Have started working on basic support, so other Devs don't.
I'm overdrunk after consuming a fifth bottle of Sanguiovese.
r19096 - Early support.
Among the many things needed:
Council Quest text
Handle some skills that may have per day limits or need spading or are unclear
Handle casting using HP rather than HP
Don't give +25% Crit with Ferocity, as it isn't the same Ferocity as Boris's Ferocity.
'caged' monsters give bonuses based on Phylum, once spaded
Last edited by Darzil; 02-15-2019 at 01:59 PM.
And more generally, handle skills by id instead of just by name, the same that we had to do with items and effects, probably.
Originally Posted by Darzil
Yeah, that is an option, but that was a load of work, and I'm not sure whether KOL gives that information. Also at the moment only those two are duplicate, and they are mutually exclusive, as both Avatar skills
Skill 138 and 16025 are both Lightning Bolt. No one cares about either of those skills, so I didn't worry about properly supporting it when I noticed that years ago.
Add 20 x (1+darkGifftePoints) HP, and HP is based on base Muscle (not buffed Muscle + 3) as Vampyre
Each skill reduces HP, by a variable amount.
Handles Ferocity I hope.
Handles learning (and forgetting) Vampyre skills.
r19098 handles no familiars.
r19099 handles casting from HP, lightly tested.
r19100 adds Vampyre Food/Booze and restricts it appropriately (I hope - lightly tested).