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Thread: Spacegate

  1. #101
    Developer Veracity's Avatar
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    My fourth primitive alien trophy:

    Code:
    > vsg status
    
    Visiting the Spacegate Terminal
    Planet Name: Gamma Mexicanus III (difficulty = 0)
    Coordinates: AEGXFDX
    
    The sky above the horizon is a dim red, dotted by occasional wispy pale orange clouds.
    A bright yellow, almost Sol-like sun hangs overhead.
    A ovoid moon hangs above the horizon.
    
    Environmental Hazards:
      magnetic storms
    Plant Life: primitive (sgplanta9.gif)
    Animal Life: advanced (sganimalb5.gif)
    Intelligent Life: detected (hostile) (primitive alien loincloth) (sgalienb5.gif)
    
    You fully explored that planet today.
      A Simple Plant: 5
      Buffalo-Like Animal, Won't You Come Out Tonight: 5
      Cool Space Rocks: 2
      Space Cave: 4
      hostile intelligent alien: 4
    
    You gained 18 pages of Spacegate Research
    
    You found some shinies!
      primitive alien loincloth
    I've been lucky. I have found four trophies and they are all different:

    Code:
    AEGXFDX	primitive alien loincloth
    GRIMACE	primitive alien totem
    OIOIIIO	primitive alien necklace
    SEXDOLL	primitive alien blowgun
    Glad to help.

  2. #102
    Senior Member AlbinoRhino's Avatar
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    This looks like a super promising planet to visit repeatedly.
    Discovered it by visiting a random planet.

    Hostile anomalous plants AND hostile anomalous animals AND hostile intelligent aliens.
    Having visited it exactly once, I have no idea what trophy might be there.

    Code:
    Coordinates: RSCJVKH
    Originally Posted by Veracity View Post
    Definitely some nice coordinates! Thanks!

    Yesterday:
    Today's encounters on the planet at coordinates RSCJVKH (Iota Waldorf VI)
    Cool Space Rocks: 3
    Space Cave: 6
    exotic hostile animal: 3
    exotic hostile plant: 6
    hostile intelligent alien: 2


    You gained 53 pages of Spacegate Research


    You found some shinies!
    alien animal milk
    Today:
    Today's encounters on the planet at coordinates RSCJVKH (Iota Waldorf VI)
    Cool Space Rocks: 3
    Space Cave: 7
    exotic hostile animal: 3
    exotic hostile plant: 3
    hostile intelligent alien: 4


    You gained 40 pages of Spacegate Research


    You found some shinies!
    alien plant pod

  3. #103
    Developer Veracity's Avatar
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    Revision 180 adds a new setting:

    VSG.SetupScript

    if not empty is the name of an ASH (.ash) or CLI (.txt) script which will be called before actually running turns in the Spacegare.
    You will already be suited up with necessary and requested equipment for the planet you are about to visit.
    Use the script to cast effects, use potions, whatever.

    I also update Planets, PlanetsAux, and Trophies data to reflect what my multis have discovered in the last month and a half.
    (Two are visiting unvisited spreadsheet planets to check the data, and two are vising unknown random planets).

  4. #104
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    VSG.SetupScrip worked perfectly. Thank you.

  5. #105
    Developer Veracity's Avatar
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    I just released Revision 184, which adds a whole mess'o'planets that my multis have visited. Two of them run with previously unvisited (by me) planets from the public spreadsheet, in order to confirm or correct the data, the other two go to a random planet, which is almost guaranteed to be previously unknown.

    I now have 940 different planets in the "Veracity" dataset and 1539 in the "Public" dataset. Of those, 1062 remain unvisited. That means I will have visited all the planets in the spreadsheet by the end of 2020.

    Code:
    > vsg unvisited
    
    Considering 1062 planets.
    After filtering on 'rocks', 18 left.
    
    I suggest that you visit the planet at coordinates GAYFART
    Here's what I know about that planet:
    
    Planet Name: Phi Wallace XI (difficulty = 6)
    Coordinates: GAYFART
    
    Environmental Hazards:
      irradiated
    Elemental Hazards:
      scary noises
    Plant Life: none detected
    Animal Life: none detected
    Intelligent Life: none detected
    People choose the strangest coordinates to explore...

