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Thread: bumcheekcend.ash - A zero setup semi-automated ascension script!

  1. #471
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    I ran this on my multi who is lacking a bit in skills, granted, but that still do not explain why the script want to equip a melee weapon with spellpower + the Spirit of Crimbo (which do nothing) over a stole accordion that it have collected for me.

    Code:
    ******************
    Ascending Starting
    ******************
    Level 1 Starting
    BCC: We have completed the stage [toot].
    BCC: We have completed the stage [knob].
    BCC: We have completed the stage [pantry].
    Need to Level up a bit to get at least 5 base Moxie
    Conditions list cleared.
    Condition added: Substats: 0 / 0 / 6
    Substats: 0 / 0 / 6
    Level 2 Starting
    BCC: We have not completed the stage [guild1].
    BCC: We have not completed the stage [spookyforest].
    Resetting mind control device...
    Mind control device reset.
    BCC: Switching Familiar for General Use
    Conditions list cleared.
    Condition added: Choices Left: 1
    Choices Left: 1
    BCC: Let's get a Tree-Holed Coin
    
    When I run low on The Moxious Madrigal, cast 1 The Moxious Madrigal
    When I run low on The Magical Mojomuscular Melody, cast 1 The Magical Mojomuscular Melody
    When I run low on The Moxious Madrigal, cast 1 The Moxious Madrigal
    When I run low on Mariachi Mood, cast 1 Moxie of the Mariachi
    When I run low on The Magical Mojomuscular Melody, cast 1 The Magical Mojomuscular Melody
    When I run low on The Moxious Madrigal, cast 1 The Moxious Madrigal
    When I run low on Disco State of Mind, cast 1 Disco Aerobics
    When I run low on Mariachi Mood, cast 1 Moxie of the Mariachi
    When I run low on The Magical Mojomuscular Melody, cast 1 The Magical Mojomuscular Melody
    When I run low on The Moxious Madrigal, cast 1 The Moxious Madrigal
    Mood swing complete.
    Maximizing...
    4 combinations checked, best score 5.0
    Need to Level up a bit to get 9 Moxie
    Maximizing...
    6 combinations checked, best score 5.0
    Wielding Knob Goblin tongs...
    Equipment changed.
    Holding The Spirit of Crimbo...
    Equipment changed.
    When I run low on The Moxious Madrigal, cast 1 The Moxious Madrigal
    When I run low on The Magical Mojomuscular Melody, cast 1 The Magical Mojomuscular Melody
    When I run low on The Moxious Madrigal, cast 1 The Moxious Madrigal
    When I run low on Mariachi Mood, cast 1 Moxie of the Mariachi
    When I run low on The Magical Mojomuscular Melody, cast 1 The Magical Mojomuscular Melody
    When I run low on The Moxious Madrigal, cast 1 The Moxious Madrigal
    When I run low on Disco State of Mind, cast 1 Disco Aerobics
    When I run low on Mariachi Mood, cast 1 Moxie of the Mariachi
    When I run low on The Magical Mojomuscular Melody, cast 1 The Magical Mojomuscular Melody
    When I run low on The Moxious Madrigal, cast 1 The Moxious Madrigal
    Mood swing complete.
    Need to Level up a bit to get at least 9 buffed Moxie. This means getting 4 Moxie.
    Conditions list cleared.
    Condition added: Substats: 0 / 0 / 45
    Substats: 0 / 0 / 45
    Mood swing complete.
    
    Request 1 of 33 (Woods: Spooky Forest) in progress...
    You can't get to that area.
    EDIT: nvm me again.. It seems it is more of a KoLMafia problem than a script problem as the script just take whatever the Maximizer is telling it.
    I would suggest the maximizer command have the "-tie" part in it and favor a Ranged weapon over a melee one. I thought this was already in the code though, as I recall you adding it to avoid getting the Diamond-studded cane or some sword equipped instead of a ranged weapon.

    Also, I am atm halfway through lvl1, yet the script think I have done something in both the Pantry and the Outskirts. I have not spent a single adv in the Pantry and I have spent 7adv total in the outskirts (but gained both the encryption key and a chef's hat).
    And even though I am not lvl2, the script try to take me to the spooky forest even though the zone is not open to me. The "Condition added: Substats: 0 / 0 / 6" seem to not really be considered if I need to level up to reach that condition or not.
    Last edited by Ferdawoon; 01-12-2011 at 05:57 AM.

