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Thread: Spacegate

  1. #31
    Developer Veracity's Avatar
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    I am incrementally coding up the "visit" functionality. Hope to finish and release it this weekend.
    Need some advice about the Space Baby quest.

    All three quests offer you an adventure that improve your language proficiency, an adventure where you can can gamble your proficiency on the chance to gain the final unlocking item, and n adventure to trade that item for the skill book.

    As currently coded, I am assuming that you are currently doing all three quests. Perhaps you explicitly list them and we direct you to an appropraite planet, but if you go for a RANDOM planet, you will now and then find ruins which will advance you in this-or-that quest - and I see no reason not to advance in all of them, subject to your Minimum Language Fluency settings. The skill books are on offer for millions of Meat each, although I have no idea how well they actually sell.

    The weirdness that I would like some advice about: The Space Baby quest doesn't give you an encounter which raises your fluency. It gives you a Space Baby children's book, on offer for 80K.
    I'm inclined to ALWAYS get that book.
    And I'm inclined to READ (some) books before adventuring, if they will raise your fluency to no greater than your desired "MinimumSpaceBabyLanguageFLuency". That way, you'll be all set to succeed (often enough, configurable) for the NC that converts Space Baby Language Fluency into the bawbaw.

    What do you think?

  2. #32
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    It's been a while but your approach describes, essentially, the actions i took to finish the quest. As I recall I opted to find enough Space Baby children's books to get fluency to 50% before trying the test.

  3. #33
    Developer Veracity's Avatar
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    I have configuration for each quest:

    60% for Procrastinator (3 data cores, no additional fluency if you fail test)
    50% for Space Baby (5 books; no additional fluency if you fail test)
    40% for Space Pirate (4 explorations; 5% additional fluency if you fail test)

    Those are default settings, but it's under user control.

  4. #34
    Developer Veracity's Avatar
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    This is not too shabby:

    Code:
    > VeracitySpaceGate visit space baby, animals
    
    Considering 1543 known planets.
    After filtering on 'animals', 44 left.
    After filtering on 'space baby 2', 2 left.
    After filtering for fewest additional combat encounters, 2 left.
    After filtering for fewest additional noncombat encounters, 2 left.
    
    I suggest that you visit the planet at coordinates POVERTY
    Here's what I know about that planet:
    
    Planet Name: Alpha Sanford VI (difficulty = 15)
    Coordinates: POVERTY
    
    Environmental Hazards:
      high gravity
      irradiated
    Elemental Hazards:
      hot solar flares
      nasty gasses
    Plant Life: none detected
    Animal Life: anomalous (hostile)
    Intelligent Life: none detected
    DANGER: Spant chemical signatures detected (spant egg casing)
    ALERT: ANCIENT RUINS DETECTED (Space Baby 2: Mother May I)
    
    Visiting the Spacegate Terminal
    Creating 1 exo-servo leg braces...
    
    Visiting Spacegate Equipment Requisition
    You acquire an item: exo-servo leg braces
    Successfully created exo-servo leg braces (1)
    Creating 1 rad cloak...
    
    Visiting Spacegate Equipment Requisition
    You acquire an item: rad cloak
    Successfully created rad cloak (1)
    Creating 1 geological sample kit...
    
    Visiting Spacegate Equipment Requisition
    You acquire an item: geological sample kit
    Successfully created geological sample kit (1)
    Maximizing (1st time may take a while)...
    72 combinations checked, best score 201.00
    Putting on bounty-hunting helmet...
    Equipment changed.
    Holding geological sample kit...
    Equipment changed.
    Putting on rad cloak...
    Equipment changed.
    Putting on shark jumper...
    Equipment changed.
    Putting on exo-servo leg braces...
    Equipment changed.
    Putting on Mr. Cheeng's spectacles...
    Equipment changed.
    Putting on Order of the Silver Wossname...
    Equipment changed.
    Putting on Xiblaxian holo-wrist-puter...
    Equipment changed.
    Putting on Li'l Businessman Kit...
    Equipment changed.
    Using 1 scroll of drastic healing...
    Finished using 1 scroll of drastic healing.
    
