I'm in an Accoridion Thief/Blender TCRS run.
I wanted to maximize Moxie and the Maximizer suggested I use 1 body spradium (for a lot of moxie).
I did that and it gave me Dancin' Fool. That gave me Item Drop +20 and no Moxie.
Here's what the description says:
1609 Dancin' Fool dancingshoes.gif 57f460f9d9ae98f086c984a6491e3386 # choosing The Dance Class at The Haunted Gallery after first time
Effect Dancin' Fool Item Drop: +20
1910 Dancin' Fool dance2.gif 36348033db6b570a60a7fd2dc360153d play 0 - The Fool
Effect Dancin' Fool Moxie Percent: +200
It says the effect name, the duration, and the modifiers. When we parse a description for an item which grants an effect, we get the effect name and duration and ignore the modifiers, since you can just look those up from the effect, right? Well, no.
distilled narrow shaking olive body spradium
Boxers sweat a lot, so this can of aerosol deodorant will help keep you from smelling bad. And since it glows in the dark, you'll always know when it's worn off.
Type: spleen item (good)
Effect: Dancin' Fool (40 Adventures)+20% Item Drops from Monsters
Cannot be traded or discarded
The description has this:
The effect is clickable, so we have the effect's descid available - which means we can get the effectid.
Effect: <b><a class=nounder href="desc_effect.php?whicheffect=57f460f9d9ae98f086c984a6491e3386" >Dancin' Fool</a></b> (40 Adventures)
This is slightly tricky since we learn new effects from item descriptions, and won't know the effectid until we register the new effect.
Given the effectid, we should register the "Effect" modifier on the item with a disambiguating effectid, if necessary.