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Thread: May's IotM: God Lobster

  1. #11
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    With r18605 and fighting the God Lobster with the crown equipped:

    Code:
    Encounter: Granted a Boon
    Took choice 1310/2: "I'd like some experience."
    choice.php?pwd&whichchoice=1310&option=2
    --------------------
    9908	Dish of Clarified Butter	899424762	soupbowl.gif	usable	t	0
    # Item Dish of Clarified Butter
    --------------------
    You gain 500 Fortitude
    You gain 500 Mysteriousness
    You gain 800 Chutzpah
    You gain a Moxie point!
    You acquire an item: Dish of Clarified Butter

  2. #12
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    r18606

  3. #13
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    We also somehow need to realise that main.php?fightgodlobster=1 is a fight, and give opportunity for the usual pre-fight scripts / recovery etc.

  4. #14
    Senior Member AlbinoRhino's Avatar
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    We also somehow need to realise that main.php?fightgodlobster=1 is a fight, and give opportunity for the usual pre-fight scripts / recovery etc.
    Originally Posted by Darzil View Post
    There are so many things that return $location[none] now that I've often wondered about forcing them into some pseudo zones & locations just to give ASH something to work with.
    Such as: zone "Copies" with locations like "Spooky Putty" and "RainDoh" etc.
    Or, zone "Terrarium" and location "Lobster Tank" ?

    There are many more.

  5. #15
    Senior Member ckb's Avatar
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    Is there a preference for tracking number of God Lobster fights? In not, it would be nice to have one.

  6. #16
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    We also somehow need to realise that main.php?fightgodlobster=1 is a fight, and give opportunity for the usual pre-fight scripts / recovery etc.
    Originally Posted by Darzil View Post
    Related bug: fighting the god lobster adds one to turns_spent of the last location, and affects its combat and non-combat queue:

    Code:
    > ash get_property("lastAdventure").to_location()
    
    Returned: The X-32-F Combat Training Snowman
    nocombats => false
    zone => The Snojo
    parent => Mountain
    parentdesc => Big Mountains
    environment => indoor
    bounty => none
    combat_queue => X-32-F Combat Training Snowman; X-32-F Combat Training Snowman; X-32-F Combat Training Snowman; God Lobster; God Lobster
    noncombat_queue => Granted a Boon; Granted a Boon
    turns_spent => 22
    kisses => 0
    recommended_stat => -1
    water_level => 0
    
    > ash get_property("lastAdventure").to_location().turns_spent
    
    Returned: 22
    
    Encounter: the God Lobster
    Round 0: Ezandora loses initiative!
    Round 1: You lose 15 hit points
    Weapon damage: 19.2 (79.9), Elemental bonus weapon damage: 25.0, Hit rate: 0.14, Using stat for attack: 251, Chance of critical hit: 0.14, rounds_can_survive(): 37, using_defence = 296
    Most efficient attack skill: Lunge Smack (86), most efficient repeatable attack skill: Lunge Smack (86), quick kill skill: Lunging Thrust-Smack (197)
    Submitting macro "scrollwhendone;abort pastround 25;skill Lunge Smack;repeat;mark end"
    Round 1: Ezandora executes a macro!
    Round 1: Ezandora casts LUNGE SMACK!
    Round 2: God Lobster takes 80 damage.
    Round 2: You gain 7 hit points
    Round 2: God Lobster takes 1 damage.
    Round 2: You lose 1 hit point
    Round 2: You lose 12 hit points
    Round 2: Ezandora casts LUNGE SMACK!
    Round 3: God Lobster takes 80 damage.
    Round 3: You gain 7 hit points
    Round 3: God Lobster takes 1 damage.
    Round 3: You lose 1 hit point
    Round 3: Ezandora casts LUNGE SMACK!
    Round 4: God Lobster takes 80 damage.
    Round 4: You gain 6 hit points
    Round 4: Ezandora wins the fight!
    After Battle: You remember that time at KoL Con XII, when CoolMan taught you to play that really complicated board game.
    After Battle: You gain 5 Enchantedness
    After Battle: You gain 76 Fortitude
    You gain a Muscle point!
    After Battle: You gain 20 Wizardliness
    After Battle: You gain 17 Chutzpah
    
    > ash get_property("lastAdventure").to_location().turns_spent
    
    Returned: 23
    
    Encounter: Granted a Boon
    You gain 213 Strengthliness
    You gain a Muscle point!
    You gain 159 Enchantedness
    You gain some Mysticality points!
    You gain 159 Chutzpah
    You gain a Moxie point!
    
    > ash get_property("lastAdventure").to_location().turns_spent
    
    Returned: 23
    
    > ash get_property("lastAdventure").to_location().combat_queue
    
    Returned: X-32-F Combat Training Snowman; X-32-F Combat Training Snowman; God Lobster; God Lobster; God Lobster

  7. #17
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    Yeah, I've noticed the same when wishing for a combat, that also counts towards the last location you adventured in.

  8. #18

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    18643 handles God Lobster fights, and tracks how many have been used. I don't think pre-adventure scripts ever run before using things that redirect to a fight?

    18644 should handle genie wish fights.

  9. #19
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    Yeah, I've noticed the same when wishing for a combat, that also counts towards the last location you adventured in.
    Originally Posted by the dictator View Post
    Same for the 5 daily Witchess Fights at the campground.

  10. #20
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    With r18644 "Parse found a comma!" appeared in the gCLI. I've never noticed it before but I'm guessing that the extra comma cited is the problem:

    Code:
    [173] God Lobster
    Encounter: the God Lobster
    Round 0: Arbos loses initiative!
    Round 1: You lose 19 hit points
    Round 1: Arbos casts SAUCEGEYSER!
    Round 2: God Lobster takes 74 damage.
    Round 2: Arbos wins the fight!
    After Battle: You remember a party at KoL Con IV, when you helped carry the kegs to an afterparty. You didn't know you were so strong!
    After Battle: You gain 4 Muscleboundness
    After Battle: You gain 5 Strongness
    After Battle: You gain 18 Wizardliness
    After Battle: You gain 9 Cheek
    Encounter: Granted a Boon
    You acquire an item: God Lobster's Crown
    Parse found a comma!
    Leprechaun: 0.5, Fairy: 0.5, Equips On: "God Lobster", , Familiar Effect: "small fairy/lep": Leprechaun +0.5, Fairy +0.5, Equips On: "God Lobster",

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