I'm having an problem. Every now and then, my automation at Barf Mountain stops like this:
Code:
Request 82 of 361 (Dinseylandfill: Barf Mountain) in progress...

[1395634] Barf Mountain
Encounter: Adventure!
Nothing more to do here.
I can't find any reference anywhere to a noncombat called "Adventure!". Most days it doesn't happen. One day it happened three times. I'm sure I'll feel stupid when someone points out what I missed, but I'm stumped.

Here's what I could get out of mafia.
Code:
> ash my_location()

Returned: Barf Mountain
nocombats => false
zone => Dinseylandfill
parent => Elemental International Airport
parentdesc => Elemental International Airport
environment => indoor
bounty => none
combat_queue => garbage tourist; garbage tourist; horrible tourist family; garbage tourist; garbage tourist
noncombat_queue => This Ride Is Like... A Rollercoaster Baby Baby; This Ride Is Like... A Rollercoaster Baby Baby; This Ride Is Like... A Rollercoaster Baby Baby; This Ride Is Like... A Rollercoaster Baby Baby; Adventure!
turns_spent => 33936
kisses => 0
recommended_stat => 90
water_level =>
It would be nice if it didn't abort, but I could code around that. I just want to know what is going on. I have a complex between battle script, so that might be the issue.