PirateRealm

Ezandora

Member
PirateRealm
Farms fun points in PirateRealm.

Installation
Run this command in the graphical CLI:
Code:
svn checkout [url]https://github.com/Ezandora/PirateRealm/trunk/Release/[/url]
Commands
any: default, which is key key / isla gublar / signal/tiki island
keyonly: only collect the daily dungeon key quickly, no other islands

Sail to specific islands:
battle: Battle Island
cemetary: Cemetery Island
crab: Crab Island
dessert: Dessert Island
dinosaurs: Isla Gublar
fortress: Red Roger's Fortress
glass: Glass Island
jungle: Jungle Island
key: Key Key
prison: Prison Island
signal: Signal Island
skull: Skull Island
storm: Storm Island (script will break)
temple: Temple Island
tiki: Tiki Island
trash: Trash Island

Multiple islands are supported, e.g. piraterealm glass trash tiki

You'll have to unlock things by hand, alas.

PirateRealm will require a recent daily build of mafia.

Github: https://github.com/Ezandora/PirateRealm/
Contact me in-game: Ezandora (#1557284)
 

Aramada

Member
Cool! Is this like your FantasyRealm script, where the script chooses the appropriate outfit and attack for you, or do we need to have a specifically named outfit saved, or a specific auto-attack set?

~Aramada
 

Magus_Prime

Well-known member
If you have less than 40 adventures left trying to adventure in the PirateRealm you get the following message "It takes around 40 Adventures to truly appreciate a day at PirateRealm." If I run your script with less than 40 adventures left it equips items and then stops.

Suggestion: Let the user know what happened in the gCLI.
 

Ezandora

Member
Cool! Is this like your FantasyRealm script, where the script chooses the appropriate outfit and attack for you, or do we need to have a specifically named outfit saved, or a specific auto-attack set?

~Aramada
Yes. It also handles combat, so long as you have stuffed mortar shell, saucegeyser, weapon of the pastalord, or saucestorm.

If you have less than 40 adventures left trying to adventure in the PirateRealm you get the following message "It takes around 40 Adventures to truly appreciate a day at PirateRealm." If I run your script with less than 40 adventures left it equips items and then stops.

Suggestion: Let the user know what happened in the gCLI.
It... already does this?
Code:
> piraterealm any

PirateRealm v1.0.1
You'll need forty adventures to start.
 

Magus_Prime

Well-known member
Hmmm....I tried "piraterealm keyonly" and the script changed my equipped items and then exited without comment. I'll try it again later today.
 

Magus_Prime

Well-known member
You're right. I missed it the first time.
Code:
PirateRealm v1.0.1
Taking off everything...
Everything removed.
You'll need forty adventures to start.

Would it make more sense to check to see if adventuring in PirateRealm is even possible before proceeding?
 
Last edited:

fronobulax

Developer
Staff member
Thank you.

Is there a reason why your any (default) is not what the wiki says is the way to gain the maximum number of fun points (i.e. end with Red Roger)?

Would you consider reporting how many FunPoints were gained by running the script? Getting the number when it starts, when it stops and printing the difference would suffice.
 

Ezandora

Member
Is there a reason why your any (default) is not what the wiki says is the way to gain the maximum number of fun points (i.e. end with Red Roger)?

When I wrote it, I didn't notice that part of the wiki, and picked islands that looked okay. I thought about changing it, but, that means I'd have to run the numbers myself on how optimal everything is.
 

Veracity

Developer
Staff member
When I wrote it, I didn't notice that part of the wiki, and picked islands that looked okay.
I think ending with fortress is preferred since the plastic pirates all give a lot of Fun points, as does Red Roger. When running PirateRealm by hand, I always did that. When I eventually get back to doing more of it, I expect I'll use this script and say

PirateRealm skull cemetary fortress

PirateRealm will require a recent daily build of mafia.
If you have a particular revision that you need use, you can do this:

since r19439;

Either a "daily built" of that revision or later or a point release that I build that includes it will pass.
 
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