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Thread: BatBrain -- a central nervous system for consult scripts

  1. #2061
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    Are there any boss ghosts yet?
    Originally Posted by Theraze View Post
    Depends what you consider to be a boss. Protector Spectre, Unknown <class>, Mayor Ghost... But yeah, probably.

  2. #2062
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    If I read that right, then the proton thingy could be considered to be "+0 damage against ghosts" and not something new. I hadn't realized ghosts were not all physically immune.
    Originally Posted by Crowther View Post
    Isn't it already +25 damage against ghosts?

    Depends what you consider to be a boss. Protector Spectre, Unknown <class>, Mayor Ghost... But yeah, probably.
    Originally Posted by heeheehee View Post
    Hidden city protectors (all 4 spirits and the spectre) at least drop 1 psycho blob on defeat (but the shoot/trap skills are not available).
    ...
    I didn't check if my normal attack hurt them "physically", because I normally kill them with the associated bonus elemental damage ...

  3. #2063
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    Isn't it already +25 damage against ghosts?
    Originally Posted by xKiv View Post
    Yes, but I didn't realize what the bonus meant. I didn't realize that meant normal attacks would do damage against ghosts.
    If people like my scripts, please send me stuffed Hodgmen.
    Universal Recovery, OCD Inventory Control, CounterChecker, newLife, ChIT.


  4. #2064
    Senior Member Crowther's Avatar
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    Isn't it already +25 damage against ghosts?
    Originally Posted by xKiv View Post
    My fault for that sidetrack.

    Hidden city protectors (all 4 spirits and the spectre) at least drop 1 psycho blob on defeat (but the shoot/trap skills are not available).
    Originally Posted by xKiv View Post
    I believe Elizabeth is a boss ghost as well. I know she can't be copied (which isn't exactly the same). I didn't look for shot/trap.

  5. #2065
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    Elizabeth dropped a blob today. It did not occur to me to look for shoot/trap; I thought those were only for the "paranormal activity detected" ghosts, which have a special drop obtainable only after you trap them. In any case, I do not recall seeing a "shoot ghost" Stationary Button appearing when I fought her. I probably would have tried it, had I seen it.
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

  6. #2066
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    It did not occur to me to look for shoot/trap; I thought those were only for the "paranormal activity detected" ghosts, which have a special drop obtainable only after you trap them.
    Originally Posted by Veracity View Post
    You can shoot/trap all peek-a-boo ghosts. It's (at least) +80 xp per run
    (the button already appears on them)

  7. #2067
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    I always go after the paranormal activity ghosts if they appear in an area I have opened; in NA, what with all the NPCs gone missing, I'm not going to go search for an item to open Madness Bakery or the Overgrown Lot. (The bone with a price tag tends to drop naturally while opening Cobb's Knob).

    The button is automatically created when we notice an equipment-conditional skill in the Use Skill dropdown on the Fight page. Darzil did that. He's done great work on Stationary Buttons.
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

  8. #2068
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    Now for something that is completely the opposite of my earlier problem with Beanstorm: BatBrain doesn't appear to know that Furious Wallop is limited by your fury. Not sure how long this has been happening, and I don't know how much of a difference it actually makes since WHAM immediately recalculates anyways. I guess it's one extra server hit per fight where you have less fury than it wants to use?

  9. #2069
    Senior Member Crowther's Avatar
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    Someone mentioned a while back that they saw problems at the Fun-Guy Mansion. I was fishing there today and saw things not working right. Specifically, the mushroom I was fighting listed "ice cream" as a turn-off, but WHAM used nothing but cold based attacks. Batfactors.ash is coded to recognize "ice cream" and set cold resistance to 1 (100%). I see nothing wrong with that code.
    Code:
    Turn-Ons: sunbathing, world peace, mold
    Turn-Offs: pool sharks, ice cream, welts, phantoms
    ...
    WHAM: We are going to 2-shot with Northern Explosion and Northern Explosion.
    Round 3: Crowther executes a macro!
    Round 3: Crowther casts NORTHERN EXPLOSION!
    Round 4: Fun-Guy Playmate takes 2 damage.
    Round 4: Fun-Guy Playmate takes 1 damage.
    Round 4: Fun-Guy Playmate takes 1 damage.
    Round 4: You lose 6 hit points
    Round 4: Crowther casts NORTHERN EXPLOSION!
    Round 5: Fun-Guy Playmate takes 2 damage.
    Round 5: Fun-Guy Playmate takes 1 damage.
    Round 5: Fun-Guy Playmate takes 2 damage.
    ...
    WHAM: Northern Explosion: 196.79 potential damage (raw damage: 196.79) and a hitchance of 100.00%.
    I don't have time to look deeper, but wanted to record what I saw here.

    EDIT:
    A similar problem with cold and spooky.
    Code:
    Turn-Ons: beaches, unicorns, volleyball
    Turn-Offs: pool sharks, slingshots, liquid nitrogen, minions, rattling chains
    ...
    WHAM: We are going to 2-shot with Fearful Fettucini and Saucegeyser.
    Round 5: Crowther executes a macro!
    Round 5: Crowther casts FEARFUL FETTUCINI!
    Round 6: Fun-Guy Playmate takes 2 damage.
    Round 6: Fun-Guy Playmate takes 3 damage.
    Round 6: You lose 13 hit points
    Round 6: Crowther casts SAUCEGEYSER!
    Round 7: Fun-Guy Playmate takes 2 damage.
    Round 7: Fun-Guy Playmate takes 3 damage.
    Round 7: You lose 13 hit points
    Last edited by Crowther; 10-24-2016 at 05:07 PM.

  10. #2070
    Senior Member Crowther's Avatar
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    Okay, so the problem with elemental resistance is that these monsters start off weak (-1) to spooky and cold. If the have a turn-off to those, it adds 1, which brings it to 0 instead of 1. I changed the response to these turn-off to
    Code:
    setmatt("res","2 cold"); break;
    , etc. This seemed to fix the first problem, but now it is casting "Harpoon!" and not doing damage against some other monsters. I'm not sure how spellres works and I'm not sure if Harpoon is was or is now a spell. Sorry for the quick explanation. I didn't expect to get this much time today.

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