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Thread: Combat Chance Calculation

  1. #1
    Junior Member
    Join Date
    Jul 2010
    Posts
    16

    Default Combat Chance Calculation

    Using r18890

    Related to what I found here, I noticed the diminishing returns for combat/non-combat chance greater than 25 isn't being calculated the same as what the game shows in the current PVP mini. You need a full +/- 5% to gain an additional +/- 1% increase past 25%

    At +25% and then using a 26lb Hound Dog (which adds +4%), mafia shows +26% while the PVP mini shows +25%.
    At -25% and then using a 33lb Disgeist (which adds -4%), mafia shows -26% while the PVP mini shows -25%.


    For a combat/non-combat chance greater than 25 the game is using 25 + truncate((combat rate - 25) / 5) to calculate the effective rate, rounding the fraction on the diminishing return toward zero instead of away from zero.

  2. #2
    Developer
    Join Date
    Apr 2010
    Posts
    4,995

    Default

    r18903

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