  6. #106
    Senior Member AlbinoRhino's Avatar
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    This looks like a super promising planet to visit repeatedly.
    Discovered it by visiting a random planet.

    Hostile anomalous plants AND hostile anomalous animals AND hostile intelligent aliens.
    Having visited it exactly once, I have no idea what trophy might be there.

    Code:
    Coordinates: RSCJVKH
    Originally Posted by Veracity View Post
    You posted this roughly 5 months ago, and since that time I've had my start-of-day script call your script with those coordinates. Today I obtained another alien animal milk.

    I decided to review and in ~150 visits, I've collected:

    alien animal milk x 7
    alien plant pod x 7
    primitive alien blowgun x 1

    I don't know if any of that information is useful but I thought it was interesting to post (since I am probably going to go back to exploring some different planets at this point).

    Also, thanks for the recent updates!

  7. #107
    Developer Veracity's Avatar
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    You are doing WAY better than I have done. Congrats!

    Thanks for the info about the blowgun. I will add that to the "verified" data.

    It fits in with taltamir's theory about the hostile alien image:

    spear: 1, 2
    blowgun: 3,4
    loincloth: 5,6
    totem: 7,8
    necklace: 9,10

    For our planet: sgalienb3.gif

    Which would mean a blowgun.

  8. #108
    Developer Veracity's Avatar
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    I just submitted more planet data, including 2 more planets with verified trophies. Revision 206.

    I wanted to look a bit at the prices for primitive alien trade items to decide if it is worth buying them. I wrote a little script to analyze the data. It depends on a small change I made to SpacegateData.ash in revision 206.

    Code:
    import <SpacegateData.ash>
    
    // item, price, image -> count
    typedef int [ item, int, string ] trade_map;
    
    load_planet_data();
    
    trade_map tm;
    
    foreach coords, p in public_planets {
        planet_aux pa = public_planets_aux[ coords ];
        int alien_item = ( p.aliens & ALIEN_ITEM_BIT_FIELD_MASK );
        item trade = trade_item_to_item[ alien_item ];
        int price = p.price;
        string image = pa.alien_image;
        if ( trade != $item[ none ] ) {
    	// If we have visited the planet, we know the image.
    	// Otherwise, it is unverified.
    	tm[ trade, price, image ]++;
        }
    }
    
    // Let's see what we found. How many prices are there for each item
    // type? Are they related to image?
    
    foreach it in tm {
        boolean printed_item = false;
        foreach price in tm[ it ] {
    	if ( price == 0 ) {
    	    // Bogus data. Skip
    	    continue;
    	}
    	boolean printed_price = false;
    	foreach image, count in tm[ it, price ] {
    	    if ( image == "" ) {
    		// We have not visited and validated this. Skip.
    		continue;
    	    }
    	    if ( !printed_item ) {
    		print( it +  " :" );
    		printed_item = true;
    	    }
    	    if ( !printed_price ) {
    		print( "--> " + price );
    		printed_price = true;
    	    }
    	    print( "----> " + image + " = " + count );
    	}
        }
    }
    I only consider planets I have actually visited, since the the piublic spreadsheet is chock full of errors.
    I have (had) a conjecture that the alien image may have a correlation with the item that is on offer.
    And what is the range of prices for said items?

    I don't have THAT much confirmed data for trade items, since I sent two on my multis to preferentially visit unverified planets with unknown trophies, first. They are done with that and are going to random unvisited planets. If I decide it is worthwile to buy trade items - perhaps with a spending cap per item - perhaps I will send them to unvisited trade planets and verify the rest of those.

