Bug Combat filter not being passed back after mood trigger

Kyrinia

New member
I'm not certain if this is an actual bug or working as intended and I'm trying to be too fiddly with my scripts, but if I start an adventure from a script and give it a combat filter function, if my mood (which has an unconditional trigger to call a seperate script when an effect expires completely) this second script does its own adventuring. When those adventures finish and execution resumes the original combat filter is now gone and running solely on ccs.
 
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