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Thread: Dark Gyffte

  1. #21
    Senior Member icon315's Avatar
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    Freeing King and not choosing a class (trying to go to main.php for example) makes mafia get stuck in an infinite loop of checking stash contents.

  2. #22

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    Some items and monsters:
    Code:
    --------------------
    10180	Booke of Vampyric Knowledge	352913194	book4.gif	usable		0
    # Item Booke of Vampyric Knowledge: Grants one of several Vampyric skills
    --------------------
    10182	red money bag	326697784	moneybag2.gif	none	d	3000
    # Item red money bag
    --------------------
    10183	blue money bag	938341934	moneybag2.gif	none	d	5000
    # Item blue money bag
    --------------------
    10184	Thwaitgold mosquito statuette	626054918	thwaitsquito.gif	none		0
    # Item Thwaitgold mosquito statuette
    --------------------
    Monsters:
    Code:
    Monster #2106 has name 'Ricardo Belmont' but Manuel calls it 'Ricardo %belmont%'
    New monster #2107 found in Manuel with name 'Jayden %belmont%' image 'jaydenbelmont.gif' attributes ='Atk: 100 Def: 100 HP: 150 Init: 200 P: dude'
    New monster #2108 found in Manuel with name 'Travis %belmont%' image 'travisbelmont.gif' attributes ='Atk: 200 Def: 200 HP: 250 Init: 250 P: dude'
    New monster #2109 found in Manuel with name 'Greg Dagreasy' image 'gregdagreasy.gif' attributes ='Atk: 200 Def: 300 HP: 200 Init: 250 P: dude'
    New monster #2110 found in Manuel with name 'Sylvia Belgrande' image 'sylviabelgrande.gif' attributes ='Atk: 200 Def: 200 HP: 200 Init: 250 P: dude'
    New monster #2111 found in Manuel with name 'Sharona' image 'sharona.gif' attributes ='Atk: 150 Def: 150 HP: 250 Init: 150 P: dude'
    New monster #2112 found in Manuel with name 'Jake Norris' image 'jakenorris.gif' attributes ='Atk: 250 Def: 250 HP: 2000 Init: 300 P: dude'
    New monster #2114 found in Manuel with name '%alucard%' image 'reyalpeht.gif' attributes ='Atk: 300 Def: 300 HP: 1000 Init: 10000 P: dude'
    New monster #2115 found in Manuel with name 'Your Lack of Reflection' image 'towermirror.gif' attributes ='Atk: 100 Def: 100 HP: 3000 Init: -10000 P: horror'
    Steve is probably the same as Ricardo, but I managed to skip his fight last run.

  3. #23
    Senior Member soolar's Avatar
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    There seems to be a typo with darkGyfftePoints vs darkGifftePoints, with darkGifftePoints representing how many you've gained from ascension and darkGyfftePoints representing how many you've acquired from fun ruiners. I think, anyway.

  4. #24

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    There seems to be a typo with darkGyfftePoints vs darkGifftePoints, with darkGifftePoints representing how many you've gained from ascension and darkGyfftePoints representing how many you've acquired from fun ruiners. I think, anyway.
    Originally Posted by soolar View Post
    19107 changes all instances to darkGyfftePoints.

  5. #25
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    It appears api.php is returning non-zero for mp and maxmp so my_mp() & my_maxmp() is returning these values. I submitted a kol bug report, but you know!

  6. #26
    Senior Member ckb's Avatar
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    modifiers.txt has a slight typo for Cloak of Shadows (an extra space after Effect).

    Also, if the wiki is to be believed, it is -15% combat rate

    Is:
    Code:
    Effect 	Cloak of Shadows	Combat Rate: -5
    Should be:
    Code:
    Effect	Cloak of Shadows	Combat Rate: -15

  7. #27
    Developer Veracity's Avatar
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    Actually had those in my workspace but not checked in
    Revision 19119.

  8. #28
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    I believe this is sufficient for tracking the banisher, or at least it has been working with me (unless I missed some of the code in my svn diff check):

    Code:
    Index: src/net/sourceforge/kolmafia/request/FightRequest.java
    ===================================================================
    --- src/net/sourceforge/kolmafia/request/FightRequest.java  (revision 19119)
    +++ src/net/sourceforge/kolmafia/request/FightRequest.java  (working copy)
    @@ -9346,6 +9372,14 @@
                }
                break;
    
    +       case SkillPool.BALEFUL_HOWL:
    +           if ( responseText.contains( "spooked by its balefulness" ) || skillSuccess )
    +           {
    +               BanishManager.banishMonster( monsterName, "baleful howl" );
    +               Preferences.increment( "_balefulHowlUsed" );
    +           }
    +           break;
    +
            }
        }
    
    Index: src/net/sourceforge/kolmafia/session/BanishManager.java
    ===================================================================
    --- src/net/sourceforge/kolmafia/session/BanishManager.java (revision 19119)
    +++ src/net/sourceforge/kolmafia/session/BanishManager.java (working copy)
    @@ -114,6 +114,7 @@
        // whether banish is turn free, type of reset.
        private static final Banisher[] BANISHER = new Banisher[]
        {
    +       new Banisher( "baleful howl", -1, 1, true, Reset.ROLLOVER_RESET ),
            new Banisher( "banishing shout", -1, 3, false, Reset.AVATAR_RESET ),
            new Banisher( "batter up!", -1, 1, false, Reset.ROLLOVER_RESET ),
            new Banisher( "Be a Mind Master", 80, 1, true, Reset.TURN_RESET ),

  9. #29

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    That looks good, added in 19120. I changed it slightly to _balefulHowlUses since that sounds more like an int than a boolean.

  10. #30
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    Oct 2014
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    r19122 has Blood Blade as skill 5041 instead of 5042 (from r19121 update).

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