    Code:
    > primitive-alien-trade
    
    primitive alien medicine :
    --> 10400
    ----> sgaliena9.gif = 1
    --> 10500
    ----> sgaliena10.gif = 1
    --> 12400
    ----> sgaliena8.gif = 1
    --> 13700
    ----> sgaliena8.gif = 1
    --> 14300
    ----> sgaliena9.gif = 1
    --> 14400
    ----> sgaliena9.gif = 1
    --> 14800
    ----> sgaliena9.gif = 1
    --> 14900
    ----> sgaliena8.gif = 1
    --> 15900
    ----> sgaliena9.gif = 1
    --> 16100
    ----> sgaliena10.gif = 1
    --> 16500
    ----> sgaliena10.gif = 1
    --> 16700
    ----> sgaliena10.gif = 1
    ----> sgaliena9.gif = 1
    --> 17300
    ----> sgaliena9.gif = 1
    --> 17400
    ----> sgaliena10.gif = 2
    --> 17500
    ----> sgaliena9.gif = 1
    --> 17700
    ----> sgaliena10.gif = 1
    --> 18400
    ----> sgaliena9.gif = 1
    --> 18800
    ----> sgaliena9.gif = 1
    --> 19300
    ----> sgaliena9.gif = 1
    --> 20500
    ----> sgaliena9.gif = 1
    --> 22100
    ----> sgaliena8.gif = 1
    --> 22500
    ----> sgaliena9.gif = 1
    --> 23100
    ----> sgaliena9.gif = 1
    --> 23400
    ----> sgaliena8.gif = 1
    --> 23700
    ----> sgaliena10.gif = 1
    --> 24100
    ----> sgaliena9.gif = 1
    --> 24200
    ----> sgaliena10.gif = 1
    --> 25300
    ----> sgaliena8.gif = 1
    --> 25800
    ----> sgaliena9.gif = 1
    --> 27100
    ----> sgaliena9.gif = 1
    --> 27700
    ----> sgaliena10.gif = 1
    --> 27900
    ----> sgaliena8.gif = 1
    --> 28000
    ----> sgaliena9.gif = 1
    --> 29500
    ----> sgaliena9.gif = 1
    primitive alien salad :
    --> 10100
    ----> sgaliena5.gif = 1
    --> 10400
    ----> sgaliena7.gif = 1
    --> 11100
    ----> sgaliena6.gif = 1
    --> 12100
    ----> sgaliena6.gif = 1
    --> 14400
    ----> sgaliena7.gif = 1
    --> 14500
    ----> sgaliena7.gif = 1
    --> 15000
    ----> sgaliena6.gif = 1
    --> 18900
    ----> sgaliena5.gif = 1
    --> 20600
    ----> sgaliena5.gif = 1
    --> 21200
    ----> sgaliena5.gif = 1
    --> 22900
    ----> sgaliena7.gif = 1
    --> 23600
    ----> sgaliena7.gif = 1
    --> 24900
    ----> sgaliena6.gif = 1
    --> 25000
    ----> sgaliena7.gif = 1
    --> 25500
    ----> sgaliena7.gif = 1
    --> 28300
    ----> sgaliena6.gif = 1
    --> 28400
    ----> sgaliena7.gif = 1
    --> 28600
    ----> sgaliena6.gif = 1
    --> 28800
    ----> sgaliena7.gif = 1
    --> 29500
    ----> sgaliena5.gif = 1
    primitive alien booze :
    --> 10200
    ----> sgaliena2.gif = 1
    --> 10400
    ----> sgaliena4.gif = 1
    --> 11200
    ----> sgaliena3.gif = 1
    --> 11800
    ----> sgaliena2.gif = 1
    ----> sgaliena4.gif = 1
    --> 12300
    ----> sgaliena4.gif = 1
    --> 12900
    ----> sgaliena2.gif = 1
    --> 14300
    ----> sgaliena4.gif = 1
    --> 14700
    ----> sgaliena4.gif = 1
    --> 14800
    ----> sgaliena4.gif = 1
    --> 17100
    ----> sgaliena2.gif = 1
    ----> sgaliena5.gif = 1
    --> 18700
    ----> sgaliena3.gif = 1
    --> 20300
    ----> sgaliena3.gif = 1
    --> 22100
    ----> sgaliena4.gif = 1
    --> 22200
    ----> sgaliena2.gif = 1
    --> 22400
    ----> sgaliena3.gif = 1
    --> 22600
    ----> sgaliena4.gif = 2
    --> 25300
    ----> sgaliena4.gif = 1
    --> 26100
    ----> sgaliena4.gif = 1
    --> 27500
    ----> sgaliena3.gif = 1
    --> 27900
    ----> sgaliena5.gif = 1
    --> 28000
    ----> sgaliena3.gif = 1
    --> 28300
    ----> sgaliena3.gif = 1
    --> 28400
    ----> sgaliena3.gif = 1
    --> 28600
    ----> sgaliena2.gif = 1
    --> 29800
    ----> sgaliena3.gif = 1
    primitive alien mask :
    --> 112000
    ----> sgaliena2.gif = 1
    --> 123000
    ----> sgaliena1.gif = 1
    --> 134000
    ----> sgaliena2.gif = 1
    --> 170000
    ----> sgaliena2.gif = 1
    --> 174000
    ----> sgaliena1.gif = 1
    --> 229000
    ----> sgaliena2.gif = 1
    --> 234000
    ----> sgaliena1.gif = 1
    --> 248000
    primitive alien medicine: aliens 8-10 for 10,400 - 29,500 (mall cheapest = 66,599)
    primitive alien salad: aliens 5-7 for 10,100 - 29,500 (mall cheapest = 88,800)
    primitive alien booze: aliens 2-5 (only a single sample for 5. mistake?) for 10,200 - 29,800 (mall cheapest = 19,091)
    primitive alien mask: aliens 1-2 for 112,000 - 248,000 (mall cheapest = 76,000)

