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Thread: Is there a way to abort automation when disarmed (such as in mer-kin colosseum)

  1. #1
    Senior Member
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    Oct 2017
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    344

    Default Is there a way to abort automation when disarmed (such as in mer-kin colosseum)

    When I am auto adventuring in the mer-kin colosseum I occasionally get disarmed (such as by bladeswitcher's 3rd special attack called sack). I only notice it a few battles later when I lose a fight.

    is there a way to have mafia automatically reequip my weapon in case i am disarmed? or to abort automation in case of disarmament? Either immediately (halting mid combat via CCS in case weapon = unarmed) or at the end of combat?
    Last edited by taltamir; 11-28-2018 at 08:09 AM.

  2. #2
    Senior Member ckb's Avatar
    Join Date
    Mar 2006
    Posts
    833

    Default

    I can think of a few ways of accomplishing this...

    1. put a check in a before- or after- adventuring script to equip a weapon
    2. loop your adventures and add a command to equip a weapon after every adventure in that loop
    3. make a consult script that aborts if a monster disarms you


    I run most all my adventuring with a consult script, so I would probably use #3, but your flavoring and preference may vary.

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