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Thread: Spacegate

  1. #21
    Senior Member AlbinoRhino's Avatar
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    I think I will ignore elemental damage. It either beats you up - in which case healing to 1 (or max) will do everything necessary - or it doesn't beat you up - and healing to max is what you will need. Which is to say, I don't see it as something that changes strategy.
    Originally Posted by Veracity View Post
    I actually agree. I think I felt compelled to use the elemental hazard info simply because it was provided in the terminal! +item is definitely more of a priority. Hmm...additional user-set maximizer items would then entail checks for conflicts with slots used by required hazard gear?

    How are you going to handle choice options? From reading your posts, it seems you like to collect samples and turn them in for research. I will usually skip the choices that give the opportunity to do so. (I accumulated a pile of research at first and I've yet to spend it on anything. I think I've only ever used any for the underwater effects from the food/booze.) Maybe a single option of "collect research" vs. "conserve adventures" would be enough to set most of the (relevant) choices? Some choice options would be goal-dependent of course.

  2. #22
    Developer Veracity's Avatar
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    Option to "collect research" or "conserve adventures" is reasonable. My multis are doing the quests and collecting enough research to get a scientist badge and unlock the vaccines, but after a point, research is sort of pointless. I'm primarily interested in this for spading. I still have the dream of somehow, someday, reverse engineering it such that I can predict exactly what kind of planet you get from a set of coordinates - and maybe even "If I want a planet with exactly these characteristics, these are all the coordinate which will provide that". Given that, I need to look at all the encounters and record what I see, but don't need to actually spend turns on skippable encounters.

    I'd also like to farm up all the hostile alien trophies, but I may as well hope to collect those by chance while I'm spading.

  3. #23
    Developer Veracity's Avatar
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    The strategy of minimizing turns probably involves selecting planets with non-hostile animals, plants, and aliens (all of which you can walk away from) rather than rocks (only some of which you can walk away from).

    Huh. I'll add that setting and experiment.

  4. #24
    Developer fronobulax's Avatar
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    FWIW I am not always aware of subtle nuances in strategy (no surprise) so I would welcome a script that uses the Maximizer rather than requires me to use the Maximizer and save a named outfit.

  5. #25
    Developer Veracity's Avatar
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    I have a setting - VSG.Strategy - which can be "research" or "turns",

    Here is "research" = the previous behavior:

    Code:
    > set VSG.Strategy=research
    
    VSG.Strategy => research
    
    > VeracitySpacegate space pirate
    
    Considering 1542 known planets.
    After filtering on 'space pirate 1', 74 left.
    After filtering for fewest additional combat encounters, 3 left.
    After filtering for fewest additional noncombat encounters, 3 left.
    
    I suggest that you visit the planet at coordinates ZJAYJAY
    Here's what I know about that planet:
    
    Planet Name: Pi Dudebaddus XI (difficulty = 25)
    Coordinates: ZJAYJAY
    
    Environmental Hazards:
      high gravity
      irradiated
      magnetic storms
    Elemental Hazards:
      frigid zones
      scary noises
      nasty gasses
    Plant Life: none detected
    Animal Life: none detected
    Intelligent Life: none detected
    ALERT: ANCIENT RUINS DETECTED (Space Pirates 1: Land Ho)
    
    > VeracitySpacegate animals
    
    Considering 1542 known planets.
    After filtering on 'animals', 44 left.
    After filtering for fewest additional combat encounters, 4 left.
    After filtering for fewest additional noncombat encounters, 3 left.
    
