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Thread: July 2019 IotM - Beach Comb

  1. #21
    Developer Veracity's Avatar
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    Ha ha. Well, that was like 1 line. Revision 19378 parses the map and sets the layout and minutes when you visit the beach area for the first time.

    This should make it easier to have an intelligent script without having to do a lot of manual map parsing.
    It should make it easier for us to have a "beachcomb" command which does ... stuff.

  2. #22

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    I am extremely excited for an eventual beachcomb command

  3. #23
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    I have also seen some sand castles, although I didn't save the html so I can't tell if they are already covered by the existing code or not. They seem to behave like uncombed squares so far anyway, except they give a different into message.

  4. #24

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    Here's a paste with some sand castles:
    https://pastebin.com/PbDENjHw

    They show up as "a sand castle".

  5. #25
    Developer Veracity's Avatar
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    Thanks. Revision 19380 recogizes those and notates them as 'S'.

    Too bad "C" is "combed sand". Perhaps we could use 'r' and 'c' (lowercase) for sand and 'H', 'C', and 'W' (uppercase) for special things.

  6. #26
    Developer Veracity's Avatar
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    Useful URLs:

    Wander along the beach for XXX minutes
    choice.php?whichchoice=1388&pwd&option=1&minutes=X XX

    Wander to a random spot
    choice.php?whichchoice=1388&pwd&option=2

    Grab Common Items (Uses 10 Free Beach Walks)
    choice.php?whichchoice=1388&pwd&option=6

    Visit Beach Head #1 (Hot-Headed)
    choice.php?whichchoice=1388&pwd&option=3&buff=1

    Visit Beach Head #2 (Cold as Nice)
    choice.php?whichchoice=1388&pwd&option=3&buff=2

    Visit Beach Head #3 (A Brush with Grossness)
    choice.php?whichchoice=1388&pwd&option=3&buff=3

    Visit Beach Head #4 (Does It Have a Skull In There??)
    choice.php?whichchoice=1388&pwd&option=3&buff=4

    Visit Beach Head #5 (Oiled, Slick)
    choice.php?whichchoice=1388&pwd&option=3&buff=5

    Visit Beach Head #6 (Lack of Body-Building)
    choice.php?whichchoice=1388&pwd&option=3&buff=6

    Visit Beach Head #7 (We're All Made of Starfish)
    choice.php?whichchoice=1388&pwd&option=3&buff=7

    Visit Beach Head #8 (Pomp & Circumsands)
    choice.php?whichchoice=1388&pwd&option=3&buff=8

    Visit Beach Head #9 (Resting Beach Face)
    choice.php?whichchoice=1388&pwd&option=3&buff=9

    Visit Beach Head #10 (Do I Know You From Somewhere?)
    choice.php?whichchoice=1388&pwd&option=3&buff=10

    Visit Beach Head #11 (You Learned Something Maybe!)
    choice.php?whichchoice=1388&pwd&option=3&buff=11

    Stop Beachcombing
    choice.php?whichchoice=1388&pwd&option=5
    Last edited by Veracity; 07-09-2019 at 05:53 AM.

  7. #27
    Developer Veracity's Avatar
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    Revision 19381 changes the characters in the layout to make special features more visible:

    rough sand -> 'r'
    combed sand -> 'c'
    sand castle -> 'C'
    beach head -> 'H'
    whale -> 'W'

    Also, if we can't identify the square - and thus give it a '?' - we print the hover text and the image name.

  8. #28
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    r19398 - When equipping and unequipping Beach Comb or hewn moon-rune spoon, add or remove appropriate skills.

  9. #29
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    Mafia thinks using the etched hourglass uses it up and removes it from inventory screens (and trying to use it again before doing an inventory refresh has mafia try to make a new one)

  10. #30
    Developer Veracity's Avatar
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    Revision 19410

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