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Thread: Nemesis quest script

  1. #401

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    Like Frono said, you can set your zlib nemesis_farm to false. That will stop the script before the assassins. It could be set up to give you a prompt if you want to farm or stop I guess. Survival is always your responsibility (aka: It would way to much coding for the number of people it could actually help).

  2. #402
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    Perhaps you should reread the first post? One of your complaints is specifically called out as a user responsibility and one you are told will happen and what to change if you want something else. You might also consider your audience. The last commit was April 20, 2016.
    Originally Posted by fronobulax View Post
    Like Frono said, you can set your zlib nemesis_farm to false. That will stop the script before the assassins. It could be set up to give you a prompt if you want to farm or stop I guess. Survival is always your responsibility (aka: It would way to much coding for the number of people it could actually help).
    Originally Posted by Grabuge View Post
    Thank you for letting me know about this setting.

    I might have phrased myself poorly. I know it is a feature to meatfarm, I am saying it is a bad feature. At the very least it shouldn't be the default.

    As for survival being my responsibility.
    1. that is all well and good, but the script should abort when beaten up, or at least when beaten up twice in a row.
    2. that refers to being powerful enough to win fights, it specifically says
    Surviving combats is your responsibility. This generally won't be a problem if you do this after breaking the prism. Simply make sure that the way Mafia is setup for combat when you launch the script is good enough to survive the Poop Deck (although you don't really need to win fights there), or the farming location (if you didn't setup nemesis_farm_CCS).
    Originally Posted by slyz View Post
    The issue I reported is the script doing wrong things against a puzzle fight. The mariachis are puzzle enemies not normal fights. You can be level 100 and the script will still lose to them. other marichis can transform into an alert mariachi.

    An alert mariachi insta kills you if it is allowed to act and has an initiative of 300. And you don't even need to defeat a mariachi, only pickpocket one before losing. To defeat one you need to win initiative and then kill them in 1 hit, and killing them means not pickpocketing them which means you are not achieving the goal of the quest.

    Going after the alert mariachi instead of the sleepy mariachi is the script making an error. Going after him with a melee weapon that gives a huge malus is even worse. As is going after him without sufficient initiative to pickpocket him is an error.

    Anyways, if this script is no longer being actively developed I will see about fixing it myself and then sharing the result.
    Last edited by taltamir; 10-24-2018 at 11:32 PM.

  3. #403
    Senior Member ckb's Avatar
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    Anyways, if this script is no longer being actively developed I will see about fixing it myself and then sharing the result.
    Originally Posted by taltamir View Post
    I semi-took over maintenance of this script once long ago, but have not updated it in ages. I do have a re-written version that works way better in some cases (mainly, my case of being in aftercare with all skills and shinies). I can pass it along or start a new thread if you want to check it out. I have not tested it in-run or with fewer skills.

  4. #404
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    I semi-took over maintenance of this script once long ago, but have not updated it in ages. I do have a re-written version that works way better in some cases (mainly, my case of being in aftercare with all skills and shinies). I can pass it along or start a new thread if you want to check it out. I have not tested it in-run or with fewer skills.
    Originally Posted by ckb View Post
    Neat, I would love to see your updated version. Thank you.

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