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Thread: Spacegate

  1. #81
    Senior Member AlbinoRhino's Avatar
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    Code:
    > vsg status
    
    Visiting the Spacegate     Terminal
    Planet Name: Beta Cromulus X (difficulty = 12)
    Coordinates:     MXTDHJR
    
    The sky above the horizon is a bleached green.
    The     planet's sun (if it has one) is nowhere to be seen.
    Two waning moons     punctuate the sky.
    
    Environmental Hazards:
      toxic atmosphere
      high     gravity
    Elemental Hazards:
      scary noises
    Plant Life:     anomalous (hostile) (sgplantc1.gif)
    Animal Life: anomalous (hostile)     (sganimalc1.gif)
    Intelligent Life: detected (primitive alien mask @     112,000 Meat) (sgaliena2.gif)
    DANGER: Spant chemical signatures     detected (drones)
    ALERT: ANCIENT RUINS DETECTED (Procrastinators 2: I'm     Afraid It's Terminal)
    
    You fully explored that planet today.
      Cool     Space Rocks: 3
      I'm Afraid It's Terminal: 1
      Interstellar     Trade: 1
      Space Cave: 2
      Spant drone: 6
      exotic     hostile animal: 3
      exotic hostile plant: 4
    
    You gained     34 pages of Spacegate Research
    Hmmm...so the encounters can differ....for some reason I was thinking that the same coordinates always gave the same distribution of encounters?

  2. #82
    Developer Veracity's Avatar
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    Except for the one that appear exactly once - Interstellar Trade and Ancient Ruins, it's random. I noticed that the first planet I visited when I compared to what they had in the spreadsheet. The spreadsheet has comments like "this planet has the highest number of skippable adventures" because their sample of 1 visit had a lot of Space Caves, for example, but it ain't necessarily so.

    I also theorize that every planet can have all three kind of rock encounters, and if a particular visit only has two types, that is random numbers at work. Making that assumption, I (and KoL) don't need 3 bits to record which rock encounters are present. I could be wrong about that. It would take multiple visits to the same planet to check that, and I'm doing "random" or "unvisited" to discover (or correct) as many planets as possible, rather than making repeated visits.

  3. #83
    Senior Member AlbinoRhino's Avatar
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    I have been doing random as well. But I had to try this fancy new rares planet!

  4. #84
    Developer Veracity's Avatar
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    Here's an interesting one.

    Code:
    > vsg status
    
    Visiting the Spacegate Terminal
    Planet Name: Tau Martinez VII (difficulty = 6)
    Coordinates: GRIMACE
    
    The sky is blue fading into pink near the horizon, dominated by a system of black rings.
    The landscape is lit by a brilliant blue sun.
    The planet doesn't appear to have any satellites.
    
    Environmental Hazards:
      high gravity
    Elemental Hazards:
      nasty gasses
    Plant Life: none detected
    Animal Life: advanced (hostile) (sganimalb8.gif)
    Intelligent Life: detected (hostile) (primitive alien totem) (sgalienb8.gif)
    DANGER: Murderbot frequencies detected (drones and soldiers)
    
    You fully explored that planet today.
      Cool Space Rocks: 2
      Murderbot drone: 3
      Murderbot soldier: 3
      Space Cave: 4
      hostile intelligent alien: 6
      large hostile animal: 2
    
    You gained 178 pages of Spacegate Research
    
    You found some shinies!
      primitive alien totem

  5. #85
    Senior Member AlbinoRhino's Avatar
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    Nice! I need some of your luck...

  6. #86
    Developer Veracity's Avatar
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    Well ... I have 5 characters going to "random" or "unvisited". That's about 220+ planets since the beginning of December, one visit each. This one was "unvisited" - which means I was trying to validate - or correct - what the spreadsheet said. If half of those planets had hostile aliens (high), that'd be 1% of said planets having the aliens potentially drop something - with multiple hostile alien encounters per planet. Which means, at best 0.2% of the aliens I fought dropped the Rare item. So, yeah - rare. We have no idea what the actual percentage is.

    Something that amuses me is that this one has never been publicly reported as having this drop. So: new planet with a rare drop!

    I have another theory that EVERY planet with hostile aliens has a "trophy" available, but the odds are so low, that almost none of them have revealed which one - and that planets where people HAVE shared it are disproportionately visited, preempting new planets from being explored to reveal which trophy is available there.

    Which is why I am content to explore "random" planets: I think the odds of getting a rare drop are equal to going to a planet that has previously been published as having a drop..

    Does make me want to extend the "unvisited" command to allow further filtering: "unvisited trophy" to validate spreadsheet data for planets which have a chance to have a rare drop. And maybe "unknown trophy" to go to a visited or unvisited planet with hostile aliens and an unknown trophy..
    Last edited by Veracity; 01-15-2019 at 04:17 AM.