    [579649] Through the Spacegate
    Encounter: A Whole New World
    
    [579649] Through the Spacegate
    Encounter: Space Cave
    Submitting option 2 for choice 1236
    You acquire alien rock sample (5)
    
    [579650] Through the Spacegate
    Encounter: Mother May I
    Submitting option 1 for choice 1253
    You acquire an item: Space Baby bawbaw
    You lose 859 hit points
    Using 1 scroll of drastic healing...
    Finished using 1 scroll of drastic healing.
    
    [579651] Through the Spacegate
    Encounter: Cool Space Rocks
    Submitting option 2 for choice 1255
    You acquire alien rock sample (5)
    You lose 842 hit points
    Using 1 scroll of drastic healing...
    Finished using 1 scroll of drastic healing.
    
    [579652] Through the Spacegate
    Encounter: Here There Be No Spants
    Submitting option 1 for choice 1244
    You acquire an item: spant egg casing
    You lose 797 hit points
    Using 1 scroll of drastic healing...
    Finished using 1 scroll of drastic healing.
    
    [579653] Through the Spacegate
    Encounter: Cool Space Rocks
    Submitting option 2 for choice 1255
    You acquire alien rock sample (5)
    You lose 880 hit points
    Using 1 scroll of drastic healing...
    Finished using 1 scroll of drastic healing.
    
    [579654] Through the Spacegate
    Encounter: Space Cave
    Submitting option 2 for choice 1236
    You acquire alien rock sample (5)
    
    [579655] Through the Spacegate
    Encounter: Wide Open Spaces
    Submitting option 2 for choice 1256
    You acquire alien rock sample (6)
    You lose 801 hit points
    Using 1 scroll of drastic healing...
    Finished using 1 scroll of drastic healing.
    
    [579656] Through the Spacegate
    Encounter: Wide Open Spaces
    Submitting option 2 for choice 1256
    You acquire alien rock sample (6)
    You lose 833 hit points
    Using 1 scroll of drastic healing...
    Finished using 1 scroll of drastic healing.
    
    [579657] Through the Spacegate
    Encounter: Wide Open Spaces
    Submitting option 2 for choice 1256
    You acquire alien rock sample (6)
    You lose 852 hit points
    Using 1 scroll of drastic healing...
    Finished using 1 scroll of drastic healing.
    
    [579658] Through the Spacegate
    Encounter: exotic hostile animal
    Round 0: Society of the Moon wins initiative!
    Round 1: Society of the Moon executes a macro!
    Round 1: Society of the Moon tries to steal an item!
    You acquire an item: alien animal goo
    You gain 28 Meat.
    Round 2: Gronald climbs up and sits on your shoulder, and hands you some Meat. Huh, where did he find that?
    You gain 67 Meat.
    Round 2: You lose 375 hit points
    Round 2: Society of the Moon attacks!
    Round 3: exotic hostile animal takes 1452 damage.
    Round 3: You lose 397 hit points
    Round 3: Society of the Moon attacks!
    Round 4: exotic hostile animal takes 1456 damage.
    Round 4: Society of the Moon wins the fight!
    After Battle: Gronald sits on your fallen opponent's body, blows a smoke ring, and winks at you.
    You gain 2351 Meat
    You acquire an item: alien meat (3)
    You acquire an item: alien toenails (3)
    After Battle: You gain 369 Fortitude
    After Battle: You gain 358 Wizardliness
    After Battle: You gain 1092 Roguishness
    After Battle: You lose 872 hit points
    Using 1 scroll of drastic healing...
    Finished using 1 scroll of drastic healing.
    
    [579659] Through the Spacegate
    Encounter: Here There Be No Spants
    Submitting option 1 for choice 1244
    You acquire an item: spant egg casing
    
    [579660] Through the Spacegate
    Encounter: Space Cave
    Submitting option 2 for choice 1236
    You acquire alien rock sample (5)
    You lose 822 hit points
    Using 1 scroll of drastic healing...
    Finished using 1 scroll of drastic healing.
    
    [579661] Through the Spacegate
    Encounter: Cool Space Rocks
    Submitting option 2 for choice 1255
    You acquire alien rock sample (5)
    You lose 761 hit points
    Using 1 scroll of drastic healing...
    Finished using 1 scroll of drastic healing.
    