    I suggest that you visit the planet at coordinates ZXHSKBE
    Here's what I know about that planet:
    
    Planet Name: Omicron Stemple XI (difficulty = 25)
    Coordinates: ZXHSKBE
    
    Environmental Hazards:
      irradiated
      magnetic storms
      high winds
    Elemental Hazards:
      hot solar flares
      frigid zones
      nasty gasses
    Plant Life: none detected
    Animal Life: anomalous (hostile)
    Intelligent Life: none detected
    Here is "turns" - the new strategy with skippable non-combats:

    Code:
    > set VSG.Strategy=turns
    
    VSG.Strategy => turns
    
    > VeracitySpacegate space pirate
    
    Considering 1542 known planets.
    After filtering on 'space pirate 1', 74 left.
    There are 27 planets with non-hostile plants.
    There are 25 planets with non-hostile animals.
    There are 10 planets with non-hostile plants AND non-hostile animals.
    After filtering for non-hostile plants AND non-hostile animals, 10 left.
    After filtering for planets with no spants, 4 left.
    After filtering for planets with no murderbots, 1 left.
    
    I suggest that you visit the planet at coordinates ZZZZZZH
    Here's what I know about that planet:
    
    Planet Name: Pi Stemple II (difficulty = 25)
    Coordinates: ZZZZZZH
    
    Environmental Hazards:
      toxic atmosphere
      high gravity
      irradiated
    Elemental Hazards:
      hot solar flares
      frigid zones
      scary noises
    Plant Life: primitive
    Animal Life: advanced
    Intelligent Life: none detected
    ALERT: ANCIENT RUINS DETECTED (Space Pirates 1: Land Ho)
    
    > VeracitySpacegate animals
    
    Considering 1542 known planets.
    After filtering on 'animals', 44 left.
    There are 13 planets with non-hostile plants.
    After filtering for non-hostile plants, 13 left.
    After filtering for planets with no spants, 8 left.
    After filtering for planets with no murderbots, 5 left.
    After filtering for planets with no hostile aliens, 3 left.
    After filtering for planets with alien trade, 1 left.
    
    I suggest that you visit the planet at coordinates ZRSJMNM
    Here's what I know about that planet:
    
    Planet Name: Gamma Bob VIII (difficulty = 25)
    Coordinates: ZRSJMNM
    
    Environmental Hazards:
      toxic atmosphere
      magnetic storms
      high winds
    Elemental Hazards:
      frigid zones
      scary noises
      lewd rock formations
    Plant Life: anomalous
    Animal Life: anomalous (hostile)
    Intelligent Life: detected (primitive alien mask @ 123,000 Meat)

  6. #26
    Senior Member Crowther's Avatar
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    FWIW I am not always aware of subtle nuances in strategy (no surprise) so I would welcome a script that uses the Maximizer rather than requires me to use the Maximizer and save a named outfit.
    Originally Posted by fronobulax View Post
    I second this, in general. I've had to convert multiple scripts that way, because I ascend and don't have the stats required for a fixed optimal outfit.

  7. #27
    Senior Member zarqon's Avatar
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    I second this, in general.
    Originally Posted by Crowther View Post
    I do too, in principle. In practice, on the other hand, the autobasement.ash thread is 80% people having Maximizer problems.
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  8. #28
    Developer fronobulax's Avatar
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    I do too, in principle. In practice, on the other hand, the autobasement.ash thread is 80% people having Maximizer problems.
    Originally Posted by zarqon View Post
    *snicker* Well, I'm not one of them. In general, and with specific application to my memory of the auto-basement complaints, the issues are not the Maximizer as much as they are about the loss of control that comes with using the Maximizer sloppily or incorrectly. When I use someone elses script I am consciously and deliberately ceding control over many decisions in exchange for convenience. In the specific case of Veracity Meat Farm, and by extension, any of Veracity's other adventure scripts, I am both willing to trust her initial judgement in how to use the Maximizer and her willingness to entertain questions about what is being done and why, and make changes.

    To return to the script at hand, I have a character with access and have pretty much done nothing except farm and spend research. Is there anything I can do that will help gather data or otherwise assist in testing?
    You just vehemently agreed with me
    Originally Posted by Veracity View Post
    I agree with frono.
    Originally Posted by Veracity View Post

  9. #29
    Senior Member AlbinoRhino's Avatar
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    Hmmm...it appears that "trophy totem" always gives the error "cruft at end of command". The other trophy item commands seem to work fine.

  10. #30
    Developer Veracity's Avatar
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    Revision 143 fixes that

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