  7. #87
    Senior Member AlbinoRhino's Avatar
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    Hmm...I guess I had been supposing that all along. Now, it's kind of discouraging to think that a planet could have the right monsters but not the rare drops. I'll keep trying though!

    I think being able to focus the 'unvisited'/'unknown' commands like that is a great idea. I'm mostly interested in seeing some of those rares drop for me, so I suspect I would use that in place of just random planets. Of course, I'm currently only playing the gate in between ascensions...so at less than one attempt per day...I will probably not see any rares for a while.

  8. #88
    Developer Veracity's Avatar
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    How about this?

    Code:
    > vsg suggest unvisited procrastinator, trophy
    
    Considering 1400 planets.
    After filtering on 'procrastinator 2', 63 left.
    After filtering on 'trophy', 24 left.
    
    I suggest that you visit the planet at coordinates EASYACE
    Here's what I know about that planet:
    
    Planet Name: Hippidipsus Wallace V (difficulty = 4)
    Coordinates: EASYACE
    
    Environmental Hazards:
      irradiated
    Plant Life: advanced (hostile)
    Animal Life: primitive
    Intelligent Life: detected (hostile) (unknown alien trophy)
    ALERT: ANCIENT RUINS DETECTED (Procrastinators 2: I'm Afraid It's Terminal)
    
    > vsg suggest known procrastinator, trophy
    
    Considering 1655 planets.
    After filtering on 'procrastinator 2', 75 left.
    After filtering on 'trophy', 27 left.
    
    I suggest that you visit the planet at coordinates OIIIIOO
    Here's what I know about that planet:
    
    Planet Name: Lambda Capulet VIII (difficulty = 14)
    Coordinates: OIIIIOO
    
    Environmental Hazards:
      high gravity
      high winds
    Elemental Hazards:
      hot solar flares
    Plant Life: none detected
    Animal Life: none detected
    Intelligent Life: detected (hostile) (unknown alien trophy)
    DANGER: Spant chemical signatures detected (drones and soldiers)
    DANGER: Murderbot frequencies detected (drones)
    ALERT: ANCIENT RUINS DETECTED (Procrastinators 2: I'm Afraid It's Terminal)
    
    > vsg suggest procrastinator, trophy
    
    Considering 1655 planets.
    After filtering on 'procrastinator 2', 75 left.
    After filtering on 'trophy', 27 left.
    There are 8 planets with non-hostile plants.
    There are 4 planets with non-hostile animals.
    There are 1 planets with non-hostile plants AND non-hostile animals.
    After filtering for non-hostile plants AND non-hostile animals, 1 left.
    
    I suggest that you visit the planet at coordinates DPQRJNP
    Here's what I know about that planet:
    
    Planet Name: Lepidopterus McNichols X (difficulty = 3)
    Coordinates: DPQRJNP
    
    Environmental Hazards:
      magnetic storms
    Plant Life: advanced
    Animal Life: primitive
    Intelligent Life: detected (hostile) (unknown alien trophy)
    DANGER: Spant chemical signatures detected (drones and soldiers)
    DANGER: Murderbot frequencies detected (drones)
    ALERT: ANCIENT RUINS DETECTED (Procrastinators 2: I'm Afraid It's Terminal)
    "random" generates random coordinates, filtered by difficulty
    "known" considers all planets in the database, filtered by goals and difficulty, and then selects a random planet from that set
    "unvisited" considers all planets in database you have not been to before, filtered by goals and difficulty, and then selects a random planet from that set

    with none of the above, considers all planets in the database, filtered by goals and difficulty, does additional filtering to reduce other non-skippable encounters, and then selects the hardest planet from that set. (I was interested to see that my "non hostile plants and animals" also had "spants AND murderbots". Perhaps I could refine that some more...)

    "trophy" means "any planet with hostile intelligent life", whether or not you know what the trophy is
    "trophy totem" means "any planet with hostile intelligent life that (supposedly) drops a primitive alien totem"

    I have no way of saying "only unknown trophies". I suppose that would be useful for trying to dig out new trophy planets. There are so few publicized trophy planets, that's not a big deal, yet. I suppose I could do that via "trophy unknown".

    Revision 172 has all that (except for "trophy unknown") as well as all the planet/trophy data I've spaded so far this month.

  9. #89
    Developer Veracity's Avatar
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    I think my own spading multies that are currently going for "unvisited" will do "unvisited trophy", or something, to spade planets with hostile intelligent life first, just in case I can shake out some trophies.

  10. #90
    Senior Member AlbinoRhino's Avatar
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    Sounds like some great changes. Will try it out when I finish my run. Thanks!

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