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Thread: BatBrain -- a central nervous system for consult scripts

  1. #2171
    Senior Member zarqon's Avatar
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    @Magus: Thanks for the heads up. BatBrain was unaware of this because Zarqon either never knew it or completely forgot about it (the two are indistinguishable, as it happens). When the Zeppelin rolled out, I think most people still did the pirates, so it wasn't a priority. SS r42 adds some code for throwing glark cables at appropriate Zeppelin monsters, along with a few other small fixes and changes, such as prefacing all print statements generated by SS with "SS: ".
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  2. #2172
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    Normally I fight the shadow. in the tower, manually. Today I decided to let Simplesmack do it...

    Code:
    Encounter: Shadow Cannelloni Conjurer
    Round 0: Arbos wins initiative!
    SimpleSmack queueing... (Monster HP: 395, base profit 5)
    SimpleSmack failed to kill the monster (395 HP remaining). Macro-ing with: attack;repeat
    Countdown: 3 seconds...
    Countdown: 2 seconds...
    Countdown: 1 second...
    Waiting completed.
    Round 1: Arbos executes a macro!
    Round 1: Arbos attacks!
    Round 2: You lose 177 hit points
    Round 2: Arbos attacks!
    Round 3: You lose 180 hit points
    Round 3: Arbos attacks!
    Round 4: You lose 180 hit points
    I had plenty of gauze garters in inventory.
    Last edited by Magus_Prime; 07-04-2019 at 10:14 AM.

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