  2. #472
    Developer Veracity's Avatar
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    It seems it is more of a KoLMafia problem than a script problem as the script just take whatever the Maximizer is telling it.
    Originally Posted by Ferdawoon View Post
    and
    I would suggest the maximizer command have the "-tie" part in it and favor a Ranged weapon over a melee one.
    So, let me see if I understand what you just said.

    The script calls the maximizer.
    The script does not pass the right parameters to the maximizer to get the effect you want.
    The script uses what the maximizer tells it to use.
    Therefore, you do not get the effect you desire, which you would have had, had the script passed the correct parameters to the maximizer.

    Could you elaborate, please, on how, exactly, it "is more of a KoLMafia problem than a script problem"?

    Thanks.
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

  3. #473
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    Go a little easy Veracity, I'm pretty sure English is not Ferdawoon's first language.
    Though really, if mafia is putting Spirit of Crimbo over ... well, pretty much any other offhand, then I suppose that could be considered a "problem" (at such a low level, I'm not sure he has other offhands, but seems to suggest there is a better choice available (albeit a two-handed one)).

  4. #474
    Senior Member Winterbay's Avatar
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    Go a little easy Veracity, I'm pretty sure English is not Ferdawoon's first language.
    Originally Posted by bordemstirs View Post
    I can guarantee that it isn't
    It is in fact Swedish just like for me.

  5. #475
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    Yeh, that came out wrong. Srry about that Veracity. I found it wierd that Mafia would even consider suggesting a spellpower melee weapon and Spirit of Crimbo as an Offhand when asking for a moxie maxmimization, but as I went to bed I thought that since the only other weapon I had was the Stolen accordion that the maximizer would favor the Goblin Tongs which have a weapon power of 20 over the accordion which have a weaponpower of 10 as none of them actually have any +Moxie on them, which would then indeed make the tongs better, but just not for me as I want a ranged weapon.
    Then I remember that there is the "-tie" command to make the maximizer disregard items that will not add to what I want to maximize.

    Also, I was pretty sure I saw BCC mention he had added something to make it go for a ranged weapon whenever possible, which it now did not do.

    Go a little easy Veracity, I'm pretty sure English is not Ferdawoon's first language.
    Originally Posted by bordemstirs View Post
    It is not. I am from the same country as the person from BP who really care about the small people

    Though really, if mafia is putting Spirit of Crimbo over ... well, pretty much any other offhand, then I suppose that could be considered a "problem" (at such a low level, I'm not sure he has other offhands, but seems to suggest there is a better choice available (albeit a two-handed one)).
    Originally Posted by bordemstirs View Post
    I had not. The only weapons I had were the stolen accordion, the goblin tong and my starting weapon the Disco ball. Re-reading the session log I can't help feeling that is it somehow the script doing it.
    Session log:
    Code:
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    	   Beginning New Ascension	     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Ascension #12:
    Softcore No-Path Disco Bandit
    Vole
    
    
    Uncategorized
     - Moxious Maneuver
    
    Seal Clubber
     - Double-Fisted Skull Smashing
     - Pulverize
     - Tongue of the Walrus
    
    Turtle Tamer
     - Amphibian Sympathy
     - Hero of the Half-Shell
     - Tao of the Terrapin
    
    Pastamancer
     - Pastamastery
    
    Sauceror
     - Advanced Saucecrafting
     - The Way of Sauce
    
    Disco Bandit
     - Advanced Cocktailcrafting
     - Ambidextrous Funkslinging
     - Disco Aerobics
     - Suckerpunch
    
    Accordion Thief
     - Stevedave's Shanty of Superiority
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    
    Visiting Doc Galaktik
    
    main.php?refreshtop=true&noobmessage=true
    tutorial.php?action=toot
    You acquire an item: letter from King Ralph XI
    
    use 1 letter from King Ralph XI
    You acquire an item: hamethyst
    You acquire an item: disassembled clover
    
    use 1 Newbiesport™ tent
    
    autosell: 1 hamethyst
    You gain 500 Meat
     > ******************
     > Ascending Starting
     > ******************
     > BCC: Getting an Accordion before we start.
    
