HC TT (4/699). Not bad at all.
HC TT (4/699). Not bad at all.
Does this do standard SC?
Nice!
Will definitely test this out and see how it goes.
Was in the middle of a HC Seal Clubber run, decided to try this out. I notice it seems to be attempting to make a /lot/ of sausages; is meat really so worthless in HC that it's a good idea to make all 23 of them? Tangential suggestion, wouldn't it be better to eat sausages as you need refills on MP, rather than all at once at the start, and then just eat the rest when you're nearly out of adventures for the day?
Also, this is probably not something that the fork caused, but when it attempts to adventure in the hidden temple it automatically aborts and asks for Stone-Faced, with something about 'donut allowed to farm sheep' (unfortunately the exact error was not saved into the session log). I used a genie wish to get it (I doubt this is the optimal use of those, but I'm lazy), and it ran the one adventure then aborted and asked for it again. Is this intended behavior?
Lastly, I can't seem to find the thread or anything really about cc_ascend and what it expects you to do for it. I know not all of the requirements will still be relevant, but it would be good to have while you're still hashing out what's truly necessary for this version. Could someone point me towards that?
Last edited by Laserrobotics; 02-01-2019 at 01:15 AM.
Here's the original ccascend thread https://alliancefromhell.com/viewtopic.php?t=6363
Just a note, cc_ascend is still getting updated.
EDIT: Sauceror Standard (Hardcore) 3 669
Last edited by Crowther; 02-01-2019 at 05:11 PM.
I feel like this is a stupid question, but how do I modify its behavior in combat? Editing 'sl_default' doesn't do anything (presumably because the ccs is set to 'null' automatically, but I don't understand how it fights battles if that's the case). It's having issues with ghosts despite having saucestorm available, and all it does is cast micrometeorite then spam lunge smack.
I find it has lots of issues in combat, as did cc_ascend, so I just suck it up and run manually. Both sl_ and cc_ will reset the ccs to null and (unlike other settings) make no attempt to reset it. I'd love an option to be deliberately suboptimal and use "my" ccs and maybe even allow a recovery script but I don't know how reasonable those requests are.
Well, the only reference to 'null' in any of the files is in sl_ascend.ash, line 1656
I've already used my turns today, but unless anyone jumps in with why this would be a bad idea, I'll change that to an actual combat script and see how it goes tonight.Code:cli_execute("ccs null")