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Thread: 19729: When fighting the skulldozer, log the turn count and "Bone Garden" as the loca

  1. #1
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    RSS 19729: When fighting the skulldozer, log the turn count and "Bone Garden" as the loca

    When fighting the skulldozer, log the turn count and "Bone Garden" as the location

    by veracity0 on 2020-02-10 21:39:18

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  2. #2
    Developer fronobulax's Avatar
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    Is this what you expected to see?

    Your Bone Garden has a Skulldozer in it.
    Fight! Fight! Fight!
    in the gCLI and
    > Your Bone Garden has a Skulldozer in it.
    > Fight! Fight! Fight!
    in the session log.

    If so, it worked.
    Well, thank you.
    Originally Posted by Veracity View Post

  3. #3
    Developer Veracity's Avatar
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    That is output from Veracity Garden Harvester. What are the lines following that? I'm expecting to see:

    [1234] Bone Garden
    Encounter: skulldozer

  4. #4
    Developer fronobulax's Avatar
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    Nope :-(

    Code:
    autosell: 1 1952 Mickey Mantle card, 3 meat stack
    You gain 10,300 Meat
    Jumping into the Awesome Ball Pit in the clan rumpus room
    You acquire an effect: Having a Ball! (20)
    > Your Bone Garden has a Skulldozer in it.
    > Fight! Fight! Fight!
    
    Harvesting your garden
    > Collecting snacks
    What's curious is that skulldozer appears twice in the log. I broke the Prism, ran VMF, filled my spleen and ran VMF again because I wanted to ascend and not save adventures for tomorrow.

    I seem to recall having a problem in the past when trying to fight the skulldozer with 0 adventures so it may be that the problem is real and the absence of the message is because VMF processed the garden when there were no adventures left and thus the fight did not actually occur. I'll continue this at the VMF thread.
    Well, thank you.
    Originally Posted by Veracity View Post

  5. #5
    Developer Veracity's Avatar
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    I will also adjust VGH to not try to fight the skulldozer if you have zero turns available.

  6. #6
    Developer Veracity's Avatar
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    I broke the Prism, ran VMF, filled my spleen and ran VMF again because I wanted to ascend and not save adventures for tomorrow.
    Originally Posted by fronobulax View Post
    FWIW, I just burn any extra turns from my nightcap with BeachComber before ascending. But, I have a Beach Comb and I really don't care how expensive the nightcap was vs. the expected return from combing the beach. Those may not apply to you.

    So, two changes:

    - VGH should announce that it cannot fight a Skulldozer with zero turns available. I'll do this:

    Code:
    	    print( "Your Bone Garden has a Skulldozer in it." );
    	    if ( my_adventures() < 1 ) {
    		print( "Fighting it takes a turn, but you have none left today." );
    		print( "You can fight it drunk. Perhaps you should have a drink?" );
    		return false;
    	    }
    - VMF needs to harvest the garden early, when you have available turns.
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

  7. #7
    Developer fronobulax's Avatar
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    Saw the fight.

    [1234] Bone Garden
    Encounter: skulldozer

    followed by the combat rounds.

  8. #8
    Developer Veracity's Avatar
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    Well, good. That's what I was hoping. I've been growing my Bone Garden, too, and will see this tomorrow before I ascend to try out the new challenge path.

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