    buy 1 chewing gum on a string at market price from Market Demon
    You acquire an item: chewing gum on a string
    You spent 50 Meat
    
    use 1 chewing gum on a string
    You acquire an item: stolen accordion
     > Level 1 Starting
     > BCC: We have not completed the stage [toot].
    
    tutorial.php?action=toot
     > BCC: We have completed the stage [toot] and need to set it as so.
     > BCC: We have completed the stage [toot].
     > BCC: We have not completed the stage [knob].
    
    buy 1 detuned radio at market price from Degrassi Knoll General Store
    You acquire an item: detuned radio
    You spent 300 Meat
    mcd 0
     > BCC: Switching Familiar for General Use
    
    familiar Blood-Faced Volleyball (6 lbs)
     > BCC: Let's get the Encryption Key
    
    equip hat disco mask
    
    equip weapon stolen accordion
    
    equip pants old sweatpants
    > Need to Level up a bit to get 6 Moxie
     > Need to Level up a bit to get at least 6 buffed Moxie. This means getting 2 Moxie.
    
    [1] Outskirts of The Knob
    Encounter: Knob Goblin Assistant Chef
    Round 0: dermott loses initiative!
    Round 1: dermott executes a macro!
    Round 1: dermott attacks!
    You gain 8 Meat
    You acquire an item: chef's hat
    You gain 2 Strongness
    You gain 1 Cheek
    
    [2] Outskirts of The Knob
    Encounter: sleeping Knob Goblin Guard
    Round 0: dermott wins initiative!
    Round 1: dermott executes a macro!
    Round 1: dermott attacks!
    You gain 5 Meat
    You gain 3 Strongness
    You gain a Muscle point!
    You gain 1 Mysteriousness
    
    [3] Outskirts of The Knob
    Encounter: Knob Goblin Barbecue Team
    Round 0: dermott loses initiative!
    Round 1: dermott executes a macro!
    Round 1: dermott attacks!
    Round 2: dermott attacks!
    You gain 8 Meat
    You acquire an item: bowl of cottage cheese
    You acquire an item: Knob Goblin tongs
    You gain 2 Magicalness
    You gain 1 Sarcasm
    
    [4] Outskirts of The Knob
    Encounter: Knob Goblin Assistant Chef
    Round 0: dermott wins initiative!
    Round 1: dermott executes a macro!
    Round 1: dermott attacks!
    Your familiar gains a pound: Trort, the 2 lb. Blood-Faced Volleyball
    You gain 8 Meat
    You acquire an item: chef's hat
    You gain 1 Mysteriousness
    You gain 3 Sarcasm
    
    [5] Outskirts of The Knob
    Encounter: Sub-Assistant Knob Mad Scientist
    Round 0: dermott wins initiative!
    Round 1: dermott executes a macro!
    Round 1: dermott attacks!
    Round 2: dermott attacks!
    You lose 1 hit point
    Round 3: dermott attacks!
    You gain 6 Meat
    You acquire an item: Knob Goblin pants
    You acquire an item: Knob Goblin firecracker
    You gain 2 Magicalness
    You gain a Mysticality point!
    You gain 2 Cheek
    You gain a Moxie point!
    
    [6] Outskirts of The Knob
    Encounter: Code Red
    You acquire an item: Knob Goblin encryption key
    
    [7] Outskirts of The Knob
    Encounter: Sub-Assistant Knob Mad Scientist
    Round 0: dermott loses initiative!
    You lose 1 hit point
    Round 1: dermott executes a macro!
     > ******************
     > Ascending Starting
     > ******************
     > Level 1 Starting
     > BCC: We have completed the stage [toot].
     > BCC: We have not completed the stage [knob].
     > BCC: We have completed the stage [knob] and need to set it as so.
     > BCC: We have completed the stage [knob].
     > BCC: We have not completed the stage [pantry].
     > BCC: We have completed the stage [pantry] and need to set it as so.
     > BCC: We have completed the stage [pantry].
     > Need to Level up a bit to get at least 5 base Moxie
     > Level 2 Starting
     > BCC: We have not completed the stage [guild1].
     > BCC: We have not completed the stage [spookyforest].
    mcd 0
     > BCC: Switching Familiar for General Use
     > BCC: Let's get a Tree-Holed Coin
    > Need to Level up a bit to get 9 Moxie
    
