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Thread: August 2019 IotM - Getaway Campsite

  1. #11
    Developer Veracity's Avatar
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    Working on adding support for resting the the tent at your campaway camp.

    Code:
    [612] Rest in your campaway tent
    You gain 229 hit points
    You gain 146 Mojo Points
    You lose an effect: Beaten Up (0)
    
    [612] A Mob of Zeppelin Protesters
    Notice that it was a free rest - unsurprising, since it did not have a "(1)" on the image - although it does now.
    Interestingly, my house in my regular Campground did - and does - have a (1) on it.
    I was down considerably more HP and MP than it healed, so this was not pegged at amount of healing needed, but is related to the max healing offered.
    We have the Chateau configured at 250 HP and 125 MP. I have no idea how we came up with that.
    For now, I'll configure this tent at 225 HP and 150 MP. Need more data.

    Looking at debug logs, KoL gives two divs for the tent:

    Free rest:

    Code:
    <div id=campaway_tent style=' position: absolute; top: 110; left: 27; height: 26; width: 59;'><a  href=place.php?whichplace=campaway&action=campaway_tent><img src="https://s3.amazonaws.com/images.kingdomofloathing.com/otherimages/campaway/restlabel_free.gif" width=59 height=26 border=0 alt="Rest in Your Tent (free)" title="Rest in Your Tent (free)"></a></div>
    <div id=campaway_tentclick style=' position: absolute; top: 115; left: 5; height: 100; width: 100;'><a  href=place.php?whichplace=campaway&action=campaway_tentclick><img src="https://s3.amazonaws.com/images.kingdomofloathing.com/otherimages/1x1trans.gif" width=100 height=100 border=0 alt="" title=""></a></div>
    place.php?whichplace=campaway&action=campaway_tent
    place.php?whichplace=campaway&action=campaway_tent click

    Not a free rest:

    Code:
    <div id=campaway_tentclick style=' position: absolute; top: 115; left: 5; height: 100; width: 100;'><a  href=place.php?whichplace=campaway&action=campaway_tentclick><img src="https://s3.amazonaws.com/images.kingdomofloathing.com/otherimages/1x1trans.gif" width=100 height=100 border=0 alt="" title=""></a></div>
    <div id=campaway_tentturn style=' position: absolute; top: 112; left: 29; height: 26; width: 59;'><a  href=place.php?whichplace=campaway&action=campaway_tentturn><img src="https://s3.amazonaws.com/images.kingdomofloathing.com/otherimages/campaway/restlabel.gif" width=59 height=26 border=0 alt="Rest in Your Tent (1 adventure)" title="Rest in Your Tent (1 adventure)"></a></div>
    place.php?whichplace=campaway&action=campaway_tent turn
    place.php?whichplace=campaway&action=campaway_tent click

  2. #12
    Senior Member
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    Things that would be appreciated if they were tracked.

    • +1 Free Rest for owning the IotM (and it not being restricted presumably)
    • 3 daily moon sign buff usages.
    • daily smoke message buff usage.

    Thanks.

  3. #13
    Developer Veracity's Avatar
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    Is it a free rest in general or only a free rest in the tent? I could swear that the when I was supposedly out of free rests, my campsite dwelling said (1) but the campaway tent did not - and when I rested there, it did not take a turn and then showed (1).

    If I got that right, it's a new mechanism.

    BTW, Revision 19477 adds a "restUsingCampAwayTent" property (defaulting to true) which will rest there rather than your dwelling. It's like "restUsingChateau", which will rest in the Chateau, assuming you are not on a path with Standard restrictions. You can use "rest" or "rest free" and it will look at those settings to decide where to go.

    I gave that one precedence over the CampAwayTent, since it also gives you stats.

    Regarding moon sign buffs - you can gaze at the sky and get 3 sign buffs and 1 smoke signal, per my experience.

  4. #14
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    If I got that right, it's a new mechanism.
    Originally Posted by Veracity View Post
    Weren't the extra free rests from the chateau ceiling fan like that too?

  5. #15
    Senior Member
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    The rests from both chateau and getaway tent can be used in the 'main' campground just fine, though the (1) indicator in the campground doesn't seem to always agree.

  6. #16
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    Code:
    Gazing at the Stars
    --------------------
    2515	Big Smile of the Wombat	const7.gif	def481a320876018461fb7a0a6792d2a
    Effect	Big Smile of the Wombat	Damage Absorption: +100
    --------------------
    You acquire an effect: Big Smile of the Wombat (20)
    
    > version
    
    KoLmafia v19.7 r19477

  7. #17
    Senior Member AlbinoRhino's Avatar
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    r19477

    Code:
    Gazing at the Stars
    --------------------
    2510	Big Smile of the Wallaby	const2.gif	d5cf7710a84d8977d51e574432459ae5
    Effect	Big Smile of the Wallaby	Spell Critical Percent: +20
    --------------------
    You acquire an effect: Big Smile of the Wallaby (20)

  8. #18

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    Could we get a property for how many smile buffs you've received today, please?

    Also, more big smiles:
    Code:
    --------------------
    2509	Big Smile of the Mongoose	const1.gif	ecc5dda83b98f3daf129a511ec1f8fb9
    Effect	Big Smile of the Mongoose	Critical Hit Percent: +20
    --------------------
    --------------------
    2512	Big Smile of the Platypus	const4.gif	fae6632deb49a89b15c1e477ec9f559f
    Effect	Big Smile of the Platypus	Experience (familiar): +5
    --------------------
    --------------------
    2513	Big Smile of the Opposum	const5.gif	938cf22538092603d2060891ad82bff0
    Effect	Big Smile of the Opposum	Candy Drop: +100
    --------------------

  9. #19
    Developer Veracity's Avatar
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    Revision 19484 adds _campawayCloudBuffs and _campawaySmileBuffs as well as 4 Big Smiles.

  10. #20
    Developer Veracity's Avatar
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    I think this leaves the following:

    Big Smile of the Marmot
    Big Smile of the Packrat

    Everything else - tracking properties, use of tent as place to rest, logging, coinmaster, etc. - is done, near as I can tell.

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