soolar
Member
Usually when you change equipment in a preadventure script, mafia will helpfully (well, it's often helpful) switch it back to what it was before the adventure after the adventure. You used to be able to avoid this if you so desired by calling checkpoint clear within the preadventure script, but that no longer works, meaning if you are running a script that uses a preadventure script to change equipment, you will constantly have your equipment swapped back after every adventure, resulting in a lot of needless server hits.
I'm pretty sure the cause is r19776 of mafia.
It'd be nice if either checkpoint clear could be made to work with the new changes, or some other approach could be provided to prevent swapping equipment back after adventure.
I'm pretty sure the cause is r19776 of mafia.
It'd be nice if either checkpoint clear could be made to work with the new changes, or some other approach could be provided to prevent swapping equipment back after adventure.