    equip weapon Knob Goblin tongs
    
    pull: 1 The Spirit of Crimbo
    Round 9: dermott attacks!
    You gain 6 Meat
    You acquire an item: Knob Goblin pants
    You acquire an item: Knob Goblin firecracker
    You gain 1 Fortitude
    You gain 3 Chutzpah
    The script aborted here due to Mana-issue with me fekking up my CCS, and telling it to use Noodles.. The script did not like to be started mid-combat so I finished it manually.
    Code:
     > ******************
     > Ascending Starting
     > ******************
     > Level 1 Starting
     > BCC: We have completed the stage [toot].
     > BCC: We have completed the stage [knob].
     > BCC: We have completed the stage [pantry].
     > Need to Level up a bit to get at least 5 base Moxie
     > Level 2 Starting
     > BCC: We have not completed the stage [guild1].
     > BCC: We have not completed the stage [spookyforest].
    mcd 0
     > BCC: Switching Familiar for General Use
     > BCC: Let's get a Tree-Holed Coin
    > Need to Level up a bit to get 9 Moxie
    
    equip weapon Knob Goblin tongs
    
    pull: 1 The Spirit of Crimbo
    You acquire an item: The Spirit of Crimbo
    
    equip off-hand The Spirit of Crimbo
    
    equip pants Knob Goblin pants
     > Need to Level up a bit to get at least 9 buffed Moxie. This means getting 4 Moxie.
    mcd 0
     > BCC: Switching Familiar for General Use
     > BCC: Let's get a Tree-Holed Coin
    
    equip weapon disco ball
    > Need to Level up a bit to get 9 Moxie
    
    equip weapon Knob Goblin tongs
     > Need to Level up a bit to get at least 9 buffed Moxie. This means getting 4 Moxie.
    mcd 0
     > BCC: Switching Familiar for General Use
     > BCC: Let's get a Tree-Holed Coin
    
    equip weapon disco ball
    > Need to Level up a bit to get 9 Moxie
    
    equip weapon Knob Goblin tongs
     > Need to Level up a bit to get at least 9 buffed Moxie. This means getting 4 Moxie.
    mcd 0
     > BCC: Switching Familiar for General Use
     > BCC: Let's get a Tree-Holed Coin
    
    equip weapon disco ball
    > Need to Level up a bit to get 9 Moxie
    
    equip weapon Knob Goblin tongs
     > Need to Level up a bit to get at least 9 buffed Moxie. This means getting 4 Moxie.
    mcd 0
     > BCC: Switching Familiar for General Use
     > BCC: Let's get a Tree-Holed Coin
    
    equip weapon disco ball
    > Need to Level up a bit to get 9 Moxie
    
    equip weapon Knob Goblin tongs
    I see no "Maximizing..." line so I guess it is not part of some command to the maximizer, and if only the fiddling with the disco ball and the tongs had happened before the Spirit being pulled I could have ventured a guess that it is the script or Mafia trying to equip a melee weapon with a ranged weapon and since they cannot be equipped at the same time, it have no idea how to handle it and solve it by pulling the Spirit as an Offhand?

    EDIT: It just struck me that my last ascension on my main was a DB and might be recent enough for me to have used BCC Ascend so I checked that session log and I found this.
    Code:
     > ******************
     > Ascending Starting
     > ******************
     > Level 1 Starting
     > BCC: We have not completed the stage [toot].
    
    tutorial.php?action=toot
     > BCC: We have completed the stage [toot] and need to set it as so.
     > BCC: We have completed the stage [toot].
     > BCC: We have not completed the stage [knob].
    
    buy 1 detuned radio at market price from Degrassi Knoll General Store
    You acquire an item: detuned radio
    You spent 300 Meat
    mcd 0
     > BCC: Switching Familiar for General Use
     > Spleen: 0 Agua: 0 Stick: 0 Token: 0
     > Total Spleen: 0
    
    familiar Rogue Program (6 lbs)
     > BCC: Let's get the Encryption Key
    
    pull: 1 The Spirit of Crimbo
    You acquire an item: The Spirit of Crimbo
    
    equip off-hand The Spirit of Crimbo
    > Need to Level up a bit to get 6 Moxie
     > Need to Level up a bit to get at least 6 buffed Moxie. This means getting 2 Moxie.
    
