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Thread: sl_ascend - a cc_ascend fork

  1. #41

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    Hey, so Cheesecookie never programmed Robortender in as a Leprechaun type familiar. I was wondering if you could put that in "sl_ascend" so that I no longer have to edit every update so that it contains Robortender and switch Robortender. I just use Replace ", Leprechaun" with ", Robortender, Leprechaun" and Replace ", switch Leprechaun" with ", switch Robortender, switch Leprechaun". Thanks for picking up the script, hope we'll have you for a while.

  2. #42
    Junior Member
    Join Date
    Mar 2014
    Posts
    14

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    Trying to do the island.

    Gets stuck in the following loop:

    Turn(3876): Starting with 113 left at Level: 16
    Still flyering: 3421
    Encounter: -15.0 Exp Bonus: 5.769047619047619
    Meat Drop: 30.0 Item Drop: 98.32645975048922
    HP: 237/257, MP: 658/663
    Tummy: 0/15 Liver: 0/14 Spleen: 0/15
    ML: 10 control: 10
    Soulsauce: 4
    Delay between adventures... beep boop...
    Countdown: 1 second...
    Waiting completed.
    Not enough flyer ML but we are ready for the war... uh oh
    Turn(3876): Starting with 113 left at Level: 16
    Still flyering: 3421
    Encounter: -15.0 Exp Bonus: 5.769047619047619
    Meat Drop: 30.0 Item Drop: 98.32645975048922
    HP: 237/257, MP: 658/663
    Tummy: 0/15 Liver: 0/14 Spleen: 0/15
    ML: 10 control: 10
    Soulsauce: 4
    Delay between adventures... beep boop...
    Countdown: 1 second...
    Waiting completed.
    Not enough flyer ML but we are ready for the war... uh oh

  3. #43
    Senior Member
    Join Date
    Aug 2015
    Posts
    161

    Default

    Just had that happen to me as well, except it aborted entirely with a complaint that it didn't know where to go. The NEP was still open as a source of scaling monsters, and failing that I'm not sure where the breakpoint is on whether guy made of bees or hole in the sky is faster. In any case, it seems to be related to starting the script up when you've already completed everything before the war manually?

  4. #44
    Junior Member
    Join Date
    Mar 2014
    Posts
    14

    Default

    So based on your question, I manually did the hole in the sky, and cranked up my ML.

    Now it's working again.

  5. #45
    Senior Member
    Join Date
    Aug 2015
    Posts
    161

    Default

    In a Dark Gyffte hardcore run, script just killed the bonerdagon replacement and immediately aborted out with 'Failed to kill bonerdagon'.

    Code:
    [240] Haert of the Cyrpt
    Encounter: The Haert of Darkness
    Encounter: Jayden Goldsing
    Round 0: Laserrobotics loses initiative!
    Round 1: Jayden Goldsing drops 17 attack power.
    Round 1: Jayden Goldsing drops 17 defense.
    sl_combatHandler: 0
    Round 1: Laserrobotics attacks!
    Round 2: Jayden Goldsing takes 113 damage.
    Round 2: You lose 15 hit points
    Round 2: Laserrobotics casts MICROMETEORITE!
    Round 3: Jayden Goldsing drops 10 attack power.
    Round 3: Jayden Goldsing drops 10 defense.
    Round 3: Laserrobotics casts SING ALONG!
    Round 4: You lose 14 hit points
    Round 4: Laserrobotics casts DARK FEAST!
    Round 5: Jayden Goldsing takes 10 damage.
    Round 5: You gain 47 hit points
    Round 5: Laserrobotics casts CHILL OF THE TOMB!
    Round 6: Jayden Goldsing takes 530 damage.
    Round 6: Laserrobotics wins the fight!
    After Battle: You gain 9 Magicalness
    After Battle: You gain 7 hit points
    You gain 85 Meat
    You gain 11 Meat.
    You acquire an item: red money bag
    After Battle: You gain 8 Beefiness
    After Battle: You gain 26 Mysteriousness
    After Battle: You gain 9 Roguishness
    
    Post Adventure done, beep.
    Failed to kill bonerdagon
    Restarting it had it visit the cyrpt to try again, failed but didn't abort, went and checked the council, and seems to be continuing fine now.

  6. #46
    Senior Member
    Join Date
    Oct 2014
    Posts
    194

    Default

    I am just going to register my disdain for all of this. You didn't even ask. You incorrectly attribute bumcheekcity who had no involvement in cc_ascend and you continued to take code from my more recent commits. Thank you for making my experience here less enjoyable.

  7. #47
    Senior Member soolar's Avatar
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    May 2015
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    101

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    I'm sorry for not asking, but I wasn't really sure how to contact you at the time. It was my understanding that cc_ascend was a fork of bumcheek_ascend, if that's not correct I'll remove that credit. I have not copied any of your code since I forked off of cc_ascend, not sure where that came from.

    As far as not crediting cheesecookie, I'm really not sure how you came to that conclusion...

  8. #48
    Developer fronobulax's Avatar
    Join Date
    Feb 2009
    Location
    Central Virginia, USA
    Posts
    4,314

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    As far as not crediting cheesecookie, I'm really not sure how you came to that conclusion...
    Originally Posted by soolar View Post
    It is a convention in some software development organizations to include credits in comments in the code.

    For example

    Code:
    // Title: CFStat.ash
    // Version: 1.0.2
    // Created by Fronobulax.
    // 
    // Snippets and ideas borrowed from 
    // Destroy All Bacon.  Thanks.
    // Darzil wrote the compute the average parsing.  Thanks.
    //
    I can find nothing similar in sl_ascend so it could be claimed that credit was not being given.

    But, I also read the first post and knew before running that this was a fork of cheesecookie's work so the issue here may be one of execution and not of intent.

    I note that this points to a larger problem - as a community, how should we respond when a popular script's author appears to be no longer supporting the script?
    You just vehemently agreed with me
    Originally Posted by Veracity View Post
    I agree with frono.
    Originally Posted by Veracity View Post

  9. #49
    Senior Member Pazleysox's Avatar
    Join Date
    Feb 2009
    Posts
    463

    Default

    I had to change line 1725 in SL_Community_Service.ash

    from
    equip($slot[off-hand], $item[Saucepanic]);
    to
    equip($slot[weapon], $item[Saucepanic]);

    With Double-Fisted Skull Smashing, and a bass clarinet in my main hand, you can't equip a saucepanic in your off-hand.

    I also found this quite comical at the end of the script:
    King Liberation Complete. Thank you for playing
    Waiting a few seconds, please hold.
    Countdown: 5 seconds...
    Countdown: 4 seconds...
    Countdown: 3 seconds...
    Countdown: 2 seconds...
    Countdown: 1 second...
    Waiting completed.
    Unable to invoke kingcheese

    Easy enough to fix, but still funny.
    Scripts I have written:
    Unlock Dread A Script to save you a bunch of clicks.
    Standard Rollover Bonus A Script that shows best items to pull/equip for bonus turns.
    Standard PVP Bonus A Script that shows the best items to pull/equip for bonus PVP Fights.
    Rollover Management A Script that does all the daily deeds you might have forgotten, or might have missed.
    Chatbot A Chatbot script. Simple start for those who want/need one for their clan.
    Zap Wand A Dungeon of Doom ZAP WAND getting script.

  10. #50
    Senior Member
    Join Date
    Jan 2012
    Location
    Texas
    Posts
    441

    Default

    This really needs to stay out of FantasyRealm and Neverending Party for first time runners of the vampire path. All it does is waste turns dying

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