evaluating '1.2*(28+min(0.25*267.0,30)+min(35.0,60)+0.0)'...
Evaluating '1.2*(2.5+min(45.0+0.0,5))'...
Evaluating '(1+0.5*min(1,effect(sugar rush)))*1.2*(16+min(0.2*267.0,25)+min(45.0+0.0,15))'...
Evaluating '1.2*(16+min(0.2*267.0,25)+min(45.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.2*(3.5+min(0.1*267.0,10)+min(45.0+0.0,10))'...
Evaluating '-min(1,effect(jalape))*1.12*3.0'...
Evaluating 'min(1,effect(jabanero))'...
Evaluating '1.2*(16+min(0.2*267.0,25)+min(45.0+0.0,15))'...
Evaluating '-min(1,effect(jalape))*1.12*10.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*10.0)'...
Evaluating '1.2*(22+min(0.3*267.0,30)+min(45.0+0.0,25))'...
Evaluating '-min(1,effect(jalape))*1.12*16.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*16.0)'...
Evaluating '-min(1,effect(jalape))*1.12*28.0'...
Evaluating 'max(1,min(1,effect(jabanero))*0.29*28.0)'...
Options built! (67 actions)
WHAM: Evaluating the attack but not performing it took 5.51 seconds.
WHAM: Debug printing the damage dealt by your options.

