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Thread: 2019 April IOTM - PirateRealm membership packet

  1. #11
    Senior Member matt.chugg's Avatar
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    using Red Roger's reliquary


    Unknown item found: Red Roger's red right foot (10220, 807764119)
    --------------------
    10220 Red Roger's red right foot 807764119 pr_rightfoot.gif accessory 0
    Red Roger's red right foot 0 none
    # Item Red Roger's red right foot: Gain more FunPoints during PirateRealm sailing adventures
    Item Red Roger's red right foot Single Equip
    --------------------

  2. #12
    Senior Member
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    Code:
    Unknown item found: pirate shaving cream (10204, 529804567)
    --------------------
    10204 pirate shaving cream 529804567 pr_shavingcream.gif usable t,d 15
    Item pirate shaving cream Effect: "The Best a Pirate Can Get", Effect Duration: 40
    --------------------
    --------------------
    2459 The Best a Pirate Can Get pr_shavingcream.gif 579f7b8ec468f4120a9e9c4efbe44169 use 1 pirate shaving cream
    Effect The Best a Pirate Can Get Moxie: +10, Experience Percent (Moxie): +25
    --------------------

  3. #13
    Senior Member AlbinoRhino's Avatar
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    May 2008
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    r19153

    Code:
    --------------------
    10193	curious anemometer	384974864	pr_anemometer.gif	none	q	0
    # Item curious anemometer: Increases the sailing speed of your PirateRealm ship
    Item	curious anemometer	Lasts Until Rollover
    --------------------

  4. #14
    Senior Member
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    Jun 2016
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    Code:
    --------------------
    10218	Red Roger's red right hand	836243499	pr_righthand.gif	weapon		0
    Red Roger's red right hand	120	Mus: 0	1-handed club
    # Item Red Roger's red right hand: +50 Physical Damage (in PirateRealm only)
    --------------------
    --------------------
    10219	Red Roger's red left hand	308019616	pr_lefthand.gif	offhand		0
    Red Roger's red left hand	0	none
    # Item Red Roger's red left hand: +100% Item Drops (in PirateRealm only)
    --------------------
    --------------------
    10221	Red Roger's red left foot	723702841	pr_leftfoot.gif	accessory		0
    Red Roger's red left foot	0	none
    # Item Red Roger's red left foot: Gain more FunPoints during PirateRealm island adventures
    Item	Red Roger's red left foot	Single Equip
    --------------------
    --------------------
    10243	plastic pirate hat	634762498	pr_piratehat.gif	familiar	t,d	75
    Item	plastic pirate hat	Familiar Weight: +5
    --------------------

  5. #15
    Senior Member AlbinoRhino's Avatar
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    r19155

    Code:
    --------------------
    10196	recursed compass	273628051	pr_compass.gif	offhand	q	0
    recursed compass	0	none
    # Item recursed compass: Now it's even more cursed
    Item	recursed compass	Lasts Until Rollover
    --------------------

  6. #16
    Senior Member AlbinoRhino's Avatar
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    r19155

    Code:
    --------------------
    10215	cocoa of youth	564818555	coffeecup.gif	usable	t,d	200
    # Item cocoa of youth: Extend the duration of up to 10 of your effects by 5 Adventures
    --------------------

  7. #17
    Senior Member AlbinoRhino's Avatar
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    r19157

    Code:
    --------------------
    10216	oversized ice molecule	254570695	pr_icemolecule.gif	spleen, usable	t,d	15
    oversized ice molecule	1	1	awesome	0	0	0	0	Unspaded
    Item	oversized ice molecule	Effect: "Icy Composition", Effect Duration: 50
    --------------------
    --------------------
    2465	Icy Composition	pr_icemolecule.gif	105624ec56315e81a67249913d6003fd	chew 1 oversized ice molecule
    Effect	Icy Composition	Cold Resistance: +5, Cold Damage: +25, Cold Spell Damage: +50
    --------------------

  8. #18
    Developer Veracity's Avatar
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    Just did my first PirateRealm adventure. Amusing. I'll be adding adventuring zones and monsters forthwith.

    I notice that I now have "210 FunPoints" - and that I acquired a "PirateRealm fun-a-log". Or did I?
    "This item is not implemented yet. Try again later."

    Ah. It doesn't have an item desc, but you can see it in inventory. It has a link:

    shop.php?whichshop=piraterealm

    Looks like this is a Coinmaster where you can spend "PirateRealm FunPoints™ - which don't seem to be an actual item.

    No problem. Things like Swagger are also non-item currency.

    Code:
    > test newitem 834950771
    
    Unknown item found: crabsicle (10199, 834950771)
    --------------------
    10199 crabsicle 834950771 pr_crabsicle.gif food t,d 25
    crabsicle 2 4 EPIC 0 0 0 0 Unspaded
    # Item crabsicle
    --------------------
    
    > test newitem 908883620
    
    Unknown item found: PirateRealm guest pass (10188, 908883620)
    --------------------
    10188 PirateRealm guest pass 908883620 pr_daypass.gif usable t 0
    # Item PirateRealm guest pass: Gives you access to PirateRealm for the day
    --------------------
    
    > test newitem 651533160
    
    Unknown item found: pirate radio ring (10210, 651533160)
    --------------------
    10210 pirate radio ring 651533160 pr_radioring.gif accessory 0
    pirate radio ring 0 none
    Item pirate radio ring Spooky Damage: +2, Stench Damage: +2, Hot Damage: +2, Cold Damage: +2, Sleaze Damage: +2, Spell Damage Percent: +15, Single Equip
    --------------------
    --------------------
    153 PirateRealm Assortment prealmtat.gif pirate radio ring
    Outfit PirateRealm Assortment Moxie Percent: +20
    --------------------
    Parsed those out of the shop.php page. Those, and the party hat, are the only things I have unlocked so far.

    Should be able to parse the shop page - just as we do for Mr. Store or the Swagger Shop - and auto-detect what is available to you, in particular, based on what you have unlocked.
    Last edited by Veracity; 04-07-2019 at 08:42 PM.

  9. #19
    Developer Veracity's Avatar
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    Revision 19161 starts this.

    I added the coinmaster - loaded up with the two things everybody can get: the party hat and the guest pass
    Added the guest pass.
    Membership packet sets prAlways to true (do this if you have already read one)
    Guest pass sets _prToday to true.
    (Visiting PirateRealm will also do that if you do not have prAlways)
    Started the outfit; so far, it only has the party hat, although 5 other pieces are in it.

    I'll make visiting the shop (via the "visit" button in the Coinmaster, say) parse the offerings and make all available items visible to you.
    I'll also make it register previously unknown items, so we'll be able to learn new reward items without actually buying them.
    Not today.

  10. #20
    Developer
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    I'll also make it register previously unknown items, so we'll be able to learn new reward items without actually buying them.
    Not today.
    Originally Posted by Veracity View Post
    r19162 generically detects new items via ResponseTextParser, by looking for onclick='descitem(descid)' (and a few variations).

    If this causes a significant performance degradation (as might be expected by executing a (basic) regex on every page load), I might consider hiding it behind a preference.

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