The concoction list shows all "potions"* you have or can create.
The Enqueue panel lets you "Enqueue" or "Consume" what you have selected.
If you "enqueue" it, it moves (the number you specify) to the Dequeue panel.
(Actually, I think it is not showing the queue. Oope. I will fix.)
You can see the resources used - if in inventory, the item itself, if creatable, the ingredients.
You can "Consume" or "Create" the potions you have selected.
I know that some people (like lost) don't like queuing things, but, personally, I find it useful, since for things that require creation, it doesn't let you over commit on the ingredients.
* "potions" - not really. There is an open Feature Request, somewhere, I should look up to have us actually use KoL's definitions of such. For now, I am defining a "potion" as "usable, multiusable or avatar which grants an Effect". Which is not correct, since it catches All Purpose Cleaner, for example.
I'll fix showing the queue. Implementing "potions" correctly is a bigger job which will have to come later.
Ph'nglui mglw'nafh Cthulhu
R'lyeh wgah-nagl fhtagn.
I haven't read all 20 pages of this topic, so I might have missed the answer, but do I need to do anything in particular to get the data files to send to you guys or is it just log in? If it's the latter, please find attached.
You need to log in and, when it tells you there is no data for your class/sign, click on "Yes" to generate it.
If it doesn't ask you if you want to derive it (via a popup), it has fetched the data from the KoLmafia repository.
I.e., it is already there.
I think it did that for you, since I see Turtle Tamer/Wombat.
Thank you for coming here to help!
FYI, here are the class/signs combos we don't yet have.
Code:Disco Bandit/Wombat Pastamancer/Marmot Pastamancer/Packrat Pastamancer/Platypus Seal Clubber/Blender Seal Clubber/Marmot Seal Clubber/Wallaby Turtle Tamer/Marmot Turtle Tamer/Platypus Turtle Tamer/Wallaby