WHAM: Saucegeyser: 214.14 potential damage (raw damage: 214.14) and a hitchance of 100.00%.
WHAM: Fearful Fettucini: 211.74 potential damage (raw damage: 211.74) and a hitchance of 100.00%.
WHAM: Weapon of the Pastalord: 211.74 potential damage (raw damage: 211.74) and a hitchance of 100.00%.
WHAM: Awesome Balls of Fire: 202.14 potential damage (raw damage: 202.14) and a hitchance of 100.00%.
WHAM: Snowclone: 202.14 potential damage (raw damage: 202.14) and a hitchance of 100.00%.
WHAM: Grease Lightning: 202.14 potential damage (raw damage: 202.14) and a hitchance of 100.00%.
WHAM: Eggsplosion: 202.14 potential damage (raw damage: 202.14) and a hitchance of 100.00%.
WHAM: Raise Backup Dancer: 202.14 potential damage (raw damage: 202.14) and a hitchance of 100.00%.
WHAM: Toynado: 202.14 potential damage (raw damage: 202.14) and a hitchance of 100.00%.
WHAM: Stringozzi Serpent: 167.40 potential damage (raw damage: 167.40) and a hitchance of 100.00%.
WHAM: Stuffed Mortar Shell: 111.60 potential damage (raw damage: 111.60) and a hitchance of 100.00%.
WHAM: Wave of Sauce: 92.40 potential damage (raw damage: 92.40) and a hitchance of 100.00%.
WHAM: Candyblast: 80.40 potential damage (raw damage: 80.40) and a hitchance of 100.00%.
WHAM: Cannelloni Cannon: 80.40 potential damage (raw damage: 80.40) and a hitchance of 100.00%.
WHAM: Käsesoßesturm: 67.20 potential damage (raw damage: 67.20) and a hitchance of 100.00%.
WHAM: Saucestorm: 67.20 potential damage (raw damage: 67.20) and a hitchance of 100.00%.
WHAM: Surge of Icing: 67.20 potential damage (raw damage: 67.20) and a hitchance of 100.00%.
WHAM: Spectral Snapper: 63.20 potential damage (raw damage: 63.20) and a hitchance of 100.00%.
WHAM: Silent Squirt: 55.00 potential damage (raw damage: 55.00) and a hitchance of 100.00%.
WHAM: bottle of alcohol: 55.00 potential damage (raw damage: 55.00) and a hitchance of 100.00%.
WHAM: Ravioli Shurikens: 54.60 potential damage (raw damage: 54.60) and a hitchance of 100.00%.
WHAM: Battlie Light Saver: 49.00 potential damage (raw damage: 49.00) and a hitchance of 100.00%.
WHAM: Lunging Thrust-Smack: 42.25 potential damage (raw damage: 42.25) and a hitchance of 12.00%.
WHAM: grouchy restless spirit: 42.00 potential damage (raw damage: 42.00) and a hitchance of 100.00%.
WHAM: imp air: 37.50 potential damage (raw damage: 37.50) and a hitchance of 100.00%.
WHAM: Offensive Joke: 35.00 potential damage (raw damage: 35.00) and a hitchance of 100.00%.
WHAM: Thrust-Smack: 30.09 potential damage (raw damage: 30.09) and a hitchance of 12.00%.
WHAM: Stream of Sauce: 28.20 potential damage (raw damage: 28.20) and a hitchance of 100.00%.
WHAM: Kneebutt: 25.12 potential damage (raw damage: 25.12) and a hitchance of 12.00%.
WHAM: pygmy blowgun: 25.00 potential damage (raw damage: 25.00) and a hitchance of 100.00%.
WHAM: Headbutt: 23.32 potential damage (raw damage: 23.32) and a hitchance of 12.00%.
WHAM: Chronic Indigestion: 22.50 potential damage (raw damage: 22.50) and a hitchance of 100.00%.
WHAM: plot hole: 22.50 potential damage (raw damage: 22.50) and a hitchance of 100.00%.
WHAM: flaregun: 19.80 potential damage (raw damage: 19.80) and a hitchance of 100.00%.
WHAM: Clobber: 18.00 potential damage (raw damage: 18.00) and a hitchance of 100.00%.
WHAM: Attack with your weapon: 17.52 potential damage (raw damage: 17.52) and a hitchance of 11.73%.
WHAM: Tango of Terror: 16.50 potential damage (raw damage: 16.50) and a hitchance of 100.00%.
WHAM: Disco Face Stab: 16.50 potential damage (raw damage: 16.50) and a hitchance of 100.00%.
WHAM: Toss: 13.00 potential damage (raw damage: 13.00) and a hitchance of 100.00%.
WHAM: Spaghetti Spear: 9.00 potential damage (raw damage: 9.00) and a hitchance of 100.00%.
WHAM: Salsaball: 9.00 potential damage (raw damage: 9.00) and a hitchance of 100.00%.
WHAM: Disco Dance II: Electric Boogaloo: 9.00 potential damage (raw damage: 9.00) and a hitchance of 100.00%.
WHAM: ancient poisoned dart: 8.00 potential damage (raw damage: 8.00) and a hitchance of 100.00%.
WHAM: Disco Dance of Doom: 7.00 potential damage (raw damage: 7.00) and a hitchance of 100.00%.
WHAM: spectre scepter: 4.25 potential damage (raw damage: 4.25) and a hitchance of 100.00%.
WHAM: Knob Goblin firecracker: 3.00 potential damage (raw damage: 3.00) and a hitchance of 100.00%.
WHAM: Sing: 2.50 potential damage (raw damage: 2.50) and a hitchance of 100.00%.
WHAM: Disco Eye-Poke: 2.00 potential damage (raw damage: 2.00) and a hitchance of 100.00%.
WHAM: Silent Slam: 1.50 potential damage (raw damage: 1.50) and a hitchance of 100.00%.
WHAM: Silent Slice: 1.50 potential damage (raw damage: 1.50) and a hitchance of 100.00%.
WHAM: seal tooth: 1.00 potential damage (raw damage: 1.00) and a hitchance of 100.00%.
WHAM: Suckerpunch: 1.00 potential damage (raw damage: 1.00) and a hitchance of 100.00%.
WHAM: magical mystery juice: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Entangling Noodles: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Saucy Salve: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Stealth Mistletoe: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Lasagna Bandages: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: wussiness potion: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: cast: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: inkwell: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Tom's of the Spanish Main Toothpaste: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: handful of sawdust: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Doc Galaktik's Homeopathic Elixir: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: spider web: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: procrastination potion: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: disease: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: pool torpedo: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.

WHAM: Evaluating the attack but not performing it took 6.50 seconds.
Round 1: Arbos executes a macro!
WHAM: Verbosity of 10 or more is set. Data files for debugging have been generated. Aborting.
You're on your own, partner.

Any ideas?
 

Winterbay

Active member
I've no idea what is happening there. It is evaluating the macro, building the macro and then completely fails to enqueue it...
 
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