    There is a trophy for primitive alien salads.
    Don't understand why primitive alien medicine is so expensive.
    Don't understand why primitive alien mask is so cheap - except, it's equipment, not a consumable, and everyone who wants one already has one.

  9. #109
    Developer Veracity's Avatar
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    Revision 208 adds support for buying trade items, subject to price limits.

    Existing setting:

    VSG.BuyTradeItem

    defaults to false. If you set it to true and it happens to find a trade item on a previously unknown planet, it will buy it (subject to price limit, see below).

    Existing command:

    vsg trade buy salad

    will find a planet where the aliens sell salad and buy it.

    Improved commands

    vsg unvisited trade
    vsg unvisited trade buy

    (for my spading) will go to planets from the public spreadsheet which I have not visited and optionally buy the item. If you want to buy, we will select the planet which has the cheapest purported price. Note that the public spreadsheet is chock full of errors.

    3 planets with primitive alien booze for 0 Meat
    2 planets with primitive alien mask for 0 Meat
    3 planets with primitive alien medicine for 0 Meat
    3 planets with primitive alien salad for 0 Meat
    21 planets with unknown trade item for 0 Meat

    I have two multis focused on visiting unvisited planets and thereby validating (or correcting) the data from the spreadsheet. If I give them the goal "unvisited trade buy", they will visit all of the above over the course of 2 weeks or so, and will then visit planets with successively more expensive trade items until all (138 of them) have been verified.

    I added 4 settings to determine how much you are willing to pay for a trade item.

    VSG.BoozeMaximumPrice
    VSG.MaskMaximumPrice
    VSG.MedicineMaximumPrice
    VSG.SaladMaximumPrice

    For all of the above, the default is 1000000. Which is to say, always buy it. If you use:

    vsg trade buy mask

    It will go to a planet which is thought to have mask and look for the cheapest, excluding 0. If you want to use only planets that are verified/validated, use:

    vsg known trade buy mask

    and it will buy one for the cheapest price.

    Now, if you set the maximum price to 0, it will never buy the item, even if it happens across it on a random planet. And if you set it to below the cheapest price, even if your command says to buy that item, it will reject it while filtering.

    Code:
    > vsg trade buy mask
    
    Considering 2135 planets.
    After filtering on 'trade mask', 25 left.
    You want to buy a primitive alien mask for at most 0 Meat, but the cheapest available costs 112,000 Meat.
    Disabling buying.
    There are 5 planets with non-hostile plants.
    There are 9 planets with non-hostile animals.
    There are 2 planets with non-hostile plants AND non-hostile animals.
    After filtering for non-hostile plants AND non-hostile animals, 2 left.
    After filtering for planets with no spants, 1 left.
    
    I suggest that you visit the planet at coordinates IIIOOOI
    ...
    Intelligent Life: detected (primitive alien mask @ 234,000 Meat) (sgaliena1.gif)
    Unfortunately, it filters on the trade item, since you explicitly told it to, even though you don't want to actually buy it.
    I suggest you don't do that.
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

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