    [579662] Through the Spacegate
    Encounter: Here There Be No Spants
    Submitting option 1 for choice 1244
    You acquire an item: spant egg casing
    
    [579663] Through the Spacegate
    Encounter: exotic hostile animal
    Round 0: Society of the Moon wins initiative!
    Round 1: Society of the Moon executes a macro!
    Round 1: Society of the Moon tries to steal an item!
    You acquire an item: alien toenails
    You gain 30 Meat.
    Round 2: Gronald climbs up and sits on your shoulder, and hands you some Meat. Huh, where did he find that?
    You gain 84 Meat.
    Round 2: You lose 574 hit points
    Round 2: Society of the Moon attacks!
    Round 3: exotic hostile animal takes 1447 damage.
    Round 3: You lose 507 hit points
    Round 3: Society of the Moon attacks!
    Round 4: exotic hostile animal takes 1450 damage.
    Round 4: Society of the Moon wins the fight!
    After Battle: Gronald sits on your fallen opponent's body, blows a smoke ring, and winks at you.
    You gain 1581 Meat
    You acquire an item: alien meat (3)
    You acquire an item: alien animal goo
    After Battle: You gain 370 Muscleboundness
    After Battle: You gain 339 Enchantedness
    After Battle: You gain 1119 Roguishness
    Using 1 scroll of drastic healing...
    Finished using 1 scroll of drastic healing.
    
    [579664] Through the Spacegate
    Encounter: Wide Open Spaces
    Submitting option 2 for choice 1256
    You acquire alien rock sample (6)
    You lose 806 hit points
    Using 1 scroll of drastic healing...
    Finished using 1 scroll of drastic healing.
    
    [579665] Through the Spacegate
    Encounter: Space Cave
    Submitting option 2 for choice 1236
    You acquire alien rock sample (5)
    You acquire an item: alien gemstone
    
    [579666] Through the Spacegate
    Encounter: Here There Be No Spants
    Submitting option 1 for choice 1244
    You acquire an item: spant egg casing
    You lose 832 hit points
    Using 1 scroll of drastic healing...
    Finished using 1 scroll of drastic healing.
    
    [579667] Through the Spacegate
    Encounter: Space Cave
    Submitting option 2 for choice 1236
    You acquire alien rock sample (5)
    You lose 832 hit points
    Using 1 scroll of drastic healing...
    Finished using 1 scroll of drastic healing.
    
    [579668] Through the Spacegate
    Encounter: exotic hostile animal
    Round 0: Society of the Moon wins initiative!
    Round 1: Society of the Moon executes a macro!
    Round 1: Society of the Moon tries to steal an item!
    You acquire an item: alien toenails
    You gain 26 Meat.
    Round 2: You lose 408 hit points
    Round 2: Society of the Moon attacks!
    Round 3: exotic hostile animal takes 1449 damage.
    Round 3: You lose 416 hit points
    Round 3: Society of the Moon attacks!
    Round 4: exotic hostile animal takes 1451 damage.
    Round 4: Society of the Moon wins the fight!
    After Battle: Gronald sits on your fallen opponent's body, blows a smoke ring, and winks at you.
    You gain 1633 Meat
    You acquire an item: alien meat (2)
    You acquire an item: alien animal goo
    After Battle: You gain 324 Muscleboundness
    After Battle: You gain 363 Mysteriousness
    After Battle: You gain 1152 Smarm
    You gain a Moxie point!
    After Battle: You lose 810 hit points
    
    Visiting Spacegate R&D
    You acquire Spacegate Research (397)
    Planet Sky: The sky above the horizon is an oppressive pink.
    Planet Suns: The system's twin red suns loom above you.
    Planet Moons: Three ovoid moons hang in the sky.
    Animal Image: sganimalc3.gif
    
    Today's encounters on the planet at coordinates POVERTY (Alpha Sanford VI)
    
    Cool Space Rocks: 3
    Here There Be No Spants: 4
    Mother May I: 1
    Space Cave: 5
    Wide Open Spaces: 4
    exotic hostile animal: 3
    
    You turned in 397 pages of Spacegate Research today.
    Having done so, the planet is saved in the "Mine" planet list.

