Ah, if it's being told to run as HC, then the SC should be totally irrelevant. In your case, it's up to the maximizer, which makes its full suggestion and, as there is no -tie, should find you a one-handed weapon to combine with the required +equip. If it fails to give you a valid option, that's not something we can fix. Sorry.
Regarding the two choices for SC runs done as SC, which appears to be what the original bug report from unponderable was about, we have those two choices on how to fix it.
I always run BCCA as HC whether KoL thinks knows it ia a HC or SC run. Makes my life easier. The character in question was actually out of ronin and had everything pulled from Hagnk's so I find it hard to believe, but not impossible, that the mazimizer command could not find something. Looks like this goes to the back burner until the next run at which time I will remember to play with the mazimizer strings manually and see what can be learned.
In other news, the script just ran without intervention from "near the end" of the Island War to the defeat of the Sorceress. Out of ronin so the maximizer had a lot of things to choose from, but the contest and tower automation worked. Thanks for the work to get things to that point.
For those that updated to r15893, search and replace for the names (each appears twice): "Pre-Cyrpt Cemetary" is now "The Unquiet Garves" and "Post-Cyrpt Cemetary" is "The VERY Unquiet Garves".
And hey, that's been committed now, so I should probably update the 'since' on it...
Ehhm, a suggestion for script-workers and thread moderators:
Would it be possible to add some basic commands to the first post(s) in this thread, such as how to manually set a stage as completed or not completed?
Yesterday I downloaded my folder of Mafia from DropBox at school and ran this script there, then when done I had to delete it to save storage space. So, when I now tried to see if the script could pick up where it left off, it is stuck trying to do the [Manorbathroom] even though everything is unlocked (Lady Spookyraven is on floor 3, I have 4 Mirror non-combats so Guy made of Bees is next in line, and I am lvl11 so no powerleveling needed). I even had to manually finish the Giant's Castle quest because the script did rather spend turns in the bathroom =S
I know I have asked before how to set these stages as completed before, but I can't seem to find it and I feel bad for asking the same thing over and over. So, would be great if such commands could be added to Winterbay's post in the beginning of the thread or something.
no doubt it took me forever to find this last time. Then I had the brilliant idea of just watching the script in the graphical CLI to see what it was doing and it turns out it tells you the names of the variables when it runs. So for instance, if it says:
> BCC: We have not completed the stage [Manorbathroom].
then your variable name has that "Manorbathroom" in it. You can find the whole variable name under kolfoldername/settings/username_prefs.txt but all you do is add the prefix bcasc_stage_ to what the CLI shows
then you can do
to find the number, which I guess is set to the ascension number when you finish it, so you just add 1 to whatever it shows
I remember it took me ages to find this number the first time. Of course once you realize that the CLI is telling you what the variable name is, then it's not too hard to figure out.
Agree with Ferdawoon would be nice to have this somewhere easy to find, no way I was able to grep through all the 500 comments here and find it.
Second, rather than improve a first post that no one is likely to read perhaps a better option would be to use the wiki for BCCA "How To?". I can see a page that reminds you that "set X = Y" (or similar) will set preference X to the value Y, has a table with the names for X and a brief description of the data type for Y. Eventually a description of what the preference controls could be added. It is certainly a reasonable idea given that there is even a zLib page.
Specifically, however, BCCA has (had) several issues with the Lady Spookyraven quests. It is checking for log entries that do not exist and thus failing to detect completion. This may have been addressed but since it is only a problem for me when I fail to start and complete all the portions in one session I'm not sure.