    [1] Outskirts of The Knob
    Encounter: Knob Goblin Assistant Chef
    Round 0: ferdawoon wins initiative!
    Round 1: ferdawoon executes a macro!
    Round 1: ferdawoon tries to steal an item!
    Round 2: ferdawoon attacks!
    You gain 12 Meat
    You acquire an item: Knob Goblin tongs
    You acquire an item: chef's hat
    You gain 1 Strengthliness
    You gain 2 Enchantedness
    You gain 2 Smarm
    Checking the start of my current run, which is as an AT:
    Code:
     > ******************
     > Ascending Starting
     > ******************
     > Level 1 Starting
     > BCC: We have not completed the stage [toot].
    
    tutorial.php?action=toot
     > BCC: We have completed the stage [toot] and need to set it as so.
     > BCC: We have completed the stage [toot].
     > BCC: We have not completed the stage [knob].
    
    buy 1 detuned radio at market price from Degrassi Knoll General Store
    You acquire an item: detuned radio
    You spent 300 Meat
    mcd 0
     > BCC: Switching Familiar for General Use
     > Spleen: 0 Agua: 0 Stick: 0 Token: 0
     > Total Spleen: 0
    
    familiar Baby Sandworm (6 lbs)
     > BCC: Let's get the Encryption Key
    
    equip hat mariachi hat
    
    equip weapon stolen accordion
    
    equip pants old sweatpants
    > Need to Level up a bit to get 6 Moxie
     > Need to Level up a bit to get at least 6 buffed Moxie. This means getting 2 Moxie.
    
    [1] Outskirts of The Knob
    Encounter: sleeping Knob Goblin Guard
    Round 0: ferdawoon wins initiative!
    Round 1: ferdawoon executes a macro!
    Round 1: ferdawoon attacks!
    You gain 7 Meat
    You gain 3 Wizardliness
    You gain a Mysticality point!
    You gain 2 Smarm
    No mention of a Spirit. So, ehhm, is this something in the script? it seem to only be when I start as a Disco Bandit.
    Is it the script pulling the Spirit and then the maximizer just taking it into consideration, or what is pulling it in the first place? =S
    Last edited by Ferdawoon; 01-12-2011 at 12:41 PM.

  6. #476
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    Hi,

    First, thanks very much BCC for this script! I am a relatively low-level character, but i thought i'd give the script a try.

    I am currently level 5, and it seems i am stuck at the Shore.

    Level 5 Starting
    BCC: We have not completed the stage [knobking].
    Maximizing (1st time may take a while)...
    12 combinations checked, best score 50.0
    BCC: We have not completed the stage [dinghy].
    BCC: Getting plans.
    Conditions list cleared.
    Unable to check shore progress. I recommend you make the Dinghy manually.

    I guess my question is...is there no longer a "shore" counter, so do i need to just hit the shore as much as possible in one go when i get the meat to do so? Is there any way to let the script continue while i collect more meat?

    Thanks!

  7. #477
    Senior Member Winterbay's Avatar
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    You can set the dinghy to completed but then you would have problems later on I think. I think it is easier to just take the hit of one more shore when you get to the end (if you do not have the last telescope part) and just do the shore trops at once (after farming some meat).

  8. #478

    Default

    I'm thinking there may be an issue with the special character somewhere?

    Code:
    Level 13 Starting
    BCC:     We see Locked Gate
    BCC: We have the     effect/item, for that gate.
    BCC: We see     Gate of Machismo
    BCC: We do not have the     item for that gate.
    We need a Meleegra™ pills,     but the script cannot yet get that item!
    
    >     inv melee
    
    Meleegra™ pills (2)

  9. #479
    Senior Member Theraze's Avatar
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    Meleegra pills does match it as well, I believe. Probably an easier choice.

  10. #480
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    Script uses clover to level although cloverless-run is on
    > BCC: Attempting to get clovers to level with.
    > BCC: You have the option for a cloverless ascention turned on, so we won't be using them.
    > BCC: Going to use clovers to level.
    > BCC: We have 2 clovers and are using one to level.

    Use 1 disassembled clover
    You acquire an item: ten-leaf clover

    [1111] Haunted Ballroom
    Encounter: Forward to the Past
    You gain 199 Sarcasm
    You gain a Moxie point!
    > Checking for familiar 'slimeling' where x=1
    > Checking for familiar 'baby gravy fairy' where x=2
    Then it continues to do normal ballroom levelling.

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