    Code:
    > SpacegateExplorer POVERTY
    
    Planet Name: Alpha Sanford VI (difficulty = 15)
    Coordinates: POVERTY
    
    The sky above the horizon is an oppressive pink.
    The system's twin red suns loom above you.
    Three ovoid moons hang in the sky.
    
    Environmental Hazards:
      high gravity
      irradiated
    Elemental Hazards:
      hot solar flares
      nasty gasses
    Plant Life: none detected
    Animal Life: anomalous (hostile) (sganimalc3.gif)
    Intelligent Life: none detected
    DANGER: Spant chemical signatures detected (spant egg casing)
    ALERT: ANCIENT RUINS DETECTED (Space Baby 2: Mother May I)
    And here is what happens when you try to explore another planet:

    Code:
    > VeracitySpacegate visit random
    
    RANDOM coordinates with difficulty (A-Z) -> QWUFEIG
    
    I suggest that you visit the planet at coordinates QWUFEIG
    I know nothing about that planet. Go forth and explore it. Have fun, but be careful!
    
    Visiting the Spacegate Terminal
    
    You have already fully explored a Spacegate planet today.
    
    Today's encounters on the planet at coordinates POVERTY (Alpha Sanford VI)
    
    Cool Space Rocks: 3
    Here There Be No Spants: 4
    Mother May I: 1
    Space Cave: 5
    Wide Open Spaces: 4
    exotic hostile animal: 3
    The encounters are stored in a setting - _SpacegateEncounters - for later use.

    Code:
    > get _SpacegateEncounters
    
    Space Cave|Mother May I|Cool Space Rocks|Here There Be No Spants|Cool Space Rocks|Space Cave|Wide Open Spaces|Wide Open Spaces|Wide Open Spaces|exotic hostile animal|Here There Be No Spants|Space Cave|Cool Space Rocks|Here There Be No Spants|exotic hostile animal|Wide Open Spaces|Space Cave|Here There Be No Spants|Space Cave|exotic hostile animal
    There are undoubetly still bugs, since I have only visited 4 planets with this so far, but I'll release it, by and by, for others to try out.

  5. #35
    Developer Veracity's Avatar
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    And revision 144 has the suite of scripts - and my "Mine" files as the "Veracity" files.

    This was a lot of work:

    Code:
    bash-3.2$ wc scripts/*
         788    3946   26801 scripts/SpacegateData.ash
         171     805    4712 scripts/SpacegateExplorer.ash
         288    1373   10058 scripts/SpacegateImport.ash
        2388   11510   78961 scripts/VeracitySpacegate.ash
        3635   17634  120532 total
    3635 lines of code. Lots and lots of comments, since that's how I code, but still - comments take time, too.

  6. #36
    Senior Member AlbinoRhino's Avatar
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    Lots and lots of comments, since that's how I code, but still - comments take time, too.
    Originally Posted by Veracity View Post
    I do appreciate that practice. I wish more people engaged in it. I try to do it myself, and I don't even release my stuff. Still, I often find it helpful.

    --------


    I used "visit random" and everything seems to have gone just fine.

    Code:
    Visiting Spacegate R&D
    You acquire Spacegate Research (72)
    
    Today's     encounters on the planet at coordinates HOABBUE (Eta Fredfordus IV)
    
    Cool     Space Rocks: 1
    Space Cave: 8
    What a Plant!: 7
    Wide Open Spaces: 4
    
    You     turned in 72 pages of Spacegate Research today.

    Code:
    > spacegateexplorer HOABBUE
    
    Planet     Name: Eta Fredfordus IV (difficulty = 7)
    Coordinates: HOABBUE
    
    The     planet's sky is a deep red.
    A bright yellow, almost Sol-like sun hangs     overhead.
    Several gibbous moons pepper the planet's ecliptic plane.
    
    Environmental     Hazards:
      high winds
    Elemental Hazards:
      scary noises
    Plant     Life: anomalous (sgplantc2.gif)
    Animal Life: none detected
    Intelligent     Life: none detected

    Thanks a lot for all of your work on this!

