I hope this is the right section to ask, but let's try anyway:
I was thinking about "recreating" something like the "holiday monster window" (that is "standard" in kolmafia) for my "own" triggers.
For example I currently create a timer manually for the Lights Out Questline for tracking, when I have to get back to the Manor. So basically: I encounter a Lights Out NC, I write "/timer 37 spooky" in chat.
Would be nice, if kolmafia could do that by itself; and I probably can do it with a script.
But there also some other things I would like to track; like SongBoom itemdrop, or the new wandering monsters from the Voting etc.
I checked around the wiki a little bit and my first idea actuall would be to go with the chat function:
and that should work!? (that would be enough for me for now; very "future idea" would be to switch items automatically and so on, but babysteps!)
chat_clan( "/timer 37 spooky");
But the "interesting" part would be the decision making and checking the adventure/combat I'm in. Also I don't really know, how I can make a script be active all the time...
I'm a programmer, so while I don't know anything about ASH-scripting, I should understand, what's going on! A few basic starter tricks and tipps what functions I should look at (man, there are hundreds...) would be great anyway!
The "beginner corner" at the wiki sadly is not that helpful at a quick glance...
So, where could I find some hints and tipps for that?
Or is there already a script I could use and I don't know of?
Thanks in advance!