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Thread: IOTM - March 2018 - Pokéfam Guide to Capturing All of Them

  1. #11
    Senior Member
    Join Date
    Aug 2015
    Posts
    173

    Default

    Code:
    Unknown item found: luck incense (9821, 382784970)
    --------------------
    9821 luck incense 382784970 incense.gif familiar q 0
    Item luck incense Familiar Weight: +10, Item Drop: +25, Lasts Until Rollover, Generic
    --------------------
    You acquire an item: luck incense
    Code:
    > version
    
    KoLmafia v17.12 r18497

  2. #12

    Default

    Code:
    --------------------
    9816	Nadsat berry	362443644	berry3.gif	usable, combat	t,d	51
    # Item Nadsat berry: Improves critical hit chance and energizes you for a while
    --------------------
    
    --------------------
    9812	Mu	497250637	pokefam8675309.gif	grow	t	0
    # Item Mu
    --------------------
    New familiar: "Mu" (265) @ pokefam8675309.gif
    And it looks like Cornbeefadon got renamed (from Cornedbeefadon):
    Code:
    --------------------
    9811	Cornbeefadon	189333702	pokefam50.gif	grow	t	0
    # Item Cornbeefadon
    --------------------
    New familiar: "Cornbeefadon" (264) @ pokefam50.gif
    Also:
    Unexpected plural of 'Poké-Gro fertilizer' found: cans of Poké-Gro fertilizer

    And from nadsat berry:
    Code:
    --------------------
    2377	Berry Critical	berry3.gif	96f738d3eca639e360cf915cffd81e3d
    Effect	Berry Critical	Critical Hit Percent: +30
    --------------------
    Last edited by theo1001; 03-10-2018 at 01:05 PM. Reason: added berry critical

  3. #13
    Senior Member
    Join Date
    Sep 2006
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    352

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    I'm trying to script a reminder to harvest the very tall grass when it's available, but the garden cli command returns no garden when I have the tall grass planted. Nor can I find anything in the daily deeds about harvesting my garden, perhaps because mafia doesn't recognize that I have a garden crop planted. A feature to recognize the tall grass and perhaps harvest options for it daily deeds would be appreciated.

    I'm also open to suggestions on how I can handle this myself. Thanks, in advance.

    Mafia version: r18514

  4. #14
    Senior Member
    Join Date
    Jun 2016
    Posts
    258

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    Relatedly, get_campground() currently also doesn't recognize anything in the pokegarden, so I can't get my harvest script borrowed ripoff to recognize it either.

  5. #15
    Developer Veracity's Avatar
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    Mar 2006
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    I noticed that today and will fix KoLmafia (and my Garden Harvester script).

  6. #16
    Developer Veracity's Avatar
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    I have this all coded up, with the exception of handling harvesting the grass plot, since apparently the campground "garden" request doesn't work right. I'll get the URLs tomorrow when my grass plot has a few patches of tall grass in it.

    In the "Crop" menu of Preferences (both "In Ronin" and "Out of Ronin"), there are new possibilities:

    tall grass
    very tall grass

    I could have entries for "tall grass (2)" and so on, but I don't see the value of waiting until day 3 to harvest via automation. Seems like you'll harvest however much is there, or wait until you have very tall grass. This is by analogy to the Winter Garden, where there are entries for "ice harvest" (days 1 & 2) and "frost flower" (days 3+).

    If someone has a use case which needs the intermediate values, tell me.

    For ASH, get_campground() will have "packet of tall grass seeds" mapping to 0 - 8 to tell you that you have a tall grass garden and how many patches of grass are available. 0 means empty, 1-7 means tall grass, 8 means very tall grass.

    I'll submit it so people can try it out, but harvesting in breakfast or via "garden pick" will not work until I get the URLS for doing that and code up the loop...

    Revision 18515

  7. #17
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    Jun 2016
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    The url is "campground.php?action=garden&pwd=hash".

  8. #18
    Developer Veracity's Avatar
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    Huh. That's the same URL for other gardens. But this one, it only picks one plot of grass?

    I'll make it all work after rollover. Thanks.

  9. #19
    Developer Veracity's Avatar
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    Code:
    > garden
    
    Your garden has 2 patches of tall grass in it.
    
    > garden pick
    
    Harvesting your garden
    You acquire an item: Dressage
    
    Harvesting your garden
    You acquire an item: Ungulant
    
    > garden
    
    Your garden has 0 patches of tall grass in it.
    That worked the way I wanted to work.

    Revision 18517

  10. #20
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    Join Date
    Jan 2009
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    220

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    Code:
    Round 3: yendor uses the Jamocha berry!
    --------------------
    2378	Berry Thorny	berry5.gif	ae0eaee783c12d3e6756b796d17dfc0a
    Effect	Berry Thorny	Weapon Damage: +15
    --------------------
    use 1 Tapioc berry
    --------------------
    2379	Berry Elemental	berry6.gif	af9af3569337294dbdea4f6e7f68a49a
    Effect	Berry Elemental	Cold Resistance: +1, Hot Resistance: +1, Stench Resistance: +1, Spooky Resistance: +1, Spooky Resistance: +1
    --------------------
    use 1 Keese berry
    --------------------
    2381	Berry Defensive	berry8.gif	5420b4cff604f9ed359f27aa8ec25001
    Effect	Berry Defensive	Damage Reduction: 10, Damage Absorption: +100
    --------------------

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