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Thread: sl_ascend - a cc_ascend fork

  1. #21
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    cc_ascend used a consult script, I would assume this is the same, and as such, both set your ccs to be empty so it won't interfere.

  2. #22
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    The script always passes a filter to run_combat() to run it's own combat script so at the moment there isn't a quick and dirty way to have not use it's logic. This is something I was going to look into because yeah I agree the combat handling, especially for moxie classes, is not super great.

  3. #23
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    Alright, I have looked at the code. I do not understand the code, particularly exactly how it's using run_combat(option) to get to anything defined in sl_combat.ash, but if I understand the wiki page on run_combat correctly, just making it always use only run_combat() should divert automation to whatever ccs kolmafia is set to? If so, I understand that this may break other parts where it's expecting to do something specific in certain combats if the replacement ccs isn't correct, but I'll deal with that as it happens.

    EDIT:
    As is likely obvious to most of you reading, I have no idea what I'm doing. Since it used MACROMETEORITE a few times on appropriate monsters, it was clearly not using my combat script (which effectively amounts to calling WHAM for all but a few specific monsters). This also means I have no idea what "An empty string can be passed to use your battle action or CCS as normal" per the wiki page means. That said, it actually managed to perform better than before, in that it neither died nor aborted any combats. If this finishes out the run in 5 days or less, I'll call it a win.
    Last edited by Laserrobotics; 02-03-2019 at 04:37 AM.

  4. #24
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    Does it eat and drink in both Hardcore and Softcore?

  5. #25
    Developer fronobulax's Avatar
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    Does it eat and drink in both Hardcore and Softcore?
    Originally Posted by txrangersxx View Post
    No for sure in HC (unless there is a setting, I set and don't recall).
    You just vehemently agreed with me
    Originally Posted by Veracity View Post
    I agree with frono.
    Originally Posted by Veracity View Post

  6. #26
    Senior Member Crowther's Avatar
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    I find it has lots of issues in combat, as did cc_ascend, so I just suck it up and run manually. Both sl_ and cc_ will reset the ccs to null and (unlike other settings) make no attempt to reset it. I'd love an option to be deliberately suboptimal and use "my" ccs and maybe even allow a recovery script but I don't know how reasonable those requests are.
    Originally Posted by fronobulax View Post
    I always felt it was like reinventing the wheel. WHAM and Bale's recovery script are very good.

  7. #27

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    I always felt it was like reinventing the wheel. WHAM and Bale's recovery script are very good.
    Originally Posted by Crowther View Post
    I think Bale's recovery script caused the ascension script to abort often enough that it was easier to forcefully disable the recovery script. This is based on my vague memory, having never touched either script.

  8. #28
    Developer fronobulax's Avatar
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    I recall going round and round with Bale because of UR, bccascend and aborting or not. I seem to recall a UR setting that will allow it to continue after failure. My problems with sl_ascend is that because of mafia behavior or a setting I have not tracked down, it frequently aborts because there is no meat and no other way to restore MP. If the combat and buffing could be tuned to understand that not using MP had value this would not be a pain point. But this is an observation of an opportunity for improvement and not a complaint. I acknowledge this script is maintained by volunteers and I can always choose not to use it if it doesn't do everything I want.

  9. #29
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    There is a setting to allow UR to continue even if recovery isn't possible but I don't think that's the issue with cc_ascend and sl_ascend. Some time back, on the cc_ascend thread, I went back and forth with cheesecookie on why cc_ascend kept running out of meat. I sent logs and the finger was pointed, decisively, at UR.

    It seems that the cc_ascend scripts make their own assumptions about recovery, meat, and combat. UR threw those assumptions out of whack and cheesecookie decided that the simplest thing to do was to take recovery scripts out of the mix.

    That said, even without UR in the mix, cc_ascend and sl_ascend still run into issues with meat and recovery.

    There may be an interaction with the, built-in, KoLmafia recovery settings but I've never figured out what it might be.

  10. #30
    Developer fronobulax's Avatar
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    baleUr_AlwaysContinue is the setting was thinking of.

    sl_ and cc_ before it have always had meat and/or mp issues for me. They usually resolve themselves around level 8 or so, if my memory is correct.

    The symptom is that the script aborts. I figure out where it was trying to adventure, do so manually and get mafia's message about unable to restore, press the image to continue anyway. I can (obviously) get rid of the message and the impediment to continuation by changing the thresholds for recovery but doing so often creates other problems, such as getting continually beaten up.

    I believe this is preceded by some kind of recovery failure message in the gCLI but I am not 100% certain.

    I suppose next run I should try with very low thresholds and recovery targets and see if the available meat is better managed for the first day or so.

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