Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 35

Thread: May's IotM: God Lobster

  1. #21
    Senior Member ckb's Avatar
    Join Date
    Mar 2006
    Posts
    820

    Default

    With r18644 "Parse found a comma!" appeared in the gCLI. I've never noticed it before but I'm guessing that the extra comma cited is the problem:
    Originally Posted by Magus_Prime View Post
    This is from the WTF script. Someone needs to rewrite some of their script for new modifiers.txt entries...

  2. #22

    Default

    There was actually a mistake in modifiers.txt (which probably didn't affect anything), and it was fixed in 18645.

  3. #23
    Senior Member
    Join Date
    Feb 2010
    Posts
    974

    Default

    This is from the WTF script. Someone needs to rewrite some of their script for new modifiers.txt entries...
    Originally Posted by ckb View Post
    And that someone would be....perhaps...you?

  4. #24
    Senior Member
    Join Date
    Aug 2015
    Posts
    151

    Default

    Can we get the 3 free fights tracking added to the Fights entry in the Daily Deeds (where Snojo, Witchess et al are listed) so dumbasses like me don't forget to use them at the start of their runs please?

  5. #25
    Senior Member
    Join Date
    Oct 2017
    Posts
    301

    Default God Lobster challange fights do not trigger automatic restore

    If mafia is set to automatically restore HP/MP via the "HP/MP Usage" tab of automation, it does not apply those when challenging your God Lobster familiar

  6. #26
    Developer Veracity's Avatar
    Join Date
    Mar 2006
    Location
    The Unseelie Court
    Posts
    11,417

    Default

    Maybe this is a "Bug". Or maybe it is unfinished support for the God Lobster.

    Since that IOTM thread is not marked "implemented" yet, I'm going to go with the latter.

    Merging into the correct thread.

  7. #27
    Developer
    Join Date
    Apr 2010
    Posts
    4,821

    Default

    I've got some code (that I didn't expect to work) that means the before battle scripting runs, but unfortunately it currently breaks the logging, so will work more on it before I commit. Will try to add Witchess handling too, as that's caught me out a few times!

  8. #28
    Developer
    Join Date
    Apr 2010
    Posts
    4,821

    Default

    r18779 runs before battle scripts before fighting God Lobster (and a bunch of other cases).

  9. #29
    Senior Member AlbinoRhino's Avatar
    Join Date
    May 2008
    Posts
    825

    Default

    r18779 runs before battle scripts before fighting God Lobster (and a bunch of other cases).
    Originally Posted by Darzil View Post
    Sweet.

  10. #30
    Developer
    Join Date
    Apr 2010
    Posts
    4,821

    Default

    r18780 adds fights to Daily Deeds.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •