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Thread: Winterbay's Helpful Automatic Monsterbasher (WHAM)

  1. #1941
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    The mouthless murmur is immune to physical damage. I'm killing the other two with no problem, but I'm level 256 and they are capped at 10k, so that doesn't mean too much.

  2. #1942
    Developer fronobulax's Avatar
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    When I realized WHAM was not dealing with the new monsters, I just added them to my CCS and cast Weapon of the Pastalord. But I undid that after I saw the monsters added to mafia and only once did WHAM stop for the two characters using it. Level 30+ might be a factor.
    Well, thank you.
    Originally Posted by Veracity View Post

  3. #1943
    Senior Member Crowther's Avatar
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    No aborts today, thanks!

  4. #1944
    Senior Member Pazleysox's Avatar
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    Does anyone know if this script plays well with the new Fantasy Realm monsters?
    Last edited by Pazleysox; 04-30-2018 at 12:17 AM.
    Scripts I have written:
    Unlock Dread A Script to save you a bunch of clicks.
    Standard Rollover Bonus A Script that shows best items to pull/equip for bonus turns.
    Standard PVP Bonus A Script that shows the best items to pull/equip for bonus PVP Fights.
    Rollover Management A Script that does all the daily deeds you might have forgotten, or might have missed.
    Chatbot A Chatbot script. Simple start for those who want/need one for their clan.
    Zap Wand A Dungeon of Doom ZAP WAND getting script.

  5. #1945
    Developer fronobulax's Avatar
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    Does anyone know if this script plays well with the new Fantasy Realm monsters?
    Originally Posted by Pazleysox View Post
    My limited experience says it could do better than it does. I think, though, the solution is to get Batfactors updated.
    Well, thank you.
    Originally Posted by Veracity View Post

  6. #1946
    Senior Member Pazleysox's Avatar
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    My limited experience says it could do better than it does. I think, though, the solution is to get Batfactors updated.
    Originally Posted by fronobulax View Post
    Zarqon is missing for a few days. On your honeymoon

    I ran my turns in the realm today using WHAM 100%, and ran into a few issues that I'm sure will be easy enough to fix when he returns.

    I'm trying to write a script for the area, and without use of a custom combat script, I don't see how it's going to be possible.
    Scripts I have written:
    Unlock Dread A Script to save you a bunch of clicks.
    Standard Rollover Bonus A Script that shows best items to pull/equip for bonus turns.
    Standard PVP Bonus A Script that shows the best items to pull/equip for bonus PVP Fights.
    Rollover Management A Script that does all the daily deeds you might have forgotten, or might have missed.
    Chatbot A Chatbot script. Simple start for those who want/need one for their clan.
    Zap Wand A Dungeon of Doom ZAP WAND getting script.

  7. #1947
    Senior Member zarqon's Avatar
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    I am indeed unable to work on scripts for the next month or so. However, batfactors is publicly editable, so unless the monsters in question have custom mechanics, it should be possible to let BatBrain know about everything amongst yourselves.

    (There is documentation for batfactors. See the BatBrain first post linked in my sig.)

  8. #1948
    Developer fronobulax's Avatar
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    Since Batfactors now has the Dark Gyfte skills, it seems that WHAM might need to be tuned to handle Dark Feast. I have seen WHAM attempt to cast it when HP was at max and abort when there was not enough HP to cast anything else, even when Dark Feast was available.

  9. #1949
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    I"ve been kind of neglecting KoL lately. I have a couple of chars in aftercore in the level 50 - 70 range. Most days, I just run a farming script for them that hasn't kept up with all the new items and adventuring areas. I'd like to update that to handle more items and areas and maybe even get back to ascending. As a first step, I've decided to adopt WHAM/Smart Statis/Batbrain/zlib to handle combat. The configuration seemed a bit daunting, so I decided to just let it rip and see what happened. I went with the defaults and things seemed to be going ok. Yesterday, for no apparent reason, one of the chars switched from attack with weapon to using love songs. What I'd like to know is why this changed when I didn't change anything? And how can I get it to go back to the previous behavior?

    Thanks for any help with this. I'm also looking for a guide to configuring and using this set of tools. The information in the various forum threads is spread over a lot of posts and I'm having trouble navigating it all.

  10. #1950
    Developer fronobulax's Avatar
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    I"ve been kind of neglecting KoL lately. I have a couple of chars in aftercore in the level 50 - 70 range. Most days, I just run a farming script for them that hasn't kept up with all the new items and adventuring areas. I'd like to update that to handle more items and areas and maybe even get back to ascending. As a first step, I've decided to adopt WHAM/Smart Statis/Batbrain/zlib to handle combat. The configuration seemed a bit daunting, so I decided to just let it rip and see what happened. I went with the defaults and things seemed to be going ok. Yesterday, for no apparent reason, one of the chars switched from attack with weapon to using love songs. What I'd like to know is why this changed when I didn't change anything? And how can I get it to go back to the previous behavior?

    Thanks for any help with this. I'm also looking for a guide to configuring and using this set of tools. The information in the various forum threads is spread over a lot of posts and I'm having trouble navigating it all.
    Originally Posted by Ethelred View Post
    In my experience, most of the time that WHAM etc. changes strategies it is either because the cost of something has changed in the mall or monster data somewhere (Kolmafia or Batbrain) has been updated. Once in a while, usually in run, an item will drop and WHAM will start preferring it. But this is all speculation and a better answer would require logs and/or verbose runs.

    I deliberately suppress my desire to micromanage when I use scripts that I did not write. As a consequence I have made very few changes to the associated scripts's defaults. When I have it is because there is a specific problem and I can usually figure out a setting that might have an impact. That saved me the effort of figuring out what could be configured. Most of the tweaking that I recall involved stasis. Sometimes the in game gain of 25 rounds of stasis was not worth the real time minutes added to every session. Sometimes stasis would end and WHAM could not kill the monster or didn't figure out how to do so.

    Since you have been away for awhile things have changed. Bale, Winterbay and Theraze have not been around in a while and so various scripts could be updated but have not been so publicly. Zarqon is active but has gotten married and seems to be spending less time on KoL than he once was.

    Veracity wrote and is maintaining a meat farming script that is very robust. It does require configuration but it is well documented and the defaults are well thought out. The thing that confuses people is that the documentation is embedded in the script so they need to read it and set values via the command line.

    cc_ascend and sl_ascend are probably the current best choices for automated ascension. Both work best with a lot of ITOMs and have various flaws when the ITOMs are lacking. I am reluctant to recommend either because cc is deliberately not supporting paths other than Standard and sl is supporting the script on Github and is explicitly less responsive to support issues posted here.
    Well, thank you.
    Originally Posted by Veracity View Post

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