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Thread: Some intrinsics can be uneffected

  1. #1
    Developer Veracity's Avatar
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    Default Some intrinsics can be uneffected

    Quite a few, actually. Not via SGEEA, say, but by casting a particular skill.
    The Vampyric Forms are examples.

    I taught KoLmafia that you can undo Mist Form by casting Mist Form.
    Works fine. You even get a link in the charpane that you can click to uneffect it.

    However, on the Skill Casting page, if you select Mist Form and click the Uneffect button, it says:

    Mist Form is an intrinsic and cannot be uneffected.

    That button needs a bit of larnin'.
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

  2. #2
    Developer Veracity's Avatar
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    Default

    Revision 19159 should take care of this.

  3. #3
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    Default

    For what it's worth, it already worked for blood sugar sauce magic and iron palms on 19157.

  4. #4
    Developer Veracity's Avatar
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    Default

    Code:
            if ( effect.getCount() == Integer.MAX_VALUE &&
               this.effectId != EffectPool.OVERCONFIDENT &&
               this.effectId != EffectPool.BLOOD_SUGAR_SAUCE_MAGIC_LITE &&
               this.effectId != EffectPool.BLOOD_SUGAR_SAUCE_MAGIC )
    Iron Palms did have a way to uneffect it added to remove effects via skill map. As did the three skills hardcoded above.
    Can't see how Iron Palms would have gotten past that conditional; Mist Form etc. did not.

    In any case, there are no longer hard-coded intrinsics in that check.

  5. #5
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    Default

    Strange, it already worked for me, I tested it upon reading that first post. I was not aware there was a Skill Casting pane, so I was curious, I think that was the first time I ever opened that.
    O well, it probably doesn't matter anyway.

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