Is there a way to abort automation when disarmed (such as in mer-kin colosseum)
When I am auto adventuring in the mer-kin colosseum I occasionally get disarmed (such as by bladeswitcher's 3rd special attack called sack). I only notice it a few battles later when I lose a fight.
is there a way to have mafia automatically reequip my weapon in case i am disarmed? or to abort automation in case of disarmament? Either immediately (halting mid combat via CCS in case weapon = unarmed) or at the end of combat?
Last edited by taltamir; 11-28-2018 at 08:09 AM.
I can think of a few ways of accomplishing this...
- put a check in a before- or after- adventuring script to equip a weapon
- loop your adventures and add a command to equip a weapon after every adventure in that loop
- make a consult script that aborts if a monster disarms you
I run most all my adventuring with a consult script, so I would probably use #3, but your flavoring and preference may vary.