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Thread: Between battle script doesn't fire in Hidden Temple

  1. #1
    Senior Member picklish's Avatar
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    Default Between battle script doesn't fire in Hidden Temple

    In these days of hipster combats, shouldn't the between battle script fire in the temple too? (Also, are there other locations where the between battle script isn't called for adventuring?)

  2. #2
    Senior Member Theraze's Avatar
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    Well, technically it's a 100% NC zone, though holidays and nemesis monsters have always tried to surprise you in there...

  3. #3
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    That could be an iffy thing to do. A betweenbattlescript might try to do things like restore a bunch of MP, which is often a bad idea when you're in the temple, since you're likely to just lose it all in a few adventures.

  4. #4
    Senior Member Theraze's Avatar
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    Yeah... this would work better as a FReq, not a Bug report, because it IS technically a between battle script in a non-battle zone.

  5. #5

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    Yeah... this would work better as a FReq, not a Bug report, because it IS technically a between battle script in a non-battle zone.
    Originally Posted by Theraze View Post
    Good point, changed.

    This request must be for bumcheekcity's ascend script. I could see an argument for another preference, because I wouldn't want the default behavior changed.

  6. #6
    Developer Veracity's Avatar
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    I am quite sure that I don't want KoLmafia restoring my MP when I am in the Hidden Temple. This would HAVE to be preference-controlled.
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

  7. #7
    Senior Member picklish's Avatar
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    Yeah, this is definitely for automatically ascending, but I can't be the only one who is tired of being accidentally beaten up by hipster combats in the hidden temple.

    Given that this is somewhat controversial, that's why I suggested calling the between battle script (which could be smart about what to do based on location) rather than just blindly restoring hp or mp.

  8. #8
    Minion Bale's Avatar
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    I am quite sure that I don't want KoLmafia restoring my MP when I am in the Hidden Temple.
    Originally Posted by Veracity View Post
    Well it does now! My recovery script has logic to determine if you want to recover HP in the hidden temple or the mine or other such areas, based on equipped hipster, FoB monsters, etc. (And I don't recovery MP in the temple regardless of those things.)

    If you are thinking of adding a preference, please don't remove my recovery script's ability to determine this.
    If people like my scripts, please send me stuffed Hodgmen.
    Universal Recovery, OCD Inventory Control, CounterChecker, newLife, ChIT.


  9. #9
    Developer Veracity's Avatar
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    I'm not thinking of adding a preference. I'm thinking of rejecting this, since it sounds like the default behavior is "correct" for core KoLmafia and if you want something else, you can use a recovery script.
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

  10. #10
    Senior Member picklish's Avatar
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    If you don't mind me asking, when do recovery scripts fire (or not fire)?

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