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Thread: Make.meat.fast

  1. #21
    Junior Member
    Join Date
    Jun 2009
    Posts
    17

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    i seem to have the same issue as "CKtheFat"

    I believe i have all the latest releases (mafia is 13.5)

    help

    <edit>

    I am guessing I am missing something as I tried to manually go to the nemesis cave but couldn't locate the adventure spot in Kolmafia
    Last edited by Mandrayk; 09-13-2009 at 01:58 PM. Reason: missing information

  2. #22
    Senior Member
    Join Date
    Jan 2009
    Posts
    151

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    I believe i have all the latest releases (mafia is 13.5)
    Originally Posted by Mandrayk View Post
    The latest mafia is a daily build available at https://builds.kolmafia.us. The nemesis update has come since the latest "official" numbered build was released.

  3. #23
    Senior Member
    Join Date
    Sep 2008
    Posts
    795

    Default

    In general, you always need the latest daily build to run scripts on this site. The official release is inevitably too out of date, because the devs prioritizing bug-fixing and feature-adding over release-polishing. And because Jick breaks things as fast as they can fix them.
    My scripts: Ascend for automatic ascensions, Farm to make more money than castlefarming, EatDrink for the maximum number of turns each day, LevelUp to gain a level safely, and PullCrap to manage your pulls in ronin.

  4. #24
    Senior Member
    Join Date
    Sep 2008
    Posts
    795

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    BTW, Fewyn/others: is the "right" thing to do to adventure for a set number of turns for ducks, then switch to something else?
    My scripts: Ascend for automatic ascensions, Farm to make more money than castlefarming, EatDrink for the maximum number of turns each day, LevelUp to gain a level safely, and PullCrap to manage your pulls in ronin.

  5. #25

    Default

    Yea that would probably be best if it decides to adventure there.

    You can follow me on twitter @fewyn

  6. #26

    Default

    I was wondering how long the script should take to run. So far its been running for about 75 minutes and is still only on location 18/82, and has yet to actually farm for anything. Is this a one time "long run" like when equipt.ash needs to regen its item maps or is there something else causing it to run as such. This is on a 2.4Ghz AMD single core with 2 gigs of ram running Windows XP 64 bit.

  7. #27

    Default

    Approx. how long should the farm script take to run? It's been running for over an hour so far and still hasn't started farming anything as its still only calculated up to zone 18 of 82. This is on an AMD 2.4Ghz single core rig with 2 gigs of ram on windows xp 64 bit edition.

  8. #28

    Default

    Ah--yes, my Mafia was out of date. I'll run it tonight since I'm drunk on both of my characters, but it's been able to start up okay now.

  9. #29
    Junior Member
    Join Date
    Jun 2009
    Posts
    17

    Default

    ah luverly set it to run, will let you know how i got on, and comment accordingly

  10. #30

    Default

    I'm having some performance issues atm running this script. It's taken almost 2 hours to make it only to 42 out of 82 zones. I'm not sure why it's going so slow as the cpu usage while its running isn't even 1% and I've got plenty of memory to run it in. I tried increasing the heap size for the jvm and it made no difference since the garbage collection compacts the heap back to the original size every 15 to 20 seconds or so. I tried increasing the priority of all threads associated with the jvm with no effect. I have not added any outfits to the script or made any changes as of yet to said script. When I go to run the script, it seems to fly for about 30 seconds, then as soon as the garbage collection hits it runs in slow motion almost. Any ideas or suggestions?

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