raidlog override a la Dr. Evi1

Rinn

Developer
I figured out the banished element issue:

Code:
kolmafia\svn\balefull-raidlog-parser-branches-master>svn diff
Index: relay/clan_raidlogs.ash
===================================================================
--- relay/clan_raidlogs.ash     (revision 3)
+++ relay/clan_raidlogs.ash     (working copy)
@@ -1146,11 +1146,11 @@
                                                data[".dtotal",".dread",".total"] += 1;
                                                data[".data","Dread"+zone,pn+"."+dreadNonComStr(pn,nc.group(2).to_int())] += 1;
                                                switch(dreadNonComStr(pn,nc.group(2).to_int())) {
-                                               case "-Hot":data[".data","Dread"+zone,".hot"] = -1;data[".data","Dread"+zone,".kisses"] += 1; break;
-                                               case "-Spooky":data[".data","Dread"+zone,".spooky"] = -1;data[".data","Dread"+zone,".kisses"] += 1; break;
-                                               case "-Stench":data[".data","Dread"+zone,".stench"] = -1;data[".data","Dread"+zone,".kisses"] += 1; break;
-                                               case "-Cold":data[".data","Dread"+zone,".cold"] = -1;data[".data","Dread"+zone,".kisses"] += 1; break;
-                                               case "-Sleaze":data[".data","Dread"+zone,".sleaze"] = -1;data[".data","Dread"+zone,".kisses"] += 1; break;
+                                               case "-Hot":data[".data","Dread"+zone,".Hot"] = -1;data[".data","Dread"+zone,".kisses"] += 1; break;
+                                               case "-Spooky":data[".data","Dread"+zone,".Spooky"] = -1;data[".data","Dread"+zone,".kisses"] += 1; break;
+                                               case "-Stench":data[".data","Dread"+zone,".Stench"] = -1;data[".data","Dread"+zone,".kisses"] += 1; break;
+                                               case "-Cold":data[".data","Dread"+zone,".Cold"] = -1;data[".data","Dread"+zone,".kisses"] += 1; break;
+                                               case "-Sleaze":data[".data","Dread"+zone,".Sleaze"] = -1;data[".data","Dread"+zone,".kisses"] += 1; break;
                                                case "-Bugbears":data[".data","DreadWoods",".tilt"] -= 1; break;
                                                case "-Werewolves":data[".data","DreadWoods",".tilt"] += 1; break;
                                                case "-Ghosts":data[".data","DreadVillage",".tilt"] -= 1; break;

This is in parseDread(), the elements were incorrectly lowercase (.hot when it should have been .Hot etc.)
 

Aramada

Member
This was a wonderful find, as my browser has just flat out stopped recognizing Dr. Evil's Greasemonkey script. Just wanted to check...does it *not* have a visualization for the Slime Tube, or am I just missing something?

~Aramada
 

fredg1

Member
Just suggesting that the script could add up if you would be allowed in the Club Non-combat in the sleazy back alley.

Also, little issue with the Slime Tube: The tube has 10 images, from 1 to 10, meaning that at each image, the progression of the tube is (at least) 0%, 11%, 22%, 33%, 44%, 55%, 66%, 77%, 88% and 99% (100)
Problem is: script labels this as 10%, 20%, 30%, 40%, 50%, 60%, 70%, 80%, 90% and 100%

The script surely has something in the likes of "image# * 10", while it should be "(image#-1) * 11.11".
 
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