  7. #37
    Senior Member AlbinoRhino's Avatar
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    I'm inclined to ALWAYS get that book.
    And I'm inclined to READ (some) books before adventuring, if they will raise your fluency to no greater than your desired "MinimumSpaceBabyLanguageFLuency". That way, you'll be all set to succeed (often enough, configurable) for the NC that converts Space Baby Language Fluency into the bawbaw.

    What do you think?
    Originally Posted by Veracity View Post
    Seems like the most reasonable approach to me.

  8. #38
    Senior Member AlbinoRhino's Avatar
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    I think an argument can be made that if the user has set their strategy to "turns", they have indicated a lack of interest in research and perhaps in that case the geological sample kit could be omitted from the maximization...to leave an additional slot free for +item?

    I guess some of the geology choices are unskippable and therefore the argument could be...you might as well make the most of them.

    But, in practice, I usually skip the sample kit.

    In any event, that was the only minor issue I noted after reviewing my first run of the "visit" functionality. Well done!


    Edit:
    Ah....I just noted the VSG.SampleKit setting. Doh.

    Also, it seems that VSG.ExtraMaximizerParameters was never added to the "help" printout with the rest of the settings.
    Last edited by AlbinoRhino; 12-03-2018 at 10:34 AM.

  9. #39
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    Not sure what went wrong but when I tried the new "visit" functionality this is what happened:

    Code:
    > veracityspacegate visit trophy blowgun
    
    Considering 1542 known planets.
    After filtering on 'trophy blowgun', 1 left.
    
    I suggest that you visit the planet at coordinates DECEIVE
    Here's what I know about that planet:
    
    Planet Name: Alpha Des Moines XI (difficulty = 3)
    Coordinates: DECEIVE
    
    The sky above the horizon is a pale green.
    A bright yellow, almost Sol-like sun hangs overhead.
    Two gibbous moons punctuate the sky.
    
    Environmental Hazards:
      irradiated
    Plant Life: advanced (sgplantb3.gif)
    Animal Life: advanced (sganimalb3.gif)
    Intelligent Life: detected (hostile) (primitive alien blowgun) (sgalienb3.gif)
    ALERT: ANCIENT RUINS DETECTED (Procrastinators 3: Curses, a Hex)
    
    Visiting the Spacegate Terminal
    Spacegate terminal says Alien Ruins are 'detected' but saved planet data incorrectly says they are '0'.
    You need 1 more rad cloak to continue.
    Unable to retrieve requested gear: rad cloak
    I went to the Spacegate in the relay browser and, manually, requisitioned the rad cloak and geological sample kit, reran the command, and things worked as expected.

  10. #40
    Developer Veracity's Avatar
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    Code:
    You need 1 more rad cloak to continue.
    Unable to retrieve requested gear: rad cloak
    Ah, yes. I use retrieve_item - "acquire" - to requisition the equipment. That's a Coinmaster creation method, so you need to have "Acquire items using CoinMasters" set.

    I forgot about that, since I have that setting checked.

    I'll fix it tonight to manually visit the URL to requisition, rather than depending on that behavior, but for now, set it yourself and it will work.

    Edit:

    Code:
    Spacegate terminal says Alien Ruins are 'detected' but saved planet data incorrectly says they are '0'
    OK, this is a bug.

    Code:
    > SpacegateExplorer DECEIVE
    
    Planet Name: Alpha Des Moines XI (difficulty = 3)
    Coordinates: DECEIVE
    
    The sky above the horizon is a pale green.
    A bright yellow, almost Sol-like sun hangs overhead.
    Two gibbous moons punctuate the sky.
    
    Environmental Hazards:
      irradiated
    Plant Life: advanced (sgplantb3.gif)
    Animal Life: advanced (sganimalb3.gif)
    Intelligent Life: detected (hostile) (primitive alien blowgun) (sgalienb3.gif)
    ALERT: ANCIENT RUINS DETECTED (Procrastinators 3: Curses, a Hex)
    I think when I save the planet data, I didn't set the "detected" bit?

    Something more I'll look at tonight.
    Last edited by Veracity; 12-03-2018 at